How should i catch the "Damage" event? i'vre tryed using read_data(1) attempting to get the damage done, but without a result.
Edit
NVM, i found out that it is read_data(2) that i should use... Then another question, how come that it does not register all the damage that i do? if i hit a client serveral times, it only register the event few times
Last edited by stigma; 06-12-2009 at 07:38.
Reason: Found solution