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Seta00
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Old 04-07-2010 , 21:21   Re: Developer Builds Available
#21

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Originally Posted by Hawk552 View Post
an interpreter for Pawn assembly, written in Pawn
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Originally Posted by BAILOPAN View Post
I'd like to see that sometime if you don't mind.
Me too...

Quote:
Originally Posted by chp' View Post
Excuse my ignorance, could someone tell the difference between the last version(1.8.1) for this?
As you can see here, nothing that really matters if you aren't building AMXx from source.

Last edited by Seta00; 04-07-2010 at 21:23. Reason: Forgot the link
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kanatzu
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Old 04-07-2010 , 21:45   Re: Developer Builds Available
#22

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HEY GUYS, LONG TIME NO SEE.
Happy easter and Hello and Welcome!
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Nextra
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Old 04-08-2010 , 05:21   Re: Developer Builds Available
#23

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Originally Posted by Seta00 View Post
As you can see here, nothing that really matters if you aren't building AMXx from source.
I thought those are the changes done for the transition to Mercurial. Are there any changes we as plugin developers benefit from?
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BAILOPAN
Join Date: Jan 2004
Old 04-08-2010 , 13:44   Re: Developer Builds Available
#24

The old changelog from SVN is here:

http://svn.alliedmods.net/viewvc.cgi...xmodx&view=log
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Seta00
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Old 04-08-2010 , 17:30   Re: Developer Builds Available
#25

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Originally Posted by BAILOPAN View Post
The old changelog from SVN is here:

http://svn.alliedmods.net/viewvc.cgi...xmodx&view=log
By the way, the [svnrev] tag is broken, it points the the old repository at tcwonline.org
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Nextra
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Old 04-08-2010 , 17:38   Re: Developer Builds Available
#26

So I was right when I saw that %.0f formatted correctly in my Ingame Psychostats and thought that this was different when it ran on 1.8.1 the last time. I guess I'll have to recommend 1.8.2 for the best experience or change back to rounding all the values.
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Last edited by Nextra; 04-08-2010 at 17:41.
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Old 04-17-2010, 09:40
Tits
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Old 04-17-2010, 20:35
D-Skript
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Old 04-17-2010, 20:56
Hawk552
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DIREKTOR
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Old 04-19-2010 , 17:25   Re: Developer Builds Available
#27

he obviously dosent matter now
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kanatzu
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Old 04-19-2010 , 17:29   Re: Developer Builds Available
#28

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Originally Posted by DIREKTOR View Post
he obviously dosent matter now
thanks for pointing out
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AntiBots
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Old 04-21-2010 , 22:38   Re: Developer Builds Available
#29

One question, That I can't test now, But Amx Mod X have bug of Path Traversa?
Looking the source code.. I think that yes.

More Info: http://en.wikipedia.org/wiki/Directory_traversal

A Solution that I add in my module:
PHP Code:
char *RB_C99_Replace(const char *str, const char *cold, const char *cnew)
{
    
char *ret, *r;
    const 
char *p, *q;
    
size_t oldlen strlen(cold);
    
size_t countretlennewlen strlen(cnew);

    if (
oldlen != newlen
    {
        for (
count 0str; (strstr(pcold)) != NULLoldlen)
            
count++;

        
retlen str strlen(p) + count * (newlen oldlen);
    } 
    else
    {
        
retlen strlen(str);
    }

    
ret = (char *)malloc(retlen 1);

    for (
retstr; (strstr(pcold)) != NULLoldlen
    {
        
ptrdiff_t l p;
        
memcpy(rpl);
        
+= l;
        
memcpy(rcnewnewlen);
        
+= newlen;
    }
    
strcpy(rp);

    return 
ret;
}

// To Prevent Path Traversa!!!
charRB_AntiPathTraversa(const char *path)
{
    return 
MF_BuildPathname"%s"RB_C99_Replace(RB_C99_Replace(path"../""" ), "..\\""" ) );

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joaquimandrade
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Old 04-22-2010 , 21:38   Re: Developer Builds Available
#30

Does that work on something like: "....//" ?
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