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FF2 Freak Fortress 2 1.10.14 Released


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Wliu
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Join Date: Apr 2013
Old 12-27-2015 , 17:58   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2521

Quote:
Originally Posted by WakaFlocka View Post
On FF2 1.10.9 there is a bug with Seelider when the Weapons are set to off in the config the clones will still get the loadout of there class. Also the Attributes don't work


I can't reproduce this. Setting arg2 to 0 spawns clones that don't have any weapons for me. Also, your image is broken.
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WakaFlocka
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Join Date: Mar 2015
Location: Somewhere in the world
Old 12-28-2015 , 02:35   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2522

Quote:
Originally Posted by Wliu View Post
I can't reproduce this. Setting arg2 to 0 spawns clones that don't have any weapons for me. Also, your image is broken.
i lost the image sorry anyways basically our loudouts work when defined not 2 and the attributes also dont work and i think those are the only issues
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uNg0veRNab1e
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Join Date: Jan 2013
Location: Russia, Siberia
Old 12-28-2015 , 18:51   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2523

Respawning player as a minion via rage_cloneattack, causes player on next round to lose all kritz (even on melee weapons) and HUD message with damage and uber.
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Wliu
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Join Date: Apr 2013
Old 12-28-2015 , 19:07   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2524

Quote:
Originally Posted by uNg0veRNab1e View Post
Respawning player as a minion via rage_cloneattack, causes player on next round to lose all kritz (even on melee weapons) and HUD message with damage and uber.
Well that's not fun. I'm probably forgetting to reset the class timer.

EDIT: Does this only happen if the clone doesn't die during the round?
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Last edited by Wliu; 12-28-2015 at 19:11.
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WakaFlocka
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Join Date: Mar 2015
Location: Somewhere in the world
Old 12-29-2015 , 02:40   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2525

Can someone paste me the proper code to Convert ctf to arena in FF2 stripper thanks
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Maximilian_
Veteran Member
Join Date: Oct 2014
Old 12-29-2015 , 07:26   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2526

PHP Code:
modify

    
remove:
    {
    
"classname" "item_teamflag"  
    
}  
       
add:
    {
       
"classname" "tf_logic_arena"
    
}  


Last edited by Maximilian_; 12-29-2015 at 07:27.
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WakaFlocka
Senior Member
Join Date: Mar 2015
Location: Somewhere in the world
Old 12-29-2015 , 16:09   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2527

Quote:
Originally Posted by Maximilian_ View Post
PHP Code:
modify

    
remove:
    {
    
"classname" "item_teamflag"  
    
}  
       
add:
    {
       
"classname" "tf_logic_arena"
    
}  

Thanks man it works I tried converting this map into arena in hammer editor and failed miserably thanks man your a life saver
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uNg0veRNab1e
Member
Join Date: Jan 2013
Location: Russia, Siberia
Old 12-29-2015 , 20:17   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2528

Quote:
Originally Posted by Wliu View Post
Well that's not fun. I'm probably forgetting to reset the class timer.

EDIT: Does this only happen if the clone doesn't die during the round?
no, anyway
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Wliu
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Join Date: Apr 2013
Old 12-29-2015 , 21:16   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2529

Quote:
Originally Posted by uNg0veRNab1e View Post
no, anyway
Should be fixed in the latest beta - it would be great if you could test using that.
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p0008874
Senior Member
Join Date: Jul 2014
Old 12-30-2015 , 08:28   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2530

the default_abilities hud charge time not show it off

so what can i say

Last edited by p0008874; 12-30-2015 at 08:30.
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