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[TF2] Equipment manager 1.1.8 (05/22/10)


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The JCS
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Join Date: Jan 2007
Location: Brazil
Old 10-06-2009 , 20:50   Re: [TF2] Equipment manager 1.1.6 (09/23/09)
Reply With Quote #631

Brazilian Portuguese (pt) translation.

;)
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Ghost Killer
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Join Date: Aug 2009
Old 10-07-2009 , 01:05   Re: [TF2] Equipment manager 1.1.6 (09/23/09)
Reply With Quote #632

Quote:
Originally Posted by The JCS View Post
Brazilian Portuguese (pt) translation.

;)
Why didn't you asked me, I've had that already done long time ago ¬¬
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Jindo
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Join Date: May 2009
Location: England, UK
Old 10-07-2009 , 02:41   Re: [TF2] Equipment manager 1.1.6 (09/23/09)
Reply With Quote #633

Quote:
Originally Posted by Damizean View Post
Jindo, I didn't have any problem with it, but I can add an extra check. Just catch me on Steam (I did add you, perhaps you didn't see the invitation?) and we can check it out.
Just got an invite notification, will speak with you on Steam later, thanks!
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chris|meatfactory.net
Junior Member
Join Date: Jan 2009
Old 10-07-2009 , 12:06   Re: [TF2] Equipment manager 1.1.6 (09/23/09)
Reply With Quote #634

Hi!
First of all, this plugin is great. However I have two minor feature requests.
Can you add the menu to the client prefs !settings menu, also? This is a clean, transparent and possibly the best solution, in my opinion.
The other request is, can you add a check to make sure, that people who lose their admin rights, also lose their equipped items (with tf_equipment_admin 1)? I noticed, that in this case, players have no access to the equip menu, but still wearing the equipped hat. This check would be great, because i have in mind to give only the faithfullest players every month access to this plugin.

chris
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toString
Senior Member
Join Date: Jun 2009
Old 10-07-2009 , 12:10   Re: [TF2] Equipment manager 1.1.6 (09/23/09)
Reply With Quote #635

Oh dear that's not good. I only give access to EM if people donate that month, then if they stop I remove it. (An incentive scheme).

So this looks like if you donate once, you get the hats forever?
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chris|meatfactory.net
Junior Member
Join Date: Jan 2009
Old 10-07-2009 , 17:34   Re: [TF2] Equipment manager 1.1.6 (09/23/09)
Reply With Quote #636

Not at all, once the hat is equipped, and a player lose the admin flag, he has no access to the equip menu. So he can't change the equipment, but the selected items the player equipped, aren't gone. This players keep the hats on their head ;-) . That's what i figured out so far.

With a fix of this "bug" and an embedding in the sourcemod's !settings menu, this plugin wouldn't be great, it would be perfect ;-)
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Damizean
SourceMod Donor
Join Date: Mar 2009
Old 10-07-2009 , 18:33   Re: [TF2] Equipment manager 1.1.6 (09/23/09)
Reply With Quote #637

Chris set the ADMIN_ONLY flag on all the custom hats, that'll prevent common users to equip the hat if they don't have the rights. I forgot to make the admin only check :/

I'll post an update in a few days with some fixes, including that problem.
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schism61
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Join Date: Oct 2009
Old 10-07-2009 , 23:34   Re: [TF2] Equipment manager 1.1.6 (09/23/09)
Reply With Quote #638

Would anyone Be interested In Giving me a couple Of pointers ,

I'm Trying to make some items unique for my clan ( Only Clan Members will be able to equip them )
I started off with the idea of making a armband , But decided that with each class having a different size arm

So i decided I would Make a Arm Pad like the Solider Pad
I figured I would take the solider pad
and start off by Placing it on the other arm

( thought this would be simple enough )
I mirrored the Model and then changed the joint
from bip_upperArm_L to bip_upperArm_R

But the model Just floats in the middle of the air
its not attached to the arm

Any ideas ?


so if anyone wants to help feel free to PM , or E-mail
[email protected]

or msg me on Steam
=DiG= Schism61
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Damizean
SourceMod Donor
Join Date: Mar 2009
Old 10-08-2009 , 16:24   Re: [TF2] Equipment manager 1.1.6 (09/23/09)
Reply With Quote #639

Are you sure the model is skinned to the joint, or if it's the correct name? There should be no problem with that.
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schism61
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Old 10-08-2009 , 17:08   Re: [TF2] Equipment manager 1.1.6 (09/23/09)
Reply With Quote #640

Quote:
Originally Posted by Damizean View Post
Are you sure the model is skinned to the joint, or if it's the correct name? There should be no problem with that.
I'm not sure to be honest this is my first time even to attempt to model

When I open it in 3ds or Milkshape

I see the wireframe for the model then floating beside it are the head bone and Arm bone .. the program shows nothing connecting them .

But it works fine Until I Mirror the model
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