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[L4D2] Anti-Runner System


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kiraibrasil
Member
Join Date: Jun 2009
Old 04-08-2010 , 14:39   Re: [L4D2] Anti-Runner System
Reply With Quote #21

Quote:
Originally Posted by Acecombat2 View Post
what bug?

Edit: this?


Yes this bug, So I made a mistake, I thought it was C2 map ... More are all second of the maps that have errors

Does the following. tests the original plugin, then my forehead. What you will see the error
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Skorpion1976
Veteran Member
Join Date: Jun 2009
Location: Austria
Old 04-11-2010 , 04:58   Re: [L4D2] Anti-Runner System
Reply With Quote #22

@kiraibrasil:

C1M3, 8vs8, 2nd round:
Player XY becomes keyman, reaches saferoom with all other players, round ends. Map change to C1M4, immediately the message about the keyman XY gets displayed and the starting SR door can not be opened!!!
The keyman XY is a player on the infected team, still the same player as before on C1M3 when he/she was survivor. As long as this player does not walk close enough to the SR door, the door can not be opened by the survivor team.

I have this bug only on this (scavenge) map. Any ideas O_O ?
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wutsup
Junior Member
Join Date: Apr 2010
Old 04-13-2010 , 00:32   Re: [L4D2] Anti-Runner System
Reply With Quote #23

Could you make a menu for admin to choose keyman? And when I play with bots in the bridge of The Parish, they always teleport back to the safe house, why does this happen? Can you fix this?
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Skorpion1976
Veteran Member
Join Date: Jun 2009
Location: Austria
Old 04-15-2010 , 03:28   Re: [L4D2] Anti-Runner System
Reply With Quote #24

next bug: With tank-must-be-killed option set to "1", the goal SR door does NOT open after tank has been killed. It stays closed. forever.
So I had to take the plugin off as the errors are k.o. criteria for the gameplay.
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ztar
Member
Join Date: Mar 2010
Old 04-15-2010 , 21:31   Re: [L4D2] Anti-Runner System
Reply With Quote #25

I'm aware of the bug about "sm_ar_lock_tankalive" .
If Tank is killed, sometime he is stacked and SR door does not open.
Please turn it off once.
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Skorpion1976
Veteran Member
Join Date: Jun 2009
Location: Austria
Old 04-22-2010 , 02:54   Re: [L4D2] Anti-Runner System
Reply With Quote #26

plugin abandoned or update in sight ?
there is another bug that the sr door does not open unless all SI are killed, if they were spawned inside the goal saferoom...
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Acecombat2
Senior Member
Join Date: Nov 2009
Old 04-22-2010 , 03:17   Re: [L4D2] Anti-Runner System
Reply With Quote #27

easy just kill them by shooting the door.
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a Muffin
Junior Member
Join Date: Apr 2010
Location: in asia
Old 04-22-2010 , 05:12   Re: [L4D2] Anti-Runner System
Reply With Quote #28

bug in the safe room dead center Mall When we reach the safe room and everyone is it wont load to the next round : |
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ionxp
BANNED
Join Date: Oct 2009
Old 04-22-2010 , 05:45   Re: [L4D2] Anti-Runner System
Reply With Quote #29

is this plugin abandoned or what?
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zipcore
Veteran Member
Join Date: Mar 2010
Location: m_flZipcore
Old 04-27-2010 , 16:04   Re: [L4D2] Anti-Runner System
Reply With Quote #30

I LOVE THIS PLUGIN!!!

is it possible to handicap the keykeeper? like: slow down
of corse the infected can spot the keykeeper with this handicap
but this is great

rgds zipcore
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