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Help? Everyone else has 125 hp!


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k3rex
Senior Member
Join Date: Aug 2013
Old 07-18-2014 , 13:14   Help? Everyone else has 125 hp!
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Everyone else has 125 hp in this VIP! How to fix just one flag has it?

Quote:
#include <sourcemod>
#include <morecolors>
//#include <cstrike>

new bonushealthON[MAXPLAYERS+1]; //1 = ON | 2 = OFF
new bonusarmorON[MAXPLAYERS+1]; //1 = ON | 2 = OFF
new regenerationON[MAXPLAYERS+1]; //1 = ON | 2 = OFF
new gravityON[MAXPLAYERS+1]; //1 = ON | 2 = OFF
new maxHP[MAXPLAYERS+1];

new String:plugintag[100];
new String:titlename[100];

new Handle:menu_title;
new Handle:plugin_tag;
new Handle:health_add;
new Handle:set_armor;
new Handle:regen_time;
new Handle:regen_value;
new Handle:gravity_value;
new Handle:TIMER_REGEN = INVALID_HANDLE;

public Plugin:myinfo =
{
name = "SPG:VIP",
author = "SPG",
description = "SPG",
version = "1.0",
url = "http://www.special-gaming.nu/"
};


public OnPluginStart()
{
RegAdminCmd("sm_vip", Vip_Menu, ADMFLAG_CUSTOM1);

//General config
plugin_tag = CreateConVar("sm_VIP_plugin_tag", "", "What should the plugin tag ?");
menu_title = CreateConVar("sm_VIP_menu_title", "SPG: VIP", "What should the name of the menu ?");

//Health config
health_add = CreateConVar("sm_VIP_bonus_health", "30", "How much bonus health should a player have ? NOTE: Bonues health are added when player spawn.");

//Armor config
set_armor = CreateConVar("sm_VIP_set_armor", "100", "How much armor should a player have ? NOTE: Armor are set when player spawn.");

//Health Regen config
regen_time = CreateConVar("sm_VIP_regen_time", "10", "After how much time (in seconds) a player regenerate.");
regen_value = CreateConVar("sm_VIP_regen_value", "5", "How much HP should a player regenerate");

//Gravity Config
gravity_value = CreateConVar("sm_VIP_gravity_value", "1.5", "Set gravity value. 0.1 = extrem low | 2.0 = extrem high");

AutoExecConfig(true,"CSS_VIP_menu");

GetConVarString(plugin_tag, plugintag, sizeof(plugintag));
GetConVarString(menu_title, titlename, sizeof(titlename));

HookEvent("player_spawn", Event_PlayerSpawn, EventHookMode_Pre)
}

public Action:Event_PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
{
new client = GetClientOfUserId(GetEventInt(event, "userid"));

maxHP[client] = GetClientHealth(client);

if(bonushealthON[client] == 1)
{
AddHealth(client);
}

if(bonusarmorON[client] == 1)
{
AddArmor(client);
}

}

public MenuHandler1(Handle:menu, MenuAction:action, client, param2)
{
new String:info[32];
GetMenuItem(menu, param2, info, sizeof(info));

if (action == MenuAction_Select)
{
param2++;
if(param2 == 1)
{
if(bonushealthON[client] == 1)
{
bonushealthON[client] = 0;
CPrintToChat(client, "%s {default}Your {green}bonus health{default} is now {red}OFF{default} !", plugintag);
}
else
{
bonushealthON[client] = 1;
CPrintToChat(client, "%s {default}Your {green}bonus health{default} is now {green}ON{default} !", plugintag);
}
}
else if(param2 == 2)
{
if(bonusarmorON[client] == 1)
{
bonusarmorON[client] = 0;
CPrintToChat(client, "%s {default}Your {green}armor bonus{default} is now {red}OFF{default} !", plugintag);
}
else
{
bonusarmorON[client] = 1;
CPrintToChat(client, "%s {default}Your {green}armor bonus{default} is now {green}ON{default} !", plugintag);
}
}
else if(param2 == 3)
{
if(regenerationON[client] == 1)
{
regenerationON[client] = 0;
CPrintToChat(client, "%s {default}Your {green}regenration health{default} is now {red}OFF{default} !", plugintag);

if(TIMER_REGEN != INVALID_HANDLE)
{
KillTimer(TIMER_REGEN);
TIMER_REGEN = INVALID_HANDLE;
}
}
else
{
regenerationON[client] = 1;
CPrintToChat(client, "%s {default}Your {green}regenration health{default} is now {green}ON{default} !", plugintag);

TIMER_REGEN = CreateTimer(GetConVarFloat(regen_time), Regen_Timer, GetClientSerial(client), TIMER_REPEAT);
}
}
else if(param2 == 4)
{
if(IsValidClient(client))
{
if(gravityON[client] == 1)
{
gravityON[client] = 0;
CPrintToChat(client, "%s {default}Your {green}gravity{default} is now {red}OFF{default} !", plugintag);
SetEntityGravity(client, 1.0);
}
else
{
gravityON[client] = 1;
CPrintToChat(client, "%s {default}Your {green}armor bonus{default} is now {green}ON{default} !", plugintag);
SetEntityGravity(client, GetConVarFloat(gravity_value));
}
}
}
}

else if (action == MenuAction_End)
{
CloseHandle(menu);
}
}

public Action:Vip_Menu(client, args)
{
new Handle:menu = CreateMenu(MenuHandler1);
SetMenuTitle(menu, titlename);
AddMenuItem(menu, "option1", "Health Bonus");
AddMenuItem(menu, "option2", "More armor");
AddMenuItem(menu, "option3", "HP regeneration");
AddMenuItem(menu, "option4", "Low Gravity");
SetMenuExitButton(menu, true);
DisplayMenu(menu, client, MENU_TIME_FOREVER);
}

stock AddHealth(client)
{
if(IsValidClient(client))
{
SetEntProp(client, Prop_Send, "m_iHealth", GetClientHealth(client) + GetConVarInt(health_add));
}
}

stock AddArmor(client)
{
if(IsValidClient(client))
{
SetEntProp(client, Prop_Send, "m_ArmorValue", GetConVarInt(set_armor));
}
}

public Action:Regen_Timer(Handle:timer, any:user)
{
new client = GetClientFromSerial(user);

if(IsValidClient(client))
{
if(bonushealthON[client] == 1)
{
if(maxHP[client] + GetConVarInt(health_add) > GetClientHealth(client) + GetConVarInt(regen_value))
{
SetEntProp(client, Prop_Send, "m_iHealth", GetClientHealth(client) + GetConVarInt(regen_value));
}
}
else
{
if(maxHP[client] > GetClientHealth(client) + GetConVarInt(regen_value))
{
SetEntProp(client, Prop_Send, "m_iHealth", GetClientHealth(client) + GetConVarInt(regen_value));
}
}

}
}

//Check if client is valid :
stock bool:IsValidClient(iClient, bool:bReplay = true) {
if(iClient <= 0 || iClient > MaxClients)
return false;
if(!IsClientInGame(iClient))
return false;
if(bReplay && (IsClientSourceTV(iClient) || IsClientReplay(iClient)))
return false;
return true;
}
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