Raised This Month: $51 Target: $400
 12% 

[CS:GO] var / sv tweaking


Post New Thread Reply   
 
Thread Tools Display Modes
iGANGNAM
AlliedModders Donor
Join Date: Sep 2012
Location: Lithuania
Old 09-15-2019 , 06:29   Re: [CS:GO] var / sv tweaking
Reply With Quote #41

Quote:
Originally Posted by ThePwnt View Post
Depends on which CPU you are using! ;)

I will update with 2nd kernel version soon! [give me 1 hour]


Updated with the second kernel! ;) (Check about it works better!):

Kernel2.zip
Let me know, about it helps! ;)
We are using i9-9900k. I will test it when I will have time fkr it
__________________

Last edited by iGANGNAM; 09-15-2019 at 06:30.
iGANGNAM is offline
ThePwnt
AlliedModders Donor
Join Date: Feb 2009
Location: Denmark
Old 09-15-2019 , 06:40   Re: [CS:GO] var / sv tweaking
Reply With Quote #42

Quote:
Originally Posted by iGANGNAM View Post
We are using i9-9900k. I will test it when I will have time fkr it
i9-9900K shouldn't be a problem with kernel2.zip version! ;)

I have it running on 1 i9-9900K Server & 1 i7-9700K (and soon i9-9900K)
ThePwnt is offline
iGANGNAM
AlliedModders Donor
Join Date: Sep 2012
Location: Lithuania
Old 09-15-2019 , 11:08   Re: [CS:GO] var / sv tweaking
Reply With Quote #43

Quote:
Originally Posted by ThePwnt View Post
i9-9900K shouldn't be a problem with kernel2.zip version! ;)

I have it running on 1 i9-9900K Server & 1 i7-9700K (and soon i9-9900K)
Do you use some performance cfg? And what have you changed between those versions? In 128 tickrate server with 20+ players var was getting even up to 1.0+ with xanmod we don't hit that
__________________

Last edited by iGANGNAM; 09-15-2019 at 11:12.
iGANGNAM is offline
ThePwnt
AlliedModders Donor
Join Date: Feb 2009
Location: Denmark
Old 09-15-2019 , 11:23   Re: [CS:GO] var / sv tweaking
Reply With Quote #44

Quote:
Originally Posted by iGANGNAM View Post
Do you use some performance cfg? And what have you changed between those versions? In 128 tickrate server with 20+ players var was getting even up to 1.0+ with xanmod we don't hit that
Hmmm. I can try to make a version, where "xanmod" is copied.

I have never used them, but I will check up on it (tomorrow!)

I don't use any performance cfg. just tuned-adm profile latency-performance.

How much VAR does it hit, with xanmod?
ThePwnt is offline
iGANGNAM
AlliedModders Donor
Join Date: Sep 2012
Location: Lithuania
Old 09-15-2019 , 11:27   Re: [CS:GO] var / sv tweaking
Reply With Quote #45

Quote:
Originally Posted by ThePwnt View Post
Hmmm. I can try to make a version, where "xanmod" is copied.

I have never used them, but I will check up on it (tomorrow!)

I don't use any performance cfg. just tuned-adm profile latency-performance.

How much VAR does it hit, with xanmod?
It depends on playerbase and sometimes for some reasons on maps. On custom maps there is like 0.020 var or smth with xanmod but on default maps like de_dust2 after half map it starts going like 0.2-1.2 var. So it was double when we used yours before. (Kernel v1)
__________________

Last edited by iGANGNAM; 09-15-2019 at 11:27.
iGANGNAM is offline
ThePwnt
AlliedModders Donor
Join Date: Feb 2009
Location: Denmark
Old 09-15-2019 , 11:31   Re: [CS:GO] var / sv tweaking
Reply With Quote #46

Quote:
Originally Posted by iGANGNAM View Post
It depends on playerbase and sometimes for some reasons on maps. On custom maps there is like 0.020 var or smth with xanmod but on default maps like de_dust2 after half map it starts going like 0.2-1.2 var. So it was double when we used yours before. (Kernel v1)
So it's 0.2-1.2 var on kernelv2 too?
I will try to see, about I can make some copy of xanmod if it's: 0.002-0.020 with 24 bots etc?
ThePwnt is offline
Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 09-15-2019 , 13:10   Re: [CS:GO] var / sv tweaking
Reply With Quote #47

Tested on the following running ThePwnt's kernelv2:
Processor: Intel® Core™ i7-4790K Processor @ 4.40 GHz
OS/Distro: Debian 10 (Buster)
Tickrate: 128
Variance: 0.002 @ 24 humans | 0.003 @ 1 human + 23 bots with sv_stressbots 1

Processor: Intel® Core™ i7-6700K Processor @ 4.20 GHz
OS/Distro: Debian 10 (Buster)
Tickrate: 128
Variance: 0.002 @ 24 humans | 0.003 @ 1 human + 23 bots with sv_stressbots 1

Processor: Intel® Core™ i7-8700K Processor @ 4.70 GHz
OS/Distro: Debian 10 (Buster)
Tickrate: 128
Variance: 0.001 @ 24 humans | 0.001 @ 1 human + 23 bots with sv_stressbots 1
All servers are running new installations of Debian 10 with the following:
  • Tuned (version 2.10.0) - Profile: latency-performance
  • Docker (version 19.03.2) - CS:GO Debian 10.0 image
  • Kernel (version 5.2.10-rt5)
All docker CS:GO images are set for 24 slots @ 128 tick.
  • SourceMod Version: 1.10.0.6441
  • Metamod:Source Version: 1.11.0-dev+1130
Server rates:
Code:
fps_max "0"                  // Sets the servers max fps
sv_minrate "128000"          // Min bandwidth rate allowed on server, 0 == unlimited
sv_maxrate "0"               // Max bandwidth rate allowed on server, 0 == unlimited
sv_mincmdrate "128"          // This sets the minimum value for cl_cmdrate. 0 == unlimited
sv_maxupdaterate "128"       // Mmaximum updates per second that the server will allow
sv_minupdaterate "128"       // Minimum updates per second that the server will allow
sv_parallel_sendsnapshot "1" // Controls whether the sending of network data is done on the main thread
Note: There is a high variance for 2 seconds at round start with 23 bots.

If anyone has suggestions for a good monitoring service for CS:GO in terms of slots, tickrate, and variance, I'll be able to measure this much easier.
Maxximou5 is offline
ThePwnt
AlliedModders Donor
Join Date: Feb 2009
Location: Denmark
Old 09-15-2019 , 13:27   Re: [CS:GO] var / sv tweaking
Reply With Quote #48

Quote:
Originally Posted by Maxximou5 View Post
Tested on the following running ThePwnt's kernelv2:

All servers are running new installations of Debian 10 with the following:
  • Tuned (version 2.10.0) - Profile: latency-performance
  • Docker (version 19.03.2) - CS:GO Debian 10.0 image
  • Kernel (version 5.2.10-rt5)
All docker CS:GO images are set for 24 slots @ 128 tick.
  • SourceMod Version: 1.10.0.6441
  • Metamod:Source Version: 1.11.0-dev+1130
Server rates:
Code:
fps_max "0"                  // Sets the servers max fps
sv_minrate "128000"          // Min bandwidth rate allowed on server, 0 == unlimited
sv_maxrate "0"               // Max bandwidth rate allowed on server, 0 == unlimited
sv_mincmdrate "128"          // This sets the minimum value for cl_cmdrate. 0 == unlimited
sv_maxupdaterate "128"       // Mmaximum updates per second that the server will allow
sv_minupdaterate "128"       // Minimum updates per second that the server will allow
sv_parallel_sendsnapshot "1" // Controls whether the sending of network data is done on the main thread
Note: There is a high variance for 2 seconds at round start with 23 bots.

If anyone has suggestions for a good monitoring service for CS:GO in terms of slots, tickrate, and variance, I'll be able to measure this much easier.
Nice to see you did test kernel2.zip version! ;)

Could you try test the xanmod's version (I did check, it is using 500hz, and not 1000HZ)
*Btw, it was me from Steam earlier...once*
ThePwnt is offline
napster_10
Senior Member
Join Date: May 2016
Old 09-16-2019 , 18:16   Re: [CS:GO] var / sv tweaking
Reply With Quote #49

dl link for kernelv2 version? wanna test it on my setup ;)
napster_10 is offline
ThePwnt
AlliedModders Donor
Join Date: Feb 2009
Location: Denmark
Old 09-16-2019 , 18:22   Re: [CS:GO] var / sv tweaking
Reply With Quote #50

Quote:
Originally Posted by napster_10 View Post
dl link for kernelv2 version? wanna test it on my setup ;)
Look on post - https://forums.alliedmods.net/showpo...4&postcount=41

There is a "blue" link with kernelv2.zip ;)

Or so here:kernelv2
ThePwnt is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:57.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode