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Timer problems


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uurbyrkdr
Senior Member
Join Date: Apr 2015
Old 06-15-2015 , 17:39   Timer problems
Reply With Quote #1

PHP Code:
public Action:Event_Round_Start(Handle:event, const String:name[], bool:dontBroadcast
{
    
iTime GetTime();
    
CreateTimer(60.0GodOff);
    for(new 
1i<=MaxClients;i++)
    {
        if(
IsClientInGame(i) && IsPlayerAlive(i))
            
SetEntProp(iProp_Data"m_takedamage"01);
    }
}

public 
Action:GodOff(Handle:timer)
{
    
int iRoundTime GetTime() - iTime;
    if(
iRoundTime == 60// Checking again time for bugs
    
{
        for(new 
1i<=MaxClients;i++)
        {
            
SetEntProp(iProp_Data"m_takedamage"21);
        }
        
CreateTimer(90.0GiveBeacon);
    }
}

public 
Action:GiveBeacon(Handle:timer)
{
    
int iRoundTime GetTime() - iTime;
    if(
iRoundTime == 150)
    {
        
ServerCommand("sm_beacon @all");
        
CreateTimer(90.0blabla...);
    }
}

... 
How can I optimize this code?
I know, i'm really a poor coder
uurbyrkdr is offline
uurbyrkdr
Senior Member
Join Date: Apr 2015
Old 06-15-2015 , 19:14   Re: Timer problems
Reply With Quote #2

i used OnGameFrame, with this i got better stability.
Now works correctly..
uurbyrkdr is offline
Drixevel
AlliedModders Donor
Join Date: Sep 2009
Location: Somewhere headbangin'
Old 06-16-2015 , 07:37   Re: Timer problems
Reply With Quote #3

Code:
public Action:Event_Round_Start(Handle:event, const String:name[], bool:dontBroadcast)
{
	for (new i = 1; i <= MaxClients; i++)
	{
		if(IsClientInGame(i) && IsPlayerAlive(i))
		{
			SetEntProp(i, Prop_Data, "m_takedamage", 0, 1);
		}
	}
	
	CreateTimer(60.0, GodOff);
}

public Action:GodOff(Handle:timer)
{
	for(new i = 1; i <= MaxClients; i++)
	{
		SetEntProp(i, Prop_Data, "m_takedamage", 2, 1);
	}
	
	CreateTimer(90.0, GiveBeacon);
}

public Action:GiveBeacon(Handle:timer)
{
	ServerCommand("sm_beacon @all");
	
	CreateTimer(90.0, blabla...);
}
Not sure what you're trying to do but that's what I see.
Drixevel is offline
TnTSCS
AlliedModders Donor
Join Date: Oct 2010
Location: Undisclosed...
Old 06-16-2015 , 09:14   Re: Timer problems
Reply With Quote #4

Here's another example of working with timers you want to execute only if certain conditions apply... like resetting every round_start event

code
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