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SewerMonster! [v1.3]


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Plugin Info:     Modification:   Counter-Strike        Category:   Gameplay        Approver:   Hawk552 (427)
Rolnaaba
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Join Date: May 2006
Old 06-20-2007 , 18:08   SewerMonster! [v1.3]
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SEWER MONSTER!! [v1.3]

Discription:
As you join the game everyone is put on the Counter-Terrorist Team, no matter what team you pick (except Spectator, you can go into spec mode). When 2 or more players are in the server a random player will be chosen as the Sewer Monster. They are put on the Terrorist team and have special powers. Lower Gravity, Higher HP & AP(calculated by multiplying 25 by the number of people in the server and adding 100), Random invisibility (similar to spy class in Gaben Mod), Health Regeneration, More Damage, and Runs really Fast!. Sounds overpowering right? Well here is the catch. The Monster can only use the Knife, and they must kill someone within a specified amount of time or they will DIE!

"If I am the Sewer Monster, how would I know when I am about to die?" you might ask. Well, this plugin gives you a "Hunger Bar" which be shown on your screen if it fills up you die! Also it displays messages to you to let you know if you are getting too hungry!

OH! Did i mention that SewerMonster has lighting similar to Zombie Mod?? It is a pitch black night, broken only by intermediate thunder strikes, but wait! The Sewer Monster has a color-customizable NightVision!! Right now it is a pinkish hue, with blue at the edges...very sexy!

Another feature of SewerMonster is that it can block the mpas objectives! So no planting the bomb or rescueing hosties! (Controlled by Cvar)

Cvars:
[DEFAULT IN BRACKETS]

sv_sewermonster [1] --Entire Plugin on or off? USE amx_toggle_sm INSTEAD OF SETTING THIS CVAR!
sm_lights [1] --set lights down low and flickering, with sewermonster having night vision.
sm_speed [300.0] --how much FASTER the sewer monster runs.
sm_regen [10] --how much health the sewermonster gets every five seconds.
sm_damage [1.5] --damage multiplier for Sewer Monster!
sm_time [30]--time (in seconds) in which the monster must kill to not starve (starts over every kill)
sm_grav [0.5] --half the gravity
sm_block [1] --block objectives?
sm_calc [0] --if set to 0, calculates how much HP/AP monster has, otherwise sets their HP/AP to this ammount.

Comands:
amx_monster <name> --Forces a player to be the monster, ADMIN_CHAT required.
amx_toggle_sm --Toggles on and off the entire Mod. USE THIS INSTEAD OF SETTING CVAR!

Required Modules:
Fun, Fakemeta, cstrike

Installation:
Download the SewerMonster.amxx file near the bottom of this page, and save the SewerMonster.amxx file to your cstrike\addons\amxmodx\plugins\ folder. Then download the cstrike.zip file and extract it to your desktop. Notice how the files are arranged, this is how they should be in your server. Place the v_claws.mdl file in your cstrike\models\ folder. Also place the v_knife.mdl in the same place, if it is not already there (it should be). Finally, place the monster.mdl file in the cstrike\models\player\monster\ folder. If this directory doesnt exsist make it. Have Fun!

Quote:
Originally Posted by Change Log
v1.0 Original Release
v1.1 Fixed two bugs with the monster.
v1.1a Small bug fix release, a typo it turned out to be .
v1.1b Small bug fix release, yes again, dealing with dieing of hunger.
v1.2 Feature Update! Added monster model, as well as nightvision for dead people (if light cvar is on).
v1.2a Feature Update! Added the claws model, and nightvision for spectate mode.
v1.2b Small bug fix release, if you died of hunger you kept model, but no longer.
v1.2c Feature Update! Added sm_calc cvar.
v1.2d Small bug fix release, didnt check if mod turned off on TeamInfo Event
v1.3 Bug Fix, added amx_toggle_sm command
You will not be able to click "Get Plugin" to recieve a compiled version of this plugin, as it uses an include that the Online Compiler does not have access to. Thank You.
Attached Files
File Type: zip cstrike.zip (642.4 KB, 13115 views)
File Type: sma Get Plugin or Get Source (SewerMonster.sma - 10645 views - 18.4 KB)
File Type: amxx SewerMonster.amxx (23.2 KB, 3727 views)
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Last edited by Rolnaaba; 08-03-2007 at 18:45.
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Liquidz
Senior Member
Join Date: Jan 2006
Location: Toronto, Canada
Old 06-20-2007 , 18:27   Re: SewerMonster!
Reply With Quote #2

sexy. I only played it for like 10 mins didnt seeem to find any bugs.
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Rolnaaba
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Join Date: May 2006
Old 06-20-2007 , 18:29   Re: SewerMonster!
Reply With Quote #3

i tested it by playing it for about 2hrs and didnt find any but it is good to someone else who didnt. I am sure people will find SOMETHING I did wrong, but I will jsut fix it ;)
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Alka
AMX Mod X Plugin Approver
Join Date: Dec 2006
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Old 06-20-2007 , 18:41   Re: SewerMonster!
Reply With Quote #4

Quote:
Originally Posted by Liquidz View Post
sexy. I only played it for like 10 mins didnt seeem to find any bugs.
Cool.Another good plugin ...Gj again! Seem that players like it.
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Rolnaaba
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Join Date: May 2006
Old 06-20-2007 , 19:08   Re: SewerMonster!
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Quote:
Originally Posted by Alka View Post
Cool.Another good plugin ...Gj again! Seem that players like it.
Wow. 19min after I posted it someone had it on their server, played it, and responded. Thats like a new record LOL.
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mrpanda
Senior Member
Join Date: Jan 2007
Location: Cali
Old 06-20-2007 , 19:09   Re: SewerMonster!
Reply With Quote #6

lolz, with some modification you can change this to zombie infection

i might just do it =D, with permission of course


then again i doubt it, kinda feeling lazy
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Rolnaaba
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Join Date: May 2006
Old 06-20-2007 , 22:27   Re: SewerMonster!
Reply With Quote #7

played for a while, and found 2 bugs:
*if the hunger bar is almost full and someone kills monster, the hungerbar finishes and the new monster dies from it.
*If the monster leaves the server, another monster is never picked.

I attempt to fix these in v1.1
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One shot dont miss!
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Join Date: Jun 2005
Old 06-21-2007 , 12:27   Re: SewerMonster!
Reply With Quote #8

anyone have a test server ip?
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Rolnaaba
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Join Date: May 2006
Old 06-22-2007 , 15:15   Re: SewerMonster!
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I test it on my clans private server, when we not using it for scrims...so sorry :/
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[cTs] Corvette
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Join Date: Apr 2004
Old 06-22-2007 , 20:29   Re: SewerMonster!
Reply With Quote #10

Tested it on my server, I found a glitch, and have a couple of suggestions:

Glitch - most of the time when the monster is killed, the new monster doesn't get nightvision.

Suggestions: remove the lightning/thunder sounds, they get very annoying after a short period of time; remove the green glow from the monster, makes him too easy to see, or make him glow intermittently.
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