Senior Member
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03-22-2018
, 11:32
Re: Player Skins Pick
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#3
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Quote:
Originally Posted by DjSoftero
checking player team:
Code:
/*
enum CsTeams
{
CS_TEAM_UNASSIGNED = 0,
CS_TEAM_T = 1,
CS_TEAM_CT = 2,
CS_TEAM_SPECTATOR = 3,
};
*/
if(get_user_team(id) == 1){
return//or execute particular code.
//you could use CS_TEAM_T instead of 1 for readability purposes, but I don't know if you have
//included the cstrike. In which case: simply uncomment that enum block of code and put it
//somewhere globally on top of the plugin .
}
about the saving part... I feel like this has been explained too many times already. Do some search. If you have failed. Post us what you have tried and we will help. It can be done either by nvault, mysql, or simple txt file.
edit....
Please indent your code properly. It will be way easier for you and us to understand it.
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thanks a lot, i just readed forum, i think nvault is way to save skins, but how i can do it? i just added nvault saving etc, so ,how i can save, give skin to players from/to nvault?
here is code what i try=D
PHP Code:
#include <amxmodx> #include <fakemeta> #include <cstrike> #include <fun>
new const PLUGIN[] = "Skin System"; new const VERSION[] = "1.0"; new const AUTHOR[] = "Ghost";
public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR); register_cvar(PLUGIN, AUTHOR, FCVAR_SERVER);
register_clcmd("say /vmodels","My_Menu",ADMIN_LEVEL_H,"Menu") } public plugin_cfg() { //Open our vault and have g_Vault store the handle. g_Vault = nvault_open( "skins_vault" );
//Make the plugin error if vault did not successfully open if ( g_Vault == INVALID_HANDLE ) set_fail_state( "Error opening nVault" );
//This will remove all entries in the vault that are 5+ (or cvar+) days old at server-start //or map-change nvault_prune( g_Vault , 0 , get_systime() - ( 86400 * get_pcvar_num( g_pExpireDays ) ) ); } public plugin_end() { //Close the vault when the plugin ends (map change\server shutdown\restart) nvault_close( g_Vault ); }
public client_authorized(id) { //Get the connecting users authid and store it in our global string array so it //will not need to be retrieved every time we want to do an nvault transaction. get_user_authid( id , g_szAuthID[id] , charsmax( g_szAuthID[] ) ); } public plugin_precache() { // Change your models here. engfunc(EngFunc_PrecacheModel, "models/player/type1_ct/type1_ct.mdl") engfunc(EngFunc_PrecacheModel, "models/player/type1_t/type1_t.mdl") engfunc(EngFunc_PrecacheModel, "models/player/type2_ct/type2_ct.mdl") engfunc(EngFunc_PrecacheModel, "models/player/type2_t/type2_t.mdl") engfunc(EngFunc_PrecacheModel, "models/player/type3_ct/type3_ct.mdl") engfunc(EngFunc_PrecacheModel, "models/player/type3_t/type3_t.mdl") engfunc(EngFunc_PrecacheModel, "models/player/type4_ct/type4_ct.mdl") engfunc(EngFunc_PrecacheModel, "models/player/type4_t/type4_t.mdl") engfunc(EngFunc_PrecacheModel, "models/player/type5_ct/type5_ct.mdl") engfunc(EngFunc_PrecacheModel, "models/player/type5_t/type5_t.mdl") engfunc(EngFunc_PrecacheModel, "models/player/type2_t/type2_tT.mdl") engfunc(EngFunc_PrecacheModel, "models/player/type3_t/type3_tT.mdl") engfunc(EngFunc_PrecacheModel, "models/player/type4_t/type4_tT.mdl")
} public cmdSaveSkin(id) { //Save a single item into the value of the entry. //Example: STEAM_0:0:1234 16000
new szSkin[7]; //Data holder for the money amount new szKey[40]; //Key used to save money "STEAM_0:0:1234MONEY"
formatex( szKey , charsmax( szKey ) , "%sSKIN" , g_szAuthID[id] ); formatex( szSkin , charsmax( szSkin ) , "%d" , cs_get_user_money(id) ); nvault_set( g_Vault , szKey , szSkin );
client_print( id , print_chat , "* Data saved" ); }
public cmdGetSkin(id) { //Retrieve a single item from vault //Example: STEAM_0:0:1234 16000
new szKey[40]; formatex( szKey , charsmax( szKey ) , "%sS" , g_szAuthID[id] ); new iSkin = nvault_get( g_Vault , szKey );
//If our money key was found, set the users money to the value we read from vault and //delete the key so the player will not get the same money again. if ( iSkin ) { cs_set_user_money( id , iSkin , 1 ); nvault_remove( g_Vault , szKey );
client_print( id , print_chat , "* Your money was loaded from vault: $%d" , iSkin ); } else { client_print( id , print_chat , "* You have no money entry in vault." ); } }
public My_Menu(id) { new i_Menu = menu_create("\rКакую модель хотите?", "menu_handler")
menu_additem(i_Menu, "\wType 1", "1", ADMIN_LEVEL_H) menu_additem(i_Menu, "\wType 2", "2", ADMIN_LEVEL_H) menu_additem(i_Menu, "\wType 3", "3", ADMIN_LEVEL_H) menu_additem(i_Menu, "\wType 4", "4", ADMIN_LEVEL_H) menu_additem(i_Menu, "\wType 5", "5", ADMIN_LEVEL_H) menu_additem(i_Menu, "\wType 6", "6", ADMIN_LEVEL_D) menu_additem(i_Menu, "\wType 7", "7", ADMIN_LEVEL_D) menu_setprop(i_Menu, MPROP_EXIT, MEXIT_ALL)
menu_display(id, i_Menu, 0) }
public menu_handler(id, menu, item) { if (item == MENU_EXIT) { menu_destroy(menu) return PLUGIN_HANDLED }
new s_Data[6], s_Name[64], i_Access, i_Callback
menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)
new i_Key = str_to_num(s_Data)
switch(i_Key) { case 1: /* Item 1*/ { if (get_user_team(id) == 1) { cs_set_user_model(id, "type1_t") } if (get_user_team(id) == 2) { cs_set_user_model(id, "type1_ct") } client_print(id,print_chat, "You picked #1") } case 2: /* Item 2*/ { if (get_user_team(id) == 1) { cs_set_user_model(id, "type2_t") } if (get_user_team(id) == 2) { cs_set_user_model(id, "type2_ct") } client_print(id,print_chat, "You picked #2") } case 3:/* Item 3*/ { if (get_user_team(id) == 1) { cs_set_user_model(id, "type3_t") } if (get_user_team(id) == 2) { cs_set_user_model(id, "type3_ct") } client_print(id,print_chat, "You picked #3") } case 4: /* Item 4*/ { if (get_user_team(id) == 1) { cs_set_user_model(id, "type4_t") } if (get_user_team(id) == 2) { cs_set_user_model(id, "type4_ct") } client_print(id,print_chat, "You picked #4") } case 5: /* Item 5*/ { if (get_user_team(id) == 1) { cs_set_user_model(id, "type5_t") } if (get_user_team(id) == 2) { cs_set_user_model(id, "type5_ct") } client_print(id,print_chat, "You picked #5") } case 6: /* Item 6*/ { if (get_user_team(id) == 1) { cs_set_user_model(id, "type5_t") } if (get_user_team(id) == 2) { cs_set_user_model(id, "type5_ct") } client_print(id,print_chat, "You Picked Special Skin #1") } case 7: /* Item 7*/ { if (get_user_team(id) == 1) { cs_set_user_model(id, "type5_t") } if (get_user_team(id) == 2) { cs_set_user_model(id, "type5_ct") } client_print(id,print_chat, "You Picked Special Skin #2") } } // Destroy menu menu_destroy(menu) return PLUGIN_HANDLED }
Last edited by ghostz0r; 03-22-2018 at 11:36.
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