Raised This Month: $51 Target: $400
 12% 

[L4D1/2] Zombie Character Select v0.9.7


Post New Thread Reply   
 
Thread Tools Display Modes
ne0cha0s
Senior Member
Join Date: Mar 2010
Old 04-14-2010 , 19:53   Re: [L4D2] Zombie Character Select
Reply With Quote #91

Quote:
Originally Posted by [X]BetaAlpha View Post
SilentBr,

Main difference with 0.9.0 is the ability to choose different cooldown delays for each infected, or to be able to disable delays for each infected, depending on tastes. Take a look at the url on the main post and check the changelog for more information.
Hey XBetaAlpha, feedback on the new version, it's very good. I have it so that there are only cooldowns for Smoker and Charger and it is working, Although intermittently when the timer to become a ghost runs out, it will start you in ghost mode as the same infected you previously were. After a few seconds, it switches you to the next one, so I haven't tried spawning as the same thing twice in a row yet, just wanted to bring that up to you. and if u can add me on steam to help me out with my plug in, that would be great. My steam id - AnarChaos626
__________________


ne0cha0s is offline
DDemon
Member
Join Date: Dec 2009
Old 04-16-2010 , 18:24   Re: [L4D2] Zombie Character Select
Reply With Quote #92

Nice plugin.
Do I have to enable
zcs_cooldown_enable to enable the class delay timers?
__________________
DDemon is offline
[X]BetaAlpha
AlliedModders Donor
Join Date: Aug 2009
Old 04-17-2010 , 12:59   Re: [L4D2] Zombie Character Select
Reply With Quote #93

ne0cha0s,

Yeah, that might happen when the director decides to lower the time a little during countdown making it less than the sourcemod timer. I have a ZC_OFFSET for that which i might need to increase further, or I might just have it check every second once the timer kicks in for better accuracy (but at the expense of wasteful checking). Will see when I have more time, been very busy this week. Cheers for the feedback.

DDemon,

Yes, to 1.

Last edited by [X]BetaAlpha; 04-17-2010 at 13:05.
[X]BetaAlpha is offline
Searcher64
Senior Member
Join Date: Apr 2010
Old 04-21-2010 , 17:19   Re: [L4D2] Zombie Character Select
Reply With Quote #94

I'm having problems with setting the limits of special infected. I could see that they were all set to 1, therefore only 1 of each kind of special infected could spawn. I tried to change that by adding

z_smoker_limit 3
z_charger_limit 3
z_jockey_limit 4
z_boomer_limit 3
z_hunter_limit 4

to server.cfg and to l4d_superversus.cfg but it still doesn't work. It says that it needs sv_cheats 1 to work but I don't think adding sv_cheats 1 will help. I also try changing
zcs_show_hud_panel 0

to

zcs_show_hud_panel 1

but it always changes by itself. I can't figure it out! Help please

FYI:

z_versus_smoker_limit 3
z_versus_charger_limit 3
z_versus_jockey_limit 4
z_versus_boomer_limit 3
z_versus_hunter_limit 4

z_versus_[name]_limit 4 is an unknown command Also, how do I fix the HUD thing?
Searcher64 is offline
banz
Member
Join Date: Jan 2010
Old 04-22-2010 , 08:06   Re: [L4D2] Zombie Character Select
Reply With Quote #95

Quote:
Originally Posted by Searcher64 View Post
I'm having problems with setting the limits of special infected. I could see that they were all set to 1, therefore only 1 of each kind of special infected could spawn. I tried to change that by adding

z_smoker_limit 3
z_charger_limit 3
z_jockey_limit 4
z_boomer_limit 3
z_hunter_limit 4

to server.cfg and to l4d_superversus.cfg but it still doesn't work. It says that it needs sv_cheats 1 to work but I don't think adding sv_cheats 1 will help. I also try changing
zcs_show_hud_panel 0

to

zcs_show_hud_panel 1

but it always changes by itself. I can't figure it out! Help please

FYI:

z_versus_smoker_limit 3
z_versus_charger_limit 3
z_versus_jockey_limit 4
z_versus_boomer_limit 3
z_versus_hunter_limit 4

z_versus_[name]_limit 4 is an unknown command Also, how do I fix the HUD thing?

Just add "sm_cvar" in front.

Example: sm_cvar z_smoker_limit 3
banz is offline
ne0cha0s
Senior Member
Join Date: Mar 2010
Old 04-22-2010 , 08:37   Re: [L4D2] Zombie Character Select
Reply With Quote #96

Quote:
Originally Posted by [X]BetaAlpha View Post
ne0cha0s,

Yeah, that might happen when the director decides to lower the time a little during countdown making it less than the sourcemod timer. I have a ZC_OFFSET for that which i might need to increase further, or I might just have it check every second once the timer kicks in for better accuracy (but at the expense of wasteful checking). Will see when I have more time, been very busy this week. Cheers for the feedback.
ok, i'll continue to provide feedback for you =P
i've had a couple reports that people have chosen a class, tried to spawn as it, but then they actually spawned as something else. example: their screen shows a spitter, they left click to spawn, and they spawn as a jockey. i have yet to confirm this, just thought it might be worth mentioning though.

Quote:
Originally Posted by Searcher64 View Post
I'm having problems with setting the limits of special infected. I could see that they were all set to 1, therefore only 1 of each kind of special infected could spawn. I tried to change that by adding

z_smoker_limit 3
z_charger_limit 3
z_jockey_limit 4
z_boomer_limit 3
z_hunter_limit 4

to server.cfg and to l4d_superversus.cfg but it still doesn't work. It says that it needs sv_cheats 1 to work but I don't think adding sv_cheats 1 will help. I also try changing
zcs_show_hud_panel 0

to

zcs_show_hud_panel 1

but it always changes by itself. I can't figure it out! Help please

FYI:

z_versus_smoker_limit 3
z_versus_charger_limit 3
z_versus_jockey_limit 4
z_versus_boomer_limit 3
z_versus_hunter_limit 4

z_versus_[name]_limit 4 is an unknown command Also, how do I fix the HUD thing?
Quote:
Originally Posted by banz View Post
Just add "sm_cvar" in front.

Example: sm_cvar z_smoker_limit 3
^^^^ what he said =P
__________________


ne0cha0s is offline
Searcher64
Senior Member
Join Date: Apr 2010
Old 04-22-2010 , 15:18   Re: [L4D2] Zombie Character Select
Reply With Quote #97

I tried that :/ It still doesn't work. It says it's changed the limit but nothing changed. Here's my server.cfg

// Hostname and Gamemode
hostname "EXPERIMENTAL"
sm_cvar motd_enabled "0" // name of the server
sm_cvar mp_gamemode versus // gamemode of the server
sm_cvar sb_all_bot_team "1" // disable auto shutdown
sv_maxplayers 12
l4d_survivor_limit 6
l4d_infected_limit 6
l4d_XtraHP 1
sm_cvar z_versus_smoker_limit 3
sm_cvar z_versus_spitter_limit 3
sm_cvar z_versus_charger_limit 3
sm_cvar z_versus_hunter_limit 5
sm_cvar z_versus_jockey_limit 3
sm_cvar z_versus_boomer_limit 3
zcs_show_hud_panel 1
zcs_allow_last_on_limit 1
rate 20000
cl_cmdrate 61
sm_advertisements_interval "30"
sm_advertisements_interval 30

// Garena CVARs
mp_disable_autokick 1
sv_allow_lobby_connect_only 0
sv_consistency 1

EDIT: Works now

Last edited by Searcher64; 04-22-2010 at 19:11. Reason: Works now
Searcher64 is offline
Cookies
Member
Join Date: Mar 2010
Old 04-30-2010 , 18:18   Re: [L4D2] Zombie Character Select
Reply With Quote #98

I was hoping to get something like this for my 10vs10 server if it will work with L4DToolz?
only i havnt clue on what i should set all the cvars to on it could someone give me basically a copy paste of it to make it easyer for me? as i dont want to run out of limits ect.

Thanks

Cookies
Cookies is offline
iNFiNiTeX
Senior Member
Join Date: Dec 2009
Old 05-02-2010 , 04:02   Re: [L4D2] Zombie Character Select
Reply With Quote #99

Good to see that this plugin is still comming along. The latest version works great, I no longer experience any duplicates or counts over the limit. Sometimes I'll see a bot spawn in a class that just died very soon after the class was killed with a limit of 1 when the game is not full, however thats no problem, who cares about bots

On another note, I have had reports and first hand experience of being locked onto the jockey class (unable to switch during ghost) however, it is a minor bug and it is quite uncommon.

Keep up the good work BetaAlpha!
iNFiNiTeX is offline
banz
Member
Join Date: Jan 2010
Old 05-04-2010 , 09:51   Re: [L4D2] Zombie Character Select
Reply With Quote #100

Anyone knows the default director cooldown timers in seconds for infected?


If I choose the cooldown on player death to be set by director:
zcs_cooldown_smoker -1
zcs_cooldown_boomer -1
zcs_cooldown_hunter -1
zcs_cooldown_spitter -1
zcs_cooldown_jockey -1
zcs_cooldown_charger -1

It doesnt count bots. If a bot dies you can instantly respawn in the bots class.

Is there a fix for this?

BTW: What does the "fake" in "zcs_count_fake_bots (0/1) - Include fake infected bots in limits." mean??
Why should the infected bots be fakes?
__________________

Last edited by banz; 05-04-2010 at 20:05.
banz is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 17:10.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode