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Module: Half-Life Weapon Mod (v0.8)


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gabuch2
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Join Date: Mar 2011
Location: Chile
Old 04-12-2019 , 23:57   Re: Module: Half-Life Weapon Mod (v0.8)
Reply With Quote #181

Another question.

I have this "weapon" that allows you to make a sound on Fwd_Wpn_PrimaryAttack. How can I add a delay?

Code:
public box_speech(const iItem, const iPlayer) {     switch (random_num(0, 5))     {         case 0: emit_sound(iPlayer, CHAN_WEAPON, SOUND_PHIL_1, 1.0, ATTN_NORM, 0, PITCH_NORM);         case 1: emit_sound(iPlayer, CHAN_WEAPON, SOUND_PHIL_2, 1.0, ATTN_NORM, 0, PITCH_NORM);         case 2: emit_sound(iPlayer, CHAN_WEAPON, SOUND_PHIL_3, 1.0, ATTN_NORM, 0, PITCH_NORM);         case 3: emit_sound(iPlayer, CHAN_WEAPON, SOUND_PHIL_4, 1.0, ATTN_NORM, 0, PITCH_NORM);         case 4: emit_sound(iPlayer, CHAN_WEAPON, SOUND_PHIL_5, 1.0, ATTN_NORM, 0, PITCH_NORM);         case 5: emit_sound(iPlayer, CHAN_WEAPON, SOUND_PHIL_6, 1.0, ATTN_NORM, 0, PITCH_NORM);     } }

I know I can do it with task and typical AMXX stuff, but I'm wondering if there's a more elegant method within Weaponmod.
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rtxa
Senior Member
Join Date: Mar 2018
Location: Argentina
Old 05-03-2020 , 12:49   Re: Module: Half-Life Weapon Mod (v0.8)
Reply With Quote #182

Hi, can someone fix the signatures for HL in the latest HLDS build for windows? Valve has added m_flLastYawTime in CBaseMonster, breaking most of plugins. I tried to find the signatures following that tutorial but I didn't have success.
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Last edited by rtxa; 05-03-2020 at 12:52.
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Old 02-09-2021, 12:28
OneEyedJacks
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Old 02-11-2021, 16:01
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s4mor4i
New Member
Join Date: Nov 2023
Old 12-01-2023 , 05:29   Re: Module: Half-Life Weapon Mod (v0.8)
Reply With Quote #183

great work, I really admire your work. can I somehow add the new guns to a gungame mode ?
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s4mor4i
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Join Date: Nov 2023
Old 12-02-2023 , 05:57   Re: Module: Half-Life Weapon Mod (v0.8)
Reply With Quote #184

Oh and one more thing. the crosshair doesn't show up for the new guns. any idea why?

Last edited by s4mor4i; 12-02-2023 at 05:58.
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