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[TF2Items] Item Designer - Advanced Give Item


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Author
Regis
Member
Join Date: Sep 2009
Plugin ID:
2088
Plugin Version:
1.0.2
Plugin Category:
Technical/Development
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
    51 
    Plugin Description:
    Give custom items on the fly
    Old 11-23-2010 , 11:09   Re: [TF2Items] Advanced Give Item
    Reply With Quote #1

    Fantastic, much easier to test weapons on the go, now we just need a way to see the weapons when they spawn (where's that workaround I keep hearing about ).
    Regis is offline
    DarthNinja
    SourceMod Plugin Approver
    Join Date: Mar 2009
    Location: PreThinkHook()
    Old 11-23-2010 , 12:29   Re: [TF2Items] Advanced Give Item
    Reply With Quote #2

    Quote:
    Originally Posted by Regis View Post
    Fantastic, much easier to test weapons on the go, now we just need a way to see the weapons when they spawn (where's that workaround I keep hearing about ).
    Glad you like it, testing attributes before committing them to the config is really what this is intended for.
    I think you might be able to use SetEntityModel as a workaround, never tried it though.
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    eraserhead
    Veteran Member
    Join Date: Nov 2009
    Old 11-29-2010 , 13:03   Re: [TF2Items] Advanced Give Item
    Reply With Quote #3

    Great plugin DarthNinja. Only i'm a little concerned about giving people Valve hat related effects. The whole reason why Valve blocked the equipment manager and TF2Items functionality was because people could freely equip Valve items. So we have to watch out.
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    DarthNinja
    SourceMod Plugin Approver
    Join Date: Mar 2009
    Location: PreThinkHook()
    Old 11-29-2010 , 13:31   Re: [TF2Items] Advanced Give Item
    Reply With Quote #4

    Quote:
    Originally Posted by eraserhead View Post
    Great plugin DarthNinja. Only i'm a little concerned about giving people Valve hat related effects. The whole reason why Valve blocked the equipment manager and TF2Items functionality was because people could freely equip Valve items. So we have to watch out.
    This doesn't do anything that can't be done with the tf2items base.
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    Sak the kaique
    New Member
    Join Date: Dec 2015
    Old 12-10-2015 , 01:11   Re: [TF2Items] Item Designer - Advanced Give Item
    Reply With Quote #5

    hi im new here and i would like to ask you a question .. : where is the addon folder? i could not find it do i have to create one?
    Sak the kaique is offline
    Mr.Booza090
    New Member
    Join Date: Oct 2021
    Old 10-17-2021 , 03:40   Re: [TF2Items] Item Designer - Advanced Give Item
    Reply With Quote #6

    L 10/17/2021 - 154:01: [SM] Exception reported: Cowardly refusing to add invalid attribute index "0" to an item.
    L 10/17/2021 - 154:01: [SM] Blaming: GiveItem.smx
    L 10/17/2021 - 154:01: [SM] Call stack trace:
    L 10/17/2021 - 154:01: [SM] [0] TF2Items_SetAttribute
    L 10/17/2021 - 154:01: [SM] [1] Line 136, C:\sourcemod compile 1.3.5 hg3053\scripting\GiveItem.sp::GiveItem

    anyidea ?
    Linux
    sourcemod build: 6516
    metamod build: 1145
    attribute tried to use
    57 (health regen)
    107 (move speed bonus)
    Mr.Booza090 is offline
    Mr.Booza090
    New Member
    Join Date: Oct 2021
    Old 10-17-2021 , 04:02   Re: [TF2Items] Item Designer - Advanced Give Item
    Reply With Quote #7

    Quote:
    Originally Posted by Mr.Booza090 View Post
    L 10/17/2021 - 154:01: [SM] Exception reported: Cowardly refusing to add invalid attribute index "0" to an item.
    L 10/17/2021 - 154:01: [SM] Blaming: GiveItem.smx
    L 10/17/2021 - 154:01: [SM] Call stack trace:
    L 10/17/2021 - 154:01: [SM] [0] TF2Items_SetAttribute
    L 10/17/2021 - 154:01: [SM] [1] Line 136, C:\sourcemod compile 1.3.5 hg3053\scripting\GiveItem.sp::GiveItem

    anyidea ?
    Linux
    sourcemod build: 6516
    metamod build: 1145
    attribute tried to use
    57 (health regen)
    107 (move speed bonus)

    now most attributes give the same error
    Mr.Booza090 is offline
    FaTony
    Veteran Member
    Join Date: Aug 2008
    Old 12-06-2010 , 04:51   Re: [TF2Items] Advanced Give Item
    Reply With Quote #8

    Quote:
    Originally Posted by eraserhead View Post
    Valve blocked the equipment manager and TF2Items functionality was because people could freely equip Valve items. So we have to watch out.
    So they'll have to block it again and again, but we'll be cracking their shitty milking system.
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    TheJoker
    New Member
    Join Date: Dec 2010
    Old 12-26-2010 , 04:43   Re: [TF2Items] Advanced Give Item
    Reply With Quote #9

    « sm_gi @me 146 -1 69 5 0 1 -1 "134 ; 13" »

    It's don't work, I have the "Ellis' Cap" for Demoman. And, I enter this command, and I don't see your pimp hat.
    TheJoker is offline
    DarthNinja
    SourceMod Plugin Approver
    Join Date: Mar 2009
    Location: PreThinkHook()
    Old 12-26-2010 , 13:23   Re: [TF2Items] Advanced Give Item
    Reply With Quote #10

    Quote:
    Originally Posted by TheJoker View Post
    « sm_gi @me 146 -1 69 5 0 1 -1 "134 ; 13" »

    It's don't work, I have the "Ellis' Cap" for Demoman. And, I enter this command, and I don't see your pimp hat.
    Quote:
    Originally Posted by DarthNinja View Post
    Give methods:
    • Mode 0 will give and equip a weapon immediately and must be used for weapons only.
    • Mode 1 will edit the item as it is equipped and must be used for hats only.
      You must have the hat equipped for the command to do anything.
    • Using weapons with mode 1 or hats with mode 0 will cause crashes!
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