// Main map configures of ZOMBIE PLAGUE
// Execute this config after the pre map load.
// General Purpose
// ----------
zp_delay_time "30" // Time before any game mode starts in seconds
zp_damage_messages "1" // Enable showing messages with applied damage for humans [0-no // 1-yes]
zp_block_buy "0" // Block buying weapons after starting of round [0-no // 1-yes]
zp_remove_dropped "0.0" // Time before removing dropped weapons in seconds [0.0-disabled]
zp_lvl_system "1" // Enable level system [0-no // 1-yes]
zp_ammopacks_save "1" // Enable saving system [0-no // 1-yes]
zp_remove_doors "0" // Remove doors from maps [0-none // 1-all doors]
zp_win_panel "0" // Enable classic win panel [0-no // 1-yes]
zp_logcommands "1" // Log admin commands to "zombieplague.log" [0-no // 1-yes]
zp_hitgroups "1" // Enable hitgroups module, disabling this will disable hitgroup-related features. (hitgroup knockback multipliers, hitgroup damage control) [0-no // 1-yes]
// Knockback
// ----------
zp_knockback_boost "1" // Enabled extra boost to knockback [0-no // 1-yes]
zp_knockback_boost_air "0.5" // // Apply multiplier to knockback if zombie on air
zp_knockback_boost_push "251.0" // Minimum upwards boost that is required to push zombies off the ground
zp_knockback_boost_max "350.0" // Maximum upwards boost
// Jump boost
// ----------
zp_jumpboost_enable "1" // Enable jump boost [0-no // 1-yes]
zp_jumpboost_multiplier "1.1" // Multiplier with power of jump
zp_jumpboost_max "300.0" // Maximum speed, which allow to increse jump
// Multi Mode
// ----------
zp_multi_mode_enabled "1" // Enable multiple infection mode [0-no // 1-yes]
zp_multi_mode_chance "20" // Chance (1 in X)
zp_multi_mode_min_players "0" // Minimum players required
zp_multi_mode_ratio "0.125" // Infect ratio (zombie count = ratio*player count)
// Swarm Mode
// ----------
zp_swarm_mode_enabled "1" // Enable swarm mode [0-no // 1-yes]
zp_swarm_mode_chance "20" // Chance (1 in X)
zp_swarm_mode_min_players "0" // Minimum players required
zp_swarm_mode_ratio "2.0" // Infect ratio (zombie count = player count/ratio)
// Armageddon Mode
// ----------
zp_armageddon_mode_enabled "1" // Enable armageddon mode [0-no // 1-yes]
zp_armageddon_mode_chance "20" // Chance (1 in X)
zp_armageddon_mode_min_players "0" // Minimum players required
// Humans
// ----------
zp_human_armor_protect "1" // Armor needs to be reduced completely in order to get infected [0-no // 1-yes]
zp_human_damage_reward "500" // How much damage humans must deal on zombies to get an ammo pack
zp_human_level_multiplier "0.3" // Damage multiplier for each level (damage = level_multiplier*level)
zp_human_health "100" // Health
zp_human_speed "1.0" // Speed
zp_human_gravity "0.9" // Gravity
zp_human_knife_knockback "600.0" // Knockback of knife multiplier (2.0 = double knockback)
zp_human_armor "0" // Amount of free armor each round.
zp_human_unlimited_ammo "0" // Give unlimited amount of ammo and grenade [0-disabled // 1-BP ammo // 2-clip ammo]
// Survivor
// ----------
zp_survivor_mode_enabled "1" // Enable survivor mode [0-no // 1-yes]
zp_survivor_mode_chance "20" // Chance (1 in X)
zp_survivor_mode_min_players "0" // Minimum players required
zp_survivor_speed "1.3" // Speed
zp_survivor_gravity "0.8" // Gravity
zp_survivor_health "2000" // Health
zp_survivor_damage "5.0" // Damage of survivor multiplier (2.0 = double damage)
zp_survivor_damage_reward "2000" // How much damage survivor must deal on zombies to get an ammo pack
zp_survivor_unlimited_ammo "2" // Give unlimited amount of ammo and grenade [0-disabled // 1-BP ammo // 2-clip ammo]
zp_survivor_glow "1" // Glow effect [0-no // 1-yes]
zp_survivor_glow_color "0 0 255 255" // "RGBA" color of glowing
zp_survivor_model "models/player/custom_player/legacy/tm_phoenix_heavy.mdl" // Player model, This model file is automatically downloaded, just add textures files into downloads.ini
zp_survivor_sound_mach "weapons/m60.mp3" // Attack sound, relative to "sound" folder, to play as shoot sound. This file is automatically downloaded to clients
zp_survivor_model_v_mach "models/weapons/v_mach_m60.mdl" // View m249 model, This model file is automatically downloaded, just add textures files into downloads.ini
zp_survivor_model_w_mach "models/weapons/w_mach_m60para.mdl" // World m249 model, This model file is automatically downloaded, just add textures files into downloads.ini
zp_survivor_sound_pist "weapons/infi.mp3" // Attack sound, relative to "sound" folder, to play as shoot sound. This file is automatically downloaded to clients
zp_survivor_model_v_pist "models/weapons/v_pist_dualinfinity.mdl" // View elite model, This model file is automatically downloaded, just add textures files into downloads.ini
zp_survivor_model_w_pist "models/weapons/w_inf_elite.mdl" // World elite model, This model file is automatically downloaded, just add textures files into downloads.ini
// Zombies
// ----------
zp_zombie_additional_health "10000" // Additional health to first zombie
zp_zombie_nvg_give "1" // Enable custom nightvision [0-no // 1-yes]
zp_zombie_xray_give "1" // Enable custom x-ray for viewing through walls [0-no // 1-yes]
zp_zombie_silent "0" // Enable silent footsteps [0-no // 1-yes]
zp_zombie_bleeding "1" // Zombies leave footprints/bloodstains on the floor [0-no // 1-yes]
zp_zombie_fov "120" // Set fov eye distance
zp_zombie_level_ratio "0.03" // Ratio of increasing zombie values (speed and gravity) for each level (increase = ratio*level)
zp_zombie_restore "1" // Enable restoring health [0-no // 1-yes]
zp_zombie_restore_time "3.0" // Delay before restoring, when zombie don't move
zp_zombie_restore_amount "200" // Amount of HP
// Nemesis
// ----------
zp_nemesis_mode_enabled "1" // Enable nemesis mode [0-no // 1-yes]
zp_nemesis_mode_chance "20" // Chance (1 in X)
zp_nemesis_mode_min_players "0" // Minimum players required
zp_nemesis_speed "1.5" // Speed
zp_nemesis_gravity "0.8" // Gravity
zp_nemesis_slash_damage "499.0" // Damage per slash
zp_nemesis_health_ratio "2000" // Health [player count*health ratio]
zp_nemesis_glow "1" // Glow effect [0-no // 1-yes]
zp_nemesis_glow_color "255 0 0 255" // "RGBA" color of glowing
zp_nemesis_model "models/player/kuristaja/walker/walker.mdl" // Player model, This model file is automatically downloaded, just add textures files into downloads.ini
zp_nemesis_model_knife "models/zombie/normalhost/hand/hand_zombie_normalhost.mdl" // Knife model, This model file is automatically downloaded, just add textures files into downloads.ini
// Leap jump
// ----------
zp_leap_jump "1" // Enable leap jump [0-no // 1-yes]
zp_leap_jump_power "700.0" // Force multiplier
zp_leap_jump_countdown "5.0" // Time between leap uses
zp_leap_survivor "0" // Allow leap jump for survivors [0-no // 1-yes]
zp_leap_nemesis "1" // Allow leap jump for nemesis [0-no // 1-yes]
zp_leap_zombies "0" // Allow leap jump for zombies [0-no // 1-yes]
// Bonuses
// ----------
zp_bonus_health "500" // How much health a zombie regains with every infection
zp_bonus_infect "1" // Ammo packs given to zombies for infecting a human
zp_bonus_kill "2" // Ammo packs given to humans for killing a zombie
// Deathmatch
// ----------
zp_deathmatch "0" // Deathmatch mode, respawn as: [0-disabled // 1-human // 2-zombie // 3-randomly // 4-balance]
zp_respawn_amount "5" // Times of respawn for zombie on normal infection mode
zp_respawn_time "5.0" // Delay before respawning on deathmatch mode in seconds
zp_respawn_on_suicide "1" // Respawn players if they commited suicide [0-no // 1-yes]
zp_respawn_after_last_human "1" // Respawn players if only the last human is left [0-no // 1-yes]
zp_infection_allow_respawn "1" // Allow respawning on infection rounds [0-no // 1-yes]
zp_nemesis_allow_respawn "0" // Allow respawning on nemesis rounds [0-no // 1-yes]
zp_survivor_allow_respawn "0" // Allow respawning on survivor rounds [0-no // 1-yes]
zp_swarm_allow_respawn "0" // Allow respawning on swarm rounds [0-no // 1-yes]
zp_respawn_zombies "1" // Whether to respawn killed zombies [0-no // 1-yes]
zp_respawn_humans "0" // Whether to respawn killed humans [0-no // 1-yes]
zp_respawn_nemesis "0" // Whether to respawn killed nemesis [0-no // 1-yes]
zp_respawn_survivor "0" // Whether to respawn killed survivors [0-no // 1-yes]
// Ammopacks
// ----------
zp_ammopacks_new "30" // Starting amount of ammo packs for new players
zp_ammopacks_zombie_win "2" // Amount of ammopacks, for winning round, if you a zombie
zp_ammopacks_zombie_fail "1" // Amount of ammopacks, for losing round, if you a zombie
zp_ammopacks_human_win "2" // Amount of ammopacks, for winning round, if you a human
zp_ammopacks_human_fail "1" // Amount of ammopacks, for ;osing round, if you a human
// Effects
// ----------
zp_veffects_smoke_explosion "1" // Smoke explosion on infection [0-no // 1-yes]
zp_veffects_splash "1" // Light sparkle on infection [0-no // 1-yes]
zp_veffects_screenshake "1" // Screen shake for infected player [0-no // 1-yes]
// Sky
// ----------
zp_veffects_lightstyle "1" // Change lightstyle (brightness) of the map [0-no // 1-yes]
zp_veffects_lightstyle_value "b" // Lightstyle value. ['b' = Darkest | 'z' = Brightest]
zp_veffects_sky "1" // Change map skybox [0-no // 1-yes]
zp_veffects_sky_path "jungle" // Skybox name. Look here:
https://developer.valvesoftware.com/wiki/Sky_List
zp_veffects_sun_disable "1" // Disable sun rendering on map [0-no // 1-yes]
// Fog
// ----------
zp_veffects_fog "1" // Enable fog rendering on the map [0-no // 1-yes]
zp_veffects_fog_color "200 200 200" // Primary and secondary color of the fog
zp_veffects_fog_density "0.2" // Density (thickness) of the fog
zp_veffects_fog_startdist "300" // Distance from player to start rendering foremost fog
zp_veffects_fog_enddist "1200" // Distance from player to stop rendering fog
zp_veffects_fog_farz "4000" // Vertical clipping plane
// Ragdoll (Bodies)
// ----------
zp_veffects_ragdoll_remove "1" // Remove players' ragdolls from the game after a delay
zp_veffects_ragdoll_dissolve "-1" // The ragdoll removal effect. ['-2' = Effectless removal | '-1' = Random effect | '0' = Energy dissolve | '1' = Heavy electrical dissolve | '2' = Light electrical dissolve | '3' = Core dissolve
zp_veffects_ragdoll_delay "0.5" // Time to wait before removing the ragdoll
// Grenades
// ----------
zp_grenade_explosion_damage "6.0" // Damage of hegrenade multiplier (2.0 = double damage)
zp_grenade_explosion_knockback "500.0" // Knockback of hegrenade multiplier (2.0 = double knockback)
zp_grenade_igniting_damage "7.0" // Damage of molotov multiplier (2.0 = double damage)
zp_grenade_igniting_time "5.0" // Burning duration in seconds
zp_grenade_freeze_time "4.0" // Freeze duration in seconds
zp_grenade_freeze_damage_on "0" // Enable damage during freezing [0-no // 1-yes]
zp_grenade_freeze_radius "200.0" // Freeze size (radius)
zp_grenade_light_radius "150.0" // Flare lightning size (radius)
zp_grenade_light_distance "2000.0" // Flare lightning size (distance)
zp_grenade_light_duration "60.0" // Flare lightning duration in seconds
zp_grenade_light_color "255 255 255 255" // Flare color in "RGBA" or "random" for random colour
// Resources
// ----------
zp_overlay_zombie_win "overlays/zp/zg_zombies_win" // Overlay, relative to "materials" folder, to display when zombies win the round. This file is automatically downloaded to clients
zp_overlay_human_win "overlays/zp/zg_humans_win" // Overlay, relative to "materials" folder, to display when humans win the round. This file is automatically downloaded to clients
zp_overlay_levels "overlays/zp/lvl/lvl_<>_hud" // Overlays where "<>" is number of level, relative to "materials" folder, to display when humans win the round. This files are automatically downloaded to clients
// Motd
// ----------
// To configure, you have to do four four steps:
// 1. Modify attached 'help.html' and set title and url to your proper rules website in the line ~(var popup=window.open("http://yourdomain.com/your_page.html","title","height=720,width=128 0"))
// 2 You must create 'your_page.html' by yourself, it is a page, which will shown to player in the box.
// 3. Place 'help.html' and 'your_page.html' on your public http server (it may be Dropbox, but you have to place them in the Public folder)
// 4. Go back to your game server and set zp_help_motd_url to "http://yourdomain.com/help.html" in your cfg/zombieplague_.cfg
zp_help_motd_url "http://yourdomain.com/help.html" // Html link to help.html, which show "http://yourdomain.com/your_page.html" page
// Additional settings
// ----------
mp_teamname_1 "HUMAN" // Name of CT team
mp_teamname_2 "ZOMBIE" // Name of TE team