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Delay connection/precache time


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Vieni
Member
Join Date: Apr 2018
Old 05-24-2020 , 17:15   Delay connection/precache time
Reply With Quote #1

Hey everyone,
I was just wondering if it's possible to lengthen the time for a player to connect.
It could be useful with a loading music as an example, like the player has to be in the connection state for like 30secs, while the connection music plays.
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fysiks
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Join Date: Sep 2007
Location: Flatland, USA
Old 05-24-2020 , 20:34   Re: Delay connection/precache time
Reply With Quote #2

A connection is designed to happen as quickly as possible and is only slowed down by necessary steps that take time executing. I doubt that the developers of the game thought that they should add a method to make their code worse. If there does exist something that allows this, I would expect it to be a bug.
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OciXCrom
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Join Date: Oct 2013
Location: Macedonia
Old 05-24-2020 , 21:16   Re: Delay connection/precache time
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Why would anyone want to sit in front of the screen and listen to a 30 seconds long audio file rather than get in the game and play? Sounds like something that would make players leave the server before even getting in.
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Last edited by OciXCrom; 05-24-2020 at 21:16.
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Vieni
Member
Join Date: Apr 2018
Old 05-26-2020 , 08:20   Re: Delay connection/precache time
Reply With Quote #4

Quote:
Originally Posted by OciXCrom View Post
Why would anyone want to sit in front of the screen and listen to a 30 seconds long audio file rather than get in the game and play? Sounds like something that would make players leave the server before even getting in.
I just wanted to give it like a 5sec minimum delay, so the music ain't just starting and finishing.
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OciXCrom
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Join Date: Oct 2013
Location: Macedonia
Old 05-26-2020 , 14:45   Re: Delay connection/precache time
Reply With Quote #5

Quote:
Originally Posted by Vieni View Post
I just wanted to give it like a 5sec minimum delay, so the music ain't just starting and finishing.
Then simply play the music when the player enters the server rather than while he is still connecting. I don't think there is a way you can delay the connection, nor do I think that it's smart to do so.
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