i tried to use SeadWeaponAnim in TraceAttack_Post,PrimaryAttack_Post,CurWeapon ..
but all cant work properly..
even if i see the new anim..
i will see the original shot anim flashed/appeared before the new anim
or can someone teach me how to make a fake shot hole with smoke..
i can use CD_flNextAttack to block shot anim but i dont know how to make a bullet hole that is same to a real shot hole