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Sudden Death Melee Redux


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ratty
SourceMod Donor
Join Date: Jan 2006
Old 05-06-2010 , 02:05   Re: Sudden Death Melee Redux
Reply With Quote #471

I think the offsets changed for ForceStalemate, sm_forcestalemate doesn't work. Any new values?
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bl4nk
SourceMod Developer
Join Date: Jul 2007
Old 05-06-2010 , 07:48   Re: Sudden Death Melee Redux
Reply With Quote #472

I'll check for it when I get home today.
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Neo_Bahamut_19
Senior Member
Join Date: Dec 2007
Old 05-07-2010 , 12:59   Re: Sudden Death Melee Redux
Reply With Quote #473

Quote:
Originally Posted by Yelly Von Hollerlots View Post
We noticed it act very weird a few rounds after the update and removed it.

It appears to change classes correctly, however it does not remove weapons successfully after the update.
Same, just installed it and this happened, disabling for now.
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MONDO
Junior Member
Join Date: Jan 2009
Old 05-14-2010 , 11:46   Re: Sudden Death Melee Redux
Reply With Quote #474

Any news on why "sm_forcestalemate" doesn't work?
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psychonic

BAFFLED
Join Date: May 2008
Old 05-14-2010 , 13:03   Re: Sudden Death Melee Redux
Reply With Quote #475

Try these ForceStatemale offsets. Also modified plugin to use SM's new TF2_RegeneratePlayer native instead of an sdkcall so that the sig for it can be updated by sm.
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bl4nk
SourceMod Developer
Join Date: Jul 2007
Old 05-14-2010 , 13:21   Re: Sudden Death Melee Redux
Reply With Quote #476

Try using what psychonic posted, and if it works, I'll push it out to the first post (thanks for all the help with updating my plugins and such, psychonic).
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alinayg
Senior Member
Join Date: Apr 2009
Location: USA, RI
Old 05-14-2010 , 17:16   Re: Sudden Death Melee Redux
Reply With Quote #477

You should add the health string Jindo posted to it when you push out the updated version bl4nk
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Jindo
AlliedModders Donor
Join Date: May 2009
Location: England, UK
Old 06-11-2010 , 03:02   Re: Sudden Death Melee Redux
Reply With Quote #478

Just to let you know that the new TF2 update has made this plugin redundant as there is now a cvar which automatically forces melee only during sudden death.
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alinayg
Senior Member
Join Date: Apr 2009
Location: USA, RI
Old 06-11-2010 , 03:50   Re: Sudden Death Melee Redux
Reply With Quote #479

Yeah, but it doesn't force them all to one class! maybe he or someone should strip the melee only part and leave the "random" class part.
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WebNoob
Senior Member
Join Date: Jul 2008
Old 06-11-2010 , 07:33   Re: Sudden Death Melee Redux
Reply With Quote #480

Quote:
Originally Posted by alinayg View Post
Yeah, but it doesn't force them all to one class! maybe he or someone should strip the melee only part and leave the "random" class part.
I agree. It also allows people to change class in spawn at the start of sudden death, AND allows spies to cloak, etc.
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