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[ANY] SteamWorks


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dubbeh
Senior Member
Join Date: Jul 2007
Old 08-17-2017 , 21:56   Re: [ANY] SteamWorks
Reply With Quote #611

The error logs didn't return any type of problems from what I was told - I'll double check tomorrow.

Just fixed the Plugin_Handled on the command callback, was an overlook on my part and same with forgetting to use the macro .

Quote:
You're raw printing strings and double formatting strings, MOTDFLogMessage(szJSONResMsg); is a disaster.
Do you mean to strlen then print to avoid possible buffer overflows? Doing it this way to check if logging is enabled inside MOTDFLogMessage (Saves code clutter checking if logging is enabled). I also thought that SMJansson already had them checks with defining data types.

https://github.com/dubbeh/motd-fixer...tdf/helpers.sp - Can see them functions here.

Basically just passes over the buffers to fill from the JSON response data for ease of use

Thanks Kyle
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dubbeh
Senior Member
Join Date: Jul 2007
Old 08-19-2017 , 09:22   Re: [ANY] SteamWorks
Reply With Quote #612

Another update for a seperate issue.

Is anyone having problems with SteamWorks since the CS:GO update yesterday?
Code:
#define STEAMWORKS_AVAILABLE()	(GetFeatureStatus(FeatureType_Native, "SteamWorks_IsLoaded") == FeatureStatus_Available)
Keeps returning false for me but it appears to be loaded and running.

Quote:
sm exts list
[SM] Displaying 11 extensions:
[01] Automatic Updater (1.8.0.6022): Updates SourceMod gamedata files
[02] Webternet (1.8.0.6022): Extension for interacting with URLs
[03] CS Tools (1.8.0.6022): CS extended functionality
[04] BinTools (1.8.0.6022): Low-level C/C++ Calling API
[05] SDK Tools (1.8.0.6022): Source SDK Tools
[06] Top Menus (1.8.0.6022): Creates sorted nested menus
[07] Client Preferences (1.8.0.6022): Saves client preference settings
[08] SQLite (1.8.0.6022): SQLite Driver
[09] SteamWorks Extension (1.2.1): Exposes SteamWorks functions to Developers
[10] SMJansson (2.3.1/3): JSON parser/writer
[11] Regex (1.8.0.6022): Provides regex natives for plugins
https://github.com/dubbeh/motd-fixer...df/register.sp - STEAMWORKS_AVAILABLE() is always returning false

Running under Windows 10 and a dedicated server - if that helps.

Edit:

Upon further testing. If i change the macro to SteamWorks_IsLoaded() - everything passes without a hitch.

Edit 2:

It's fixed now. Just need to upload the changes - can read about it here, for anyone else experiencing the same problem.
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Last edited by dubbeh; 08-19-2017 at 20:02.
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wired9119
Junior Member
Join Date: Aug 2017
Old 08-19-2017 , 22:53   Re: [ANY] SteamWorks
Reply With Quote #613

hi im retarded so i dunt know where to put the pawn folder and the buildbot folder. do i have to put it as a new folder in sourcemod or in scripting folder plez help this idiot

Last edited by wired9119; 08-19-2017 at 23:04.
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KyleS
SourceMod Plugin Approver
Join Date: Jul 2009
Location: Segmentation Fault.
Old 08-22-2017 , 21:47   Re: [ANY] SteamWorks
Reply With Quote #614

Quote:
Originally Posted by wired9119 View Post
hi im retarded so i dunt know where to put the pawn folder and the buildbot folder. do i have to put it as a new folder in sourcemod or in scripting folder plez help this idiot
https://users.alliedmods.net/~kyles/builds/SteamWorks/
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KyleS
SourceMod Plugin Approver
Join Date: Jul 2009
Location: Segmentation Fault.
Old 08-22-2017 , 23:53   Re: [ANY] SteamWorks
Reply With Quote #615

The last builds against SteamWorks 1.36 are:
https://users.alliedmods.net/~kyles/...1-linux.tar.gz
https://users.alliedmods.net/~kyles/...git121-mac.zip
https://users.alliedmods.net/~kyles/...21-windows.zip

git124 and greater have (defined) TLS support.
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Haxobaby
New Member
Join Date: Sep 2017
Old 09-07-2017 , 13:20   Re: [ANY] SteamWorks
Reply With Quote #616

Hello, when i added this steamworks ext file to my FTP it would not load i kept getting this message SteamWorks.ext.dll
Loaded: No (error code 0000007e) Also i had a new ext file i was unaware of called steamtools i do not know if this is needed but it too would not load steamtools.ext.dll
Loaded: No (error code 0000007e)

-Haxobaby
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KyleS
SourceMod Plugin Approver
Join Date: Jul 2009
Location: Segmentation Fault.
Old 09-07-2017 , 14:33   Re: [ANY] SteamWorks
Reply With Quote #617

Quote:
Originally Posted by Haxobaby View Post
Hello, when i added this steamworks ext file to my FTP it would not load i kept getting this message SteamWorks.ext.dll
Loaded: No (error code 0000007e) Also i had a new ext file i was unaware of called steamtools i do not know if this is needed but it too would not load steamtools.ext.dll
Loaded: No (error code 0000007e)

-Haxobaby
Try updating your steam installation on your windows server.
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root88
Senior Member
Join Date: May 2016
Old 09-23-2017 , 20:02   Re: [ANY] SteamWorks
Reply With Quote #618

Will SteamWorks_GetUserGroupStatus work for big Steam groups, lets say 20 000+ members?
NVM, now I know it works. I've misunderstood groupid64/groupid.
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Last edited by root88; 09-23-2017 at 20:31. Reason: Problem fixed.
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ReymonARG
Junior Member
Join Date: Jun 2017
Old 09-26-2017 , 13:33   Re: [ANY] SteamWorks
Reply With Quote #619

@KyleS do you now is the steamapi will support in some moment multipart/form-data?? I need to upload files using this lib
Now I am sending many post splitting the file
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KyleS
SourceMod Plugin Approver
Join Date: Jul 2009
Location: Segmentation Fault.
Old 09-26-2017 , 13:36   Re: [ANY] SteamWorks
Reply With Quote #620

Quote:
Originally Posted by ReymonARG View Post
@KyleS do you now is the steamapi will support in some moment multipart/form-data?? I need to upload files using this lib
Now I am sending many post splitting the file
Can't you just set the headers?
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