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FF2 Death's Bosses and Abilities [New: Dr. Octogonapus]


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neon_inferno
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Join Date: Jan 2013
Location: Somewhere in Australia
Old 05-13-2016 , 08:30   Re: Death's Bosses and Abilities [Update: Witch Doctor]
Reply With Quote #91

Hey death the witch doctor's lightning orb isn't working for me but the rest of the spells are working fine can you help with this?
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uNg0veRNab1e
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Old 05-13-2016 , 17:15   Re: Death's Bosses and Abilities [Update: Witch Doctor]
Reply With Quote #92

Quote:
Originally Posted by neon_inferno View Post
Hey death the witch doctor's lightning orb isn't working for me but the rest of the spells are working fine can you help with this?
in source change
PHP Code:
ShootProjectile(iClient"tf_projectile_spelllightningorb"); 
to
PHP Code:
ShootProjectile(iClient"tf_projectile_lightningorb"); 
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neon_inferno
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Old 05-14-2016 , 05:09   Re: Death's Bosses and Abilities [Update: Witch Doctor]
Reply With Quote #93

thanks mate, it's working fine now...
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xXDeathreusXx
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Old 05-15-2016 , 19:38   Re: Death's Bosses and Abilities [Update: Witch Doctor]
Reply With Quote #94

Interesting, guess they changed the classname recently
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xXDeathreusXx
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Old 07-06-2016 , 21:00   Re: Death's Bosses and Abilities [Soldine update]
Reply With Quote #95

Updated Soldine, changed his sounds from .wav to .mp3 to save space, fixed him not downloading the sounds... And added a custom version of Dynamic Defaults to add rocket trails to his feet when he jumps
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xXDeathreusXx
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Old 07-14-2016 , 21:25   Re: Death's Bosses and Abilities [New: Dr. Octogonapus]
Reply With Quote #96

New Boss get!

This is a very old post that was put on here, but I wanted to try and do something I wasn't familiar with, and so, I started making a laser that could go through walls for everyones favorite Lazer Collection character: Dr. Octogonapus.

His rage is pretty configurable, can change beam damage, beam length, beam size, I have an RGB setting in there but I don't think it's actually used because Sprites don't have an RGB setting...

I haven't actually tested if it goes through walls, as I needed real players for that.
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Last edited by xXDeathreusXx; 07-14-2016 at 22:42.
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JuegosPablo
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Old 07-14-2016 , 22:13   Re: Death's Bosses and Abilities [New: Dr. Octogonapus]
Reply With Quote #97

Here a suggestion of a theme for Dr.Octogonapus : https://www.youtube.com/watch?v=0uN6...ature=youtu.be

Transit Of Venus uses the theme in the server
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xXDeathreusXx
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Old 07-15-2016 , 21:12   Re: Death's Bosses and Abilities [New: Dr. Octogonapus]
Reply With Quote #98

Quote:
Originally Posted by JuegosPablo View Post
Here a suggestion of a theme for Dr.Octogonapus : https://www.youtube.com/watch?v=0uN6...ature=youtu.be

Transit Of Venus uses the theme in the server
No....
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Transit Of Venus
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Old 07-29-2016 , 11:34   Re: Death's Bosses and Abilities [New: Dr. Octogonapus]
Reply With Quote #99

Quote:
Originally Posted by xXDeathreusXx View Post
No....
lol, just a straight nope.

Also, can you list what the song names for your MLG Sniper is?
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Last edited by Transit Of Venus; 07-29-2016 at 11:37. Reason: Question about MLG Sniper.
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MrYtem39
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Join Date: Sep 2012
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Old 08-01-2016 , 13:52   Re: Death's Bosses and Abilities [New: Dr. Octogonapus]
Reply With Quote #100

Ah right. I made Doc Octagonapus years ago but I was still a newb to this.

I still don't know how to code lmfao
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