Hi, I'm having a problem with the 'Custom Taunt' plugin (
https://forums.alliedmods.net/showthread.php?t=321830), where custom taunts are not moving.
I read something on Github about putting parameters in the .qc or .qci of the mock. '{ event AE_TAUNT_ENABLE_MOVE 0 "" }' But it doesn't help me much. Or did I do it wrong? (Following the tutorial to create custom mock:
https://www.youtube.com/watch?v=ZS_7LQbrjjY , and others one)
And another guy told me about editing the code and putting 'set netprop m_bAllowMoveDuringTaunt to true in the player. Also note that it will only work on custom taunts that replace an existing moving taunt (such as a kazotsky kick or a conga).'
But I have no idea about programming. If anyone has solved this error, or can give me a hand, I would appreciate it.