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[TF2] Equipment manager 1.1.8 (05/22/10)


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Cerise
Senior Member
Join Date: Jun 2009
Location: debug_backtrace()
Old 12-22-2009 , 06:58   Re: [TF2] Equipment manager 1.1.6 (09/23/09)
Reply With Quote #721

Already tried it, but nothing more =/

Could you eventually post the lines to add ?

PS : I have whitelist.cfg AND whitelist.txt
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flubber
Senior Member
Join Date: Oct 2007
Old 12-22-2009 , 11:44   Re: [TF2] Equipment manager 1.1.6 (09/23/09)
Reply With Quote #722

pure_server_whitelist.txt :

For us, customize as you need :
Code:
whitelist
{
// Verif Modèles et mat depuis steam
   materials\...                  from_steam
   models\...                     from_steam
   sounds\...                    from_steam

// Tag Pub
   materials\decals\custom\...            allow_from_disk
   
// Sound cutoms autorisé     
   sound\admin\*.*                allow_from_disk+check_crc

//Hats and models allowing system
models\rss-custom\...            allow_from_disk+check_crc
models\cpc\...                allow_from_disk+check_crc

materials\models\rss-custom\...        allow_from_disk+check_crc
materials\models\cpc\...            allow_from_disk+check_crc

}
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Onedda
Senior Member
Join Date: May 2009
Old 12-22-2009 , 14:23   Re: [TF2] Equipment manager 1.1.6 (09/23/09)
Reply With Quote #723

Even with that whitelist i still get the error over my head :/
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Cerise
Senior Member
Join Date: Jun 2009
Location: debug_backtrace()
Old 12-22-2009 , 18:15   Re: [TF2] Equipment manager 1.1.6 (09/23/09)
Reply With Quote #724

Quote:
Originally Posted by Onedda View Post
Even with that whitelist i still get the error over my head :/
Copy that pure_server_whitelist.txt ( create it, if not present )

You may have to restart your server / re download models/materials to get them working.

btw, thx to [CPC]Flubber ( de la part de la NoReal Community )

Last edited by Cerise; 12-23-2009 at 04:11.
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laufer
Member
Join Date: Dec 2009
Location: Russia, Moscow
Old 12-23-2009 , 12:34   Re: [TF2] Equipment manager 1.1.6 (09/23/09)
Reply With Quote #725

Hello, guys!
This is very delicious plugin! But I feel myself so stupid - I just can't see equiped hat! Me so idioto! I'm really tried to find answer here, but you didn't asked it! You already know what to do!

Look what Im doin':
1. unpacked *.smx and other stuff as said in first post
2. unpacked Zuko's hatpack in tf folder.
3. Started local server to test it
4. in game typed !em
5. Equip items - Slot1 - Some hat
6. It says "item equiped" - and NO result at all! I can't see hat!!!

What am I doin' wrong? Please help to dumby!
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Ghost Killer
Member
Join Date: Aug 2009
Old 12-23-2009 , 13:07   Re: [TF2] Equipment manager 1.1.6 (09/23/09)
Reply With Quote #726

Quote:
Originally Posted by laufer View Post
Hello, guys!
This is very delicious plugin! But I feel myself so stupid - I just can't see equiped hat! Me so idioto! I'm really tried to find answer here, but you didn't asked it! You already know what to do!

Look what Im doin':
1. unpacked *.smx and other stuff as said in first post
2. unpacked Zuko's hatpack in tf folder.
3. Started local server to test it
4. in game typed !em
5. Equip items - Slot1 - Some hat
6. It says "item equiped" - and NO result at all! I can't see hat!!!

What am I doin' wrong? Please help to dumby!
You didn't read the OP's post... You need to make the index file (or something like that)... Can't help you with that cause I've used the default hats.
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Cerise
Senior Member
Join Date: Jun 2009
Location: debug_backtrace()
Old 12-23-2009 , 13:41   Re: [TF2] Equipment manager 1.1.6 (09/23/09)
Reply With Quote #727

Since the plugin has been updated, you need an index in your config, see below :

PHP Code:
"Wizard Hat"
{
"index" "125"
"model" "models/custom/items/wizardhatv2/wizard_hat.mdl"
"flags" "HIDE_SCOUT_HAT HIDE_SCOUT_HEADPHONES HIDE_SOLDIER_HELMET HIDE_ENGINEER_HELMET HIDE_SNIPER_HAT ADMIN_ONLY"
"classes" "SOLDIER"
"teams" "ALL"
"slot" "3"

Set an index, models directories are correct, choose the flags you want to put ( see description at the top of the TF2Item_List.cfg ), set classes you want it to work for, let teams "ALL" ( way betteer to grant acces to hats on RED or BLU ) and set your slot you want them to appear in

Can't work until you've set an index
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laufer
Member
Join Date: Dec 2009
Location: Russia, Moscow
Old 12-23-2009 , 13:50   Re: [TF2] Equipment manager 1.1.6 (09/23/09)
Reply With Quote #728

Quote:
Originally Posted by Ghost Killer View Post
You didn't read the OP's post... You need to make the index file (or something like that)... Can't help you with that cause I've used the default hats.
Ok then. I tried to use original hats - overwrited Zuka's configs (I think indexes - there). Same problem

Desription of plugin (especially - how to make it work!) should be much more informative!
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laufer
Member
Join Date: Dec 2009
Location: Russia, Moscow
Old 12-23-2009 , 16:39   Re: [TF2] Equipment manager 1.1.6 (09/23/09)
Reply With Quote #729

Cersie - tell me - path models/custom/items/ situated at
team fortress 2\tf\materials\models
or at
team fortress 2\tf\models

Where should I put that god damn models??
...I chekced initial TF2_itemlist. Look here:

"Demoman's 'fro"
{
"index" "47"
"model" "models/player/items/demo/demo_afro.mdl"
"flags" "USER_DEFAULT HIDE_SCOUT_HAT HIDE_SCOUT_HEADPHONES HIDE_SOLDIER_HELMET HIDE_ENGINEER_HELMET HIDE_SNIPER_HAT"
"classes" "DEMOMAN"
"teams" "ALL"
"slot" "1"
}

Where is NO such file as demo_afro.mdl at my game folder. Whats goin on? Am I only one fool here? (((


Can anyone help me? Please!

Last edited by laufer; 12-23-2009 at 16:49.
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laufer
Member
Join Date: Dec 2009
Location: Russia, Moscow
Old 12-23-2009 , 17:14   Re: [TF2] Equipment manager 1.1.6 (09/23/09)
Reply With Quote #730

Damizean! This plugin needs a detailed tutorial! Step-by-step so even me could understand HOW make that hat-wearing thing work!
Its annoyng to read all the 80 pages of forum and analyse them ((
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