Hey, dear modders !
I'm coming today cause since few days, I'm "working" (i'm not really a modder, only things that I can do is modifying CVAR) on a 2vs2 configuration of the Left 4 Dead game. I'm before everything a competitive player on the ESL (Eletronics Sport League) and many of other players like the 2vs2 gameplay but I got some trouble with some actions that cannot be set by CVARs so it's why I'm coming to you to request help about some points.
The first one I'm looking for is a system to reduce stun time effect when someone is getting pounced near of him (or others stun effect like Boomer explosion, pipebomb, etc...) to reduce perfect probability cause you know, it's not so hard to perfect being 2vs2 and I really want to see teams going far trough the map without being instantly killed everytime on the saferoom exit.
My second problem is about Hunter limit. I wanted to know if that's possible to limit the game to only 1 Hunter at any time so dual Hunters is not accessible.
The last one is about BOT. Got many problems with bot and the only interesting CVAR that I found ("director_no_survivor_bots" "1") only make them disappear and if someone crash while the game and reconnect just after, the character he played is dead. So my question is : Is there a way to directly "autokill" the survivors bots (only 2 that are not played) on each map start ?
Thank's for reading and maybe answers
PS : My CFG use Frustian (easier on 2vs2 to use Pills than Medkit) to work, so if those thing could work after the ready check, it could be cool.
PS2 : Sorry for any mistakes that I did, any advice about this could be greatful too