Ok you explain that image is of ESEA te puts all my code here since the ham already what i have but otherwise here what really
PHP Code:
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <hamsandwich>
#include <cstrike>
#include <yap_modspecific>
#include <yap_forwards>
#include <yap_stocks>
#include <yap_const>
new const plugin_author[] = "PsychO"
new const plugin_name[] = "YAP-AUX"
new const plugin_version[] = "0.0.1"
#define RESET_DELAY 15.0
new bool:allowdmg
public plugin_init()
{
register_plugin(plugin_name,plugin_version,plugin_author);
register_dictionary("yap.txt")
register_dictionary("yap_aux.txt")
register_pug_admincmd("help","cmd_cmdlist",_,"Lista de todos los comandos PUG")
register_pug_clcmd("hp","cmd_hpteam",_,"Muestra el hp de los oponentes")
register_pug_clcmd("dmg","cmd_dmg",_,"Muestra el daņo que causastes y el que te causo el oponente")
register_pug_clcmd("rdmg","cmd_dmg",_,"Muestra el daņo que causastes y el que te causo el oponente")
register_pug_admincmd("svrestart","cmd_restart",PUG_CMD_LVL,"Solo para ADMIN")
//parse_header("BOE-E",pug_header,5)
}
// Rukia: We need to reset the dmg and hits when a client connects, disconnects, and rounds start
new pug_dmg[33][33]
new pug_hits[33][33]
public client_connect(id)
{
arrayset(pug_dmg[id], 0, 33);
arrayset(pug_hits[id], 0, 33);
}
public client_disconnect(id)
{
for (new i = 0; i < 33; i++)
{
pug_dmg[i][id] = 0;
pug_hits[i][id] = 0;
}
}
public pug_round_start()
{
#if defined RESET_DELAY
set_task( RESET_DELAY, "allowdmgreset" )
#else
allowdmgreset()
#endif
allowdmg = true
}
public pug_round_start_failed()
{
#if defined RESET_DELAY
set_task( RESET_DELAY, "allowdmgreset" )
#else
allowdmgreset()
#endif
allowdmg = true
}
// Rukia: Assume that the mod specific plugin has loaded the correct module, or provided this for us
public client_damage ( attacker, victim, amount, wpnindex, hitplace, TA )
{
//if (attacker == victim) return;
pug_dmg[attacker][victim] += amount
pug_hits[attacker][victim] += 1
}
#include <yap_aux>
public cmd_hpall(id)
{
if(is_user_alive(id) && id != 0) { pug_msg_tmp_empty(id,"PUG_CMD_NOTALLOWED"); }
else
{
static Players[32], name[32]
new playerCount, i, player
get_players(Players, playerCount, "ah")
for (i=0; i<playerCount; i++)
{
player = Players[i]
get_user_name(player,name,31)
client_print(id,print_chat,"%s %L",pug_header2,id,"PUG_AUX_HP",name,get_user_health(player),get_user_armor(player))
}
}
return PLUGIN_HANDLED
}
public cmd_hpteam(id)
{
if( is_user_alive(id) && id != 0 && !allowdmg ) { pug_msg_tmp_empty(id,"PUG_CMD_NOTALLOWED"); }
else
{
static Players[32], name[32]
new playerCount, i, player
get_players(Players, playerCount, "ah")
new teamid = pug_get_client_team(id)
for (i=0; i<playerCount; i++)
{
player = Players[i]
if(teamid == pug_get_client_team(player) ) continue;
get_user_name(player,name,31)
client_print(id,print_chat,"%s %L",pug_header2,id,"PUG_AUX_HP",is_user_alive( player ) ? get_user_health(player) : 0, get_user_armor(player), name)
}
}
return PLUGIN_HANDLED
}
public allowdmgreset()
{
for (new i = 0; i < 33; ++i)
{
arrayset(pug_dmg[i], 0, 33)
arrayset(pug_hits[i], 0, 33)
}
allowdmg = false
}
public cmd_dmg(id)
{
if( is_user_alive(id) && id != 0 && !allowdmg ) pug_msg_tmp_empty(id,"PUG_CMD_NOTALLOWED");
else
{
static Players[32], name[32]
new playerCount, i, player
get_players(Players, playerCount, "ch")
new tmp_hits, tmp_dmg, tmp_rhits, tmp_rdmg, check
new CsTeams:idteam = cs_get_user_team( id )
for (i=0; i<playerCount; i++)
{
player = Players[i]
tmp_hits = pug_hits[id][player]
tmp_rhits = pug_hits[player][id]
if( tmp_hits || tmp_rhits )
{
check = 1
tmp_dmg = pug_dmg[id][player]
tmp_rdmg = pug_dmg[player][id]
if(player == id || cs_get_user_team( player ) == idteam ) client_print(id,print_chat,"%s %L",pug_header2,id,"PUG_AUX_DMG_SELF",tmp_dmg,tmp_hits, is_user_alive( player ) ? get_user_health(player) : 0)
else
{
if(cs_get_user_team( player ) == idteam ) continue;
get_user_name(player,name, 31)
client_print(id,print_chat,"%s %L",pug_header2,id,"PUG_AUX_DMG",tmp_dmg,tmp_hits,tmp_rdmg,tmp_rhits, name, is_user_alive( player ) ? get_user_health(player) : 0)
}
}
}
tmp_hits = pug_hits[id][0]
tmp_rhits = pug_hits[0][id]
if( tmp_hits || tmp_rhits )
{
tmp_dmg = pug_dmg[id][0]
tmp_rdmg = pug_dmg[0][id]
client_print(id,print_chat,"%s %L",pug_header2,id,"PUG_AUX_DMG","WorldSpawn",tmp_hits,tmp_dmg, is_user_alive( player ) ? get_user_health(player) : 0)
}
else if(!check) client_print(id,print_chat,"%s %L",pug_header2,id,"PUG_AUX_NODMG")
}
return PLUGIN_HANDLED
}
Recalls that what i want is that when you run the command .dmg tells me in client_print all the players on the team contrary like this in the image if you realize in the image emerging players that they do not do harm or you did damage that is what i achieve that leaving the players so don't make them done damage because in my code only got to that i damage i understand?