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[L4D2] Elevator Control (1.7) [11-Dec-2022]


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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 06-24-2018 , 11:49   Re: [L4D2] Elevator Control (1.3) [18-Jun-2018]
Reply With Quote #11

Quote:
Originally Posted by PepeZukas View Post
Is any way to add support for "c3m1_plankcountry" using version 1.1 encoding? My version of SM is 5949.
Yeah copy paste it in. Sorry I won't. Suggest upgrading sourcemod for speed and security.
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PepeZukas
Member
Join Date: Oct 2015
Location: Banana Republic
Old 07-01-2018 , 02:50   Re: [L4D2] Elevator Control (1.3) [18-Jun-2018]
Reply With Quote #12

Quote:
Originally Posted by Silvers View Post
Yeah copy paste it in. Sorry I won't. Suggest upgrading sourcemod for speed and security.

nam, several of my plugins do not work in the latest versions.
Thank you anyway.
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mikaelangelis
Senior Member
Join Date: Oct 2017
Old 08-09-2018 , 19:20   Re: [L4D2] Elevator Control (1.3) [18-Jun-2018]
Reply With Quote #13

does it work with custom map?
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 08-09-2018 , 19:42   Re: [L4D2] Elevator Control (1.3) [18-Jun-2018]
Reply With Quote #14

Read the main post. It says you need to use Stripper: Source to add support for other maps.
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login101
Senior Member
Join Date: Sep 2017
Old 06-27-2019 , 23:43   Re: [L4D2] Elevator Control (1.3) [18-Jun-2018]
Reply With Quote #15

2-5 .3-5.8-5. 10-5.
Even if one survivor remains, please let me operate the transceiver.

I am under stress because of the survivors who fall behind.
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DrDarkTempler
Member
Join Date: Apr 2012
Old 05-18-2020 , 06:17   Re: [L4D2] Elevator Control (1.4) [10-May-2020]
Reply With Quote #16

silvers, I downloaded your updated version (5/10/2020) but it look like Open/Close Door, Move Up/Down does not work, only Stop function worked for me.

I don't know if it just isolated to me or plugin is broken.

Thanks
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 05-18-2020 , 10:59   Re: [L4D2] Elevator Control (1.5) [18-May-2020]
Reply With Quote #17

Thanks, fixed.
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DrDarkTempler
Member
Join Date: Apr 2012
Old 05-21-2020 , 02:59   Re: [L4D2] Elevator Control (1.5) [18-May-2020]
Reply With Quote #18

Thanks Silvers
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Gold Fish
Senior Member
Join Date: Mar 2020
Old 04-02-2021 , 20:40   Re: [L4D2] Elevator Control (1.5) [18-May-2020]
Reply With Quote #19

Silvers, it looks like you are well versed in triggers, could you help to forcibly start the final on the map c8m5_rooftop (activate the radio without the presence of players) tried to unblock the radio_button, but after the first activation, you need to activate the radio a second time, but you cannot unblock it until all the players go to the radio.
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GoGetSomeSleep
Senior Member
Join Date: Dec 2018
Location: Miami/Florida
Old 10-06-2021 , 17:41   Re: [L4D2] Elevator Control (1.5) [18-May-2020]
Reply With Quote #20

why there is no sm_lift_door_open
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