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Follow the wounded ( KRoT@L )


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v3x
Veteran Member
Join Date: Oct 2004
Location: US
Old 01-19-2006 , 07:28  
Reply With Quote #21

I would ask KRoT@L about that, he knows more about that stuff than I do.
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What am I doing these days? Well, I run my own Rust server. It's heavily modded. If you'd like to join, the ip is 167.114.101.67:28116

I also created a website called Rust Tools. It will calculate and tell you the raw amounts of resources needed to craft items.
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TaLoN
Junior Member
Join Date: Jan 2006
Location: Texas
Old 03-04-2006 , 12:26  
Reply With Quote #22

I've just installed this plugin for CS 1.6 and we're getting yellow circles rather than bloody footsteps. Any ideas as to why or what to look for to correct this issue?

Thanks.
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v3x
Veteran Member
Join Date: Oct 2004
Location: US
Old 03-04-2006 , 16:30  
Reply With Quote #23

Code:
//If one line doesn't work, comment it and uncomment the other line //new decals[2] = {105,106} new decals[2] = {107,108}
Try doing what he said.
Code:
//If one line doesn't work, comment it and uncomment the other line new decals[2] = {105,106} //new decals[2] = {107,108}
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What am I doing these days? Well, I run my own Rust server. It's heavily modded. If you'd like to join, the ip is 167.114.101.67:28116

I also created a website called Rust Tools. It will calculate and tell you the raw amounts of resources needed to craft items.
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Jordan
Veteran Member
Join Date: Aug 2005
Old 03-04-2006 , 17:02  
Reply With Quote #24

Does it make it so that eventually some footprints disappear? (Like after x seconds they start to fade or something). Looks neat
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panther-guy
New Member
Join Date: Mar 2006
Location: Pakistan
Old 03-17-2006 , 07:19   HELP
Reply With Quote #25

i dont know why this plugin is not working in my server wot should i do????
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v3x
Veteran Member
Join Date: Oct 2004
Location: US
Old 03-17-2006 , 07:34  
Reply With Quote #26

http://forums.alliedmods.net/showthread.php?t=23369

Read that.

If people are still having trouble with getting the footprints to show properly, I will simply unapprove this plugin and move it to the unapproved forum.
__________________
What am I doing these days? Well, I run my own Rust server. It's heavily modded. If you'd like to join, the ip is 167.114.101.67:28116

I also created a website called Rust Tools. It will calculate and tell you the raw amounts of resources needed to craft items.
v3x is offline
diamond-optic
Veteran Member
Join Date: May 2005
Location: Upstate New York
Old 03-17-2006 , 11:34  
Reply With Quote #27

this looks pretty cool.. ill give it a try in dod.. might have to play with the decal numbers but thats nothing super difficult...

ill let ya know..


** edit **

well i got it working in dod, had to change the decal numbers to 120 & 121
also had to change the way it picks up the damage...

but like ya said:

Quote:
Originally Posted by v3x
Yea, but I noticed a small bug.. Sometimes the foot patterns don't face the correct way, I think that is due to the map's rotation.
ya i think it has to do with the angle of the texture.. like sometimes there are sideways.. sometimes backwards...

Quote:
Originally Posted by ^_^Satan^_^
Does it make it so that eventually some footprints disappear? (Like after x seconds they start to fade or something). Looks neat
they disappear at the same rate that other decals do.. sprays, bullet marks.. ect...
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Dr.Satan
New Member
Join Date: May 2006
Old 05-09-2006 , 12:23   ???
Reply With Quote #28

L 05/09/2006 - 19:13:05: [AMXX] Plugin "follow_the_wounded.amxx" failed to load: Module "engine" required for plugin. Check modules.ini.
PLS Help mee!!
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Dark JP2
Senior Member
Join Date: Mar 2004
Old 05-09-2006 , 13:01   Re: ???
Reply With Quote #29

Quote:
Originally Posted by Dr.Satan
L 05/09/2006 - 19:13:05: [AMXX] Plugin "follow_the_wounded.amxx" failed to load: Module "engine" required for plugin. Check modules.ini.
PLS Help mee!!
god, why is reading AND understanding so difficult?
in the time you used to register and have post this you could have had fixed that 3 times!
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diamond-optic
Veteran Member
Join Date: May 2005
Location: Upstate New York
Old 05-24-2006 , 12:31  
Reply With Quote #30

DoD Port:

http://www.dodplugins.net/viewtopic.php?t=1164
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