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[CS:GO] Deathmatch (v2.0.9, 2018-06-12)


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Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 10-23-2019 , 12:30   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #521

Quote:
Originally Posted by GBLTeam View Post
How to enable TeamDeathmatch not just DM i wanna ct to kill only tt and tt to kill only ct?
Deathmatch is inherently team deathmatch unless you specify free for all (FFA). Disable FFA in the deathmatch.cfg.
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Bongos
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Join Date: Oct 2019
Old 10-25-2019 , 02:25   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #522

Hey, can you get the scoreboard effect here as on Valve's DM mode? I do not want this mode from the valve, because it is terribly annoying.
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Maxximou5
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Join Date: Feb 2013
Old 10-25-2019 , 15:56   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #523

No idea what you're talking about. Post a video, gif, or webm of what you're asking for.
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Bongos
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Join Date: Oct 2019
Old 10-27-2019 , 10:50   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #524

Quote:
Originally Posted by Maxximou5 View Post
No idea what you're talking about. Post a video, gif, or webm of what you're asking for.
Currently mode casual it looks like this:


And I would like the scoreboard to look like this is possible?
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panikajo
Member
Join Date: Jan 2013
Old 10-28-2019 , 18:52   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #525

how disable randomspawn if mp_randomspawn "0"
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Maxximou5
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Join Date: Feb 2013
Old 10-29-2019 , 18:13   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #526

Quote:
Originally Posted by panikajo View Post
how disable randomspawn if mp_randomspawn "0"
0 means randomspawn is disabled, but the plugin uses it's own spawns. If you want to use the default spawns, you would need to edit the plugin to do so.

Quote:
Originally Posted by Bongos View Post
And I would like the scoreboard to look like this is possible?
Not possible without running that gamemode as far as I am aware. If someone knows how to do so, or is a recently added CVAR then it could be done.
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panikajo
Member
Join Date: Jan 2013
Old 10-30-2019 , 08:19   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #527

Quote:
Originally Posted by Maxximou5 View Post
0 means randomspawn is disabled, but the plugin uses it's own spawns. If you want to use the default spawns, you would need to edit the plugin to do so.


Not possible without running that gamemode as far as I am aware. If someone knows how to do so, or is a recently added CVAR then it could be done.

can u help edit plugin? Where i can edit?
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gilobij
Junior Member
Join Date: Nov 2019
Old 11-12-2019 , 19:21   Re: [CS:GO] Deathmatch (v2.0.5, 2015-12-11)
Reply With Quote #528

Quote:
Originally Posted by Maxximou5 View Post

I would find a plugin that terminates the round when the time is over.
This issue has only happened when you use a gamemode/gametype above 1. Such as Valve's DM.
Not something that can be fixed.

I use only your plugin, with some bots. Also I try gametype 0 gamemode 0 , its always shows
[SM] Time remaining for map: 0:05
timeleft
[SM] Time remaining for map: 0:03
timeleft
[SM] Time remaining for map: 0:02
timeleft
[SM] Time remaining for map: 0:01
timeleft
[SM] This is the last round!!


and never changes map


have
mp_ignore_round_win_conditions 0

Last edited by gilobij; 11-12-2019 at 19:22.
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johnsmileyface
New Member
Join Date: Nov 2019
Old 11-23-2019 , 19:10   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #529

How do I disable weapons? I'm trying to disable the auto snipers but it won't disable it. Sometimes it will say "limited" in the !guns menu and sometimes it won't.

"weapon_ssg08" "-1"
"weapon_g3sg1" "0"
"weapon_scar20" "0"
"weapon_m249" "-1"


Not sure if I'm doing it right.
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Juice 4 MAP FFA in Japan
Junior Member
Join Date: Jan 2019
Old 12-03-2019 , 06:05   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #530

best setting?
dm_spawn_distance "?"
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