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Doing ladder


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TandborsteN
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Join Date: Sep 2008
Old 08-09-2011 , 03:50   Re: Doing ladder
Reply With Quote #41

It was the results i got, and it shouldnt be diffrent with the calculation, when im climbing the same way ducking and standing up?
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Hunter-Digital
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Join Date: Aug 2006
Location: In the Game [ro]
Old 08-09-2011 , 11:41   Re: Doing ladder
Reply With Quote #42

I'm just guessing here and I'm trying to help, so don't throw rocks.

I found m_afPhysicsFlags offset and it has a flag PFLAG_ONLADDER (1<<0), setting that flag would make player act like he would be on a ladder ?

Another thing, has anyone tried to make a invisible func_ladder entity with a slim hitbox and near a wall, with movetype not solid & trigger touch ? Basically that's how ladders are made in the map editor, and if plugins were able to fake func_buyzone, this should also work.
Note, you just need to trigger touch to that entity and collide with the wall behind it, not the entity itself.

And another thing, what happens if you fake triggering touch a player to a ladder that's already in the map but not anywhere near the player ? How about if player is moving against a wall and you trigger touch to that out of range ladder ?

I'm just saying, re-making the entire ladder system seems too out of it, you got to have a way to trigger that ladder moving method...

I don't have any interest of making a ladder nor do I have time, so I'm just sharing
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Last edited by Hunter-Digital; 08-09-2011 at 11:44.
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jimaway
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Join Date: Jan 2009
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Old 08-24-2011 , 11:11   Re: Doing ladder
Reply With Quote #43

now try making a working func_door_rotating
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oMr
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Join Date: Jan 2008
Location: Netherlands
Old 06-02-2012 , 13:53   Re: Doing ladder
Reply With Quote #44

i have tried this plugin but i dont get the model i want? i cant resize the ladder how i want?

do someone know how to fix this?

here a picture of it:

http://**************/photo/my-images...060200008.jpg/

I want to resize it passing by the wall lenght..

Someone know?
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Backstabnoob
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Join Date: Feb 2009
Location: Iwotadai Dorm
Old 06-02-2012 , 15:10   Re: Doing ladder
Reply With Quote #45

Create two ladders and stack them on themselves.
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Liverwiz
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Join Date: Feb 2010
Location: Maryland
Old 06-02-2012 , 15:12   Re: Doing ladder
Reply With Quote #46

Quote:
Originally Posted by oMr View Post
i have tried this plugin but i dont get the model i want? i cant resize the ladder how i want?

do someone know how to fix this?

here a picture of it:

http://**************/photo/my-images...060200008.jpg/

I want to resize it passing by the wall lenght..

Someone know?
multiply the models on top of each other, pasting up the wall, calculating the length of the model, the length of the wall, and the overlap you'd need to get it there. it should be pretty simple calculations.

P.S. not sure if the ladder would be screwed up if they over-lap, haven't looked at the code.
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oMr
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Join Date: Jan 2008
Location: Netherlands
Old 06-02-2012 , 15:24   Re: Doing ladder
Reply With Quote #47

I dont know really nothing about mapping,

I think i could use and resize the ladder for every zone cause i need 7 ladders added with every size is different.

http://forums.alliedmods.net/showthr...40#post1721340

here is actually help thread there is pictures aviable where i want to make ladders in



What must i do

Last edited by oMr; 06-02-2012 at 15:26. Reason: thread*
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 06-02-2012 , 16:58   Re: Doing ladder
Reply With Quote #48

With rage or orpheu, we could be able to make real ladders, just changing the model property to mod_brush and it should work fine.
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SpeeDeeR
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Join Date: Mar 2010
Location: Bulgaria
Old 06-03-2012 , 05:48   Re: Doing ladder
Reply With Quote #49

Could you show us how can it be done?
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 06-03-2012 , 06:05   Re: Doing ladder
Reply With Quote #50

modeltype is a member of the model struct, just need to change that member value.
I can't show using orpheu because i don't know orpheu, and rage has no tools to do such a thing in a plugin so the only way is in a module.
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