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Module: Rage


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meTaLiCroSS
Gaze Upon My Hat
Join Date: Feb 2009
Location: Viņa del Mar, Chile
Old 10-02-2018 , 13:02   Re: Module: Rage
Reply With Quote #201

Any news? A beta could be great for testing maybe there are not many guys using it I guess
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You're right Metalicross
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DarthMan
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Join Date: Aug 2011
Old 02-21-2019 , 12:28   Re: Module: Rage
Reply With Quote #202

Quote:
Originally Posted by Arkshine View Post
Actually looks like I've fixed locally that in 2014 while I was cleaning up things.



Let me finish to clean a few things, and I will likely post an updated version to test.
Hey Arkshine, can u share the Linux and Windows module for firebullets?
Thanks !
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baneado
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Join Date: Dec 2012
Location: amxmodx-es.com
Old 03-15-2019 , 09:05   Re: Module: Rage
Reply With Quote #203

Quote:
Originally Posted by Arkshine View Post
Actually looks like I've fixed locally that in 2014 while I was cleaning up things.

Let me finish to clean a few things, and I will likely post an updated version to test.
Waiting fot the updated version
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DarthMan
Veteran Member
Join Date: Aug 2011
Old 04-29-2019 , 18:40   Re: Module: Rage
Reply With Quote #204

Could someone please make a handler and function for CBasePlayer::StartObserver ?
I tried something but the server seems to crash :-(.
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DarthMan
Veteran Member
Join Date: Aug 2011
Old 05-24-2019 , 06:37   Re: Module: Rage
Reply With Quote #205

Quote:
Originally Posted by meTaLiCroSS View Post
Any news? A beta could be great for testing maybe there are not many guys using it I guess
Idk if anyone else experienced this issue, but, for me, Rage doesn't run. Whenever I run the module, if a module or a handler exists, the server crashes. I tried CBaseEntity::TakeDamage as well as CBaseEntity::FireBullets and they both seem to crash the server. Tested this on TFC. (sigs / offsets were updated for TFC) Could it be that somehow Rage only works on CS 1.6 ? Considering that it wasn't tested on other mods.

Last edited by DarthMan; 05-24-2019 at 06:58.
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Nikou
Senior Member
Join Date: Oct 2010
Old 03-23-2021 , 11:44   Re: Module: Rage
Reply With Quote #206

Quote:
Originally Posted by Arkshine View Post
This is an example of a handler + module + plugin using the function CBaseEntity::FireBullets3().
Has anyone the Firebullets3 signatures for linux? I tried with this (posted by Arkshine), but now doesn't work.

Code:
"CBaseEntity::FireBullets3"
{
    handler : thiscall_Vector__CBaseEntity_Vector_Vector_Float_Float_Int_Int_Int_Float_Entvars_Bool_Int
   
    identifiers :
    {
        cstrike  
        {
            windows
            {
                {0x81,*,*,*,*,*,0x8B,*,*,*,*,*,*,0x53,0x55,0x89,*,*,*,0xA1}
            }
           
            linux
            {
                FireBullets3__11CBaseEntityG6VectorT1ffiiifP9entvars_sbi
            }
        }
    }
}
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TheVaskov
Member
Join Date: Sep 2021
Location: Russia
Old 02-13-2024 , 12:53   Re: Module: Rage
Reply With Quote #207

1. Is this still a valid module in 2024 for Day Of Defeat ?

2. Can you write a good guide on how to create files that are at addresses?
../addons/rage/functions/.
../addins/rage/virtual_functions/.

If you make a good guide on how to work with this, then perhaps this will give new works on making your fantasies come true.
Personally, I need something like:
- block hiding v_model when changing FOV to create IronSights plugins with good models
- add a couple of elements to HUD
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