Raised This Month: $51 Target: $400
 12% 

Help / Support zp_watergun


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
StarMpK
Member
Join Date: Feb 2014
Location: Romania , Cluj
Old 12-08-2019 , 22:26   zp_watergun
Reply With Quote #1

hi modders . i want who can to make for me this plugin to stop dropping randomly guns on map.
i want to be made to buy the gun from zp extra items menu.
Thanks
Code:
 
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#include <zombieplague>
#include <myaddon>

#define ENG_NULLENT		-1
#define EV_INT_WEAPONKEY	EV_INT_impulse
#define watergun_WEAPONKEY 893
#define MAX_PLAYERS  			  32
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)

const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 4

#define WEAP_LINUX_XTRA_OFF		4
#define m_fKnown					44
#define m_flNextPrimaryAttack 		46
#define m_flTimeWeaponIdle			48
#define m_iClip					51
#define m_fInReload				54
#define PLAYER_LINUX_XTRA_OFF	5
#define m_flNextAttack				83

#define watergun_RELOAD_TIME 	3.5
#define watergun_RELOAD		1
#define watergun_DRAW		2
#define watergun_SHOOT1		3
#define watergun_SHOOT2		4

#define write_coord_f(%1)	engfunc(EngFunc_WriteCoord,%1)

new const Fire_Sounds[][] = { "weapons/watergun/waterp.wav" }

new watergun_V_MODEL[64] = "models/weapons/watergun/v_waterg.mdl"
new watergun_P_MODEL[64] = "models/weapons/watergun/p_waterg.mdl"
new watergun_W_MODEL[64] = "models/weapons/watergun/w_waterg.mdl"

//new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }

new cvar_dmg_watergun, cvar_recoil_watergun, g_itemid_watergun, cvar_clip_watergun, cvar_spd_watergun, cvar_watergun_ammo
new g_MaxPlayers, g_orig_event_watergun, g_IsInPrimaryAttack
new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2]
new g_has_watergun[33], g_clip_ammo[33], g_watergun_TmpClip[33], oldweap[33]
new watergun_sprite

const PRIMARY_WEAPONS_BIT_SUM = 
(1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
			"weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
			"weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
			"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
			"weapon_ak47", "weapon_knife", "weapon_p90" }

public plugin_init()
{
	register_plugin("[ZP] Extra: Water Gun", "1.0", "LARS-DAY[BR]EAKER")
	register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
	register_event("CurWeapon","CurrentWeapon","be","1=1")
	RegisterHam(Ham_Item_AddToPlayer, "weapon_mp5navy", "fw_watergun_AddToPlayer")
	RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
	RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
	RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
	RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
	for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
	if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
	RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_mp5navy", "fw_watergun_PrimaryAttack")
	RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_mp5navy", "fw_watergun_PrimaryAttack_Post", 1)
	RegisterHam(Ham_Item_PostFrame, "weapon_mp5navy", "watergun_ItemPostFrame")
	RegisterHam(Ham_Weapon_Reload, "weapon_mp5navy", "watergun_Reload")
	RegisterHam(Ham_Weapon_Reload, "weapon_mp5navy", "watergun_Reload_Post", 1)
	RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
	register_forward(FM_SetModel, "fw_SetModel")
	register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
	register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
	
	//RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)
	//RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
	//RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
	//RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
	//RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
	//RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
	//RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)

	cvar_dmg_watergun = register_cvar("zp_watergun_dmg", "1.22")
	cvar_recoil_watergun = register_cvar("zp_watergun_recoil", "1.01")
	cvar_clip_watergun = register_cvar("zp_watergun_clip", "40")
	cvar_spd_watergun = register_cvar("zp_watergun_spd", "1.02")
	cvar_watergun_ammo = register_cvar("zp_watergun_ammo", "200")
	
	//g_itemid_watergun = zp_register_extra_item("[Automat] \rLightning SMG-1", 20, ZP_TEAM_HUMAN)
	g_MaxPlayers = get_maxplayers()
}

public plugin_precache()
{
	precache_model(watergun_V_MODEL)
	precache_model(watergun_P_MODEL)
	precache_model(watergun_W_MODEL)
	for(new i = 0; i < sizeof Fire_Sounds; i++)
	precache_sound(Fire_Sounds[i])	
	precache_sound("weapons/watergun/water_clipin.wav")
	precache_sound("weapons/watergun/water_clipout.wav")
	precache_sound("weapons/watergun/water_pump.wav")
	precache_sound("weapons/watergun/water_draw.wav")
	m_iBlood[0] = precache_model("sprites/blood.spr")
	m_iBlood[1] = precache_model("sprites/bloodspray.spr")
	watergun_sprite = precache_model("sprites/watergun/watergun.spr")

	register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
}

/*================================================================================
public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
{
	if(!is_user_alive(iAttacker))
		return

	new g_currentweapon = get_user_weapon(iAttacker)

	if(g_currentweapon != CSW_MP5NAVY) return
	
	if(!g_has_watergun[iAttacker]) return

	static Float:flEnd[3]
	get_tr2(ptr, TR_vecEndPos, flEnd)
	
	if(iEnt)
	{
		message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
		write_byte(TE_DECAL)
		write_coord_f(flEnd[0])
		write_coord_f(flEnd[1])
		write_coord_f(flEnd[2])
		write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
		write_short(iEnt)
		message_end()
	}
	else
	{
		message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
		write_byte(TE_WORLDDECAL)
		write_coord_f(flEnd[0])
		write_coord_f(flEnd[1])
		write_coord_f(flEnd[2])
		write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
		message_end()
	}
	message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
	write_byte(TE_GUNSHOTDECAL)
	write_coord_f(flEnd[0])
	write_coord_f(flEnd[1])
	write_coord_f(flEnd[2])
	write_short(iAttacker)
	write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
	message_end()
}
=================================================================================*/

public zp_user_humanized_post(id)
{
	g_has_watergun[id] = false
}

public plugin_natives ()
{
	register_native("give_weapon_watergun", "native_give_weapon_add", 1)
}
public native_give_weapon_add(id)
{
	give_watergun(id)
}

public fwPrecacheEvent_Post(type, const name[])
{
	if (equal("events/mp5n.sc", name))
	{
		g_orig_event_watergun = get_orig_retval()
		return FMRES_HANDLED
	}
	return FMRES_IGNORED
}

public client_connect(id)
{
	g_has_watergun[id] = false
}

public client_disconnect(id)
{
	g_has_watergun[id] = false
}

public zp_user_infected_post(id)
{
	if (zp_get_user_zombie(id))
	{
		g_has_watergun[id] = false
	}
}

public fw_SetModel(entity, model[])
{
	if(!is_valid_ent(entity))
		return FMRES_IGNORED
	
	static szClassName[33]
	entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
		
	if(!equal(szClassName, "weaponbox"))
		return FMRES_IGNORED
	
	static iOwner
	
	iOwner = entity_get_edict(entity, EV_ENT_owner)
	
	if(equal(model, "models/w_mp5.mdl"))
	{
		static iStoredAugID
		
		iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_mp5navy", entity)
	
		if(!is_valid_ent(iStoredAugID))
			return FMRES_IGNORED
	
		if(g_has_watergun[iOwner])
		{
			entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, watergun_WEAPONKEY)
			
			g_has_watergun[iOwner] = false
			
			entity_set_model(entity, watergun_W_MODEL)
			
			return FMRES_SUPERCEDE
		}
	}
	return FMRES_IGNORED
}

public give_watergun(id)
{
	drop_weapons(id, 1)
	new iWep2 = give_item(id,"weapon_mp5navy")
	if( iWep2 > 0 )
	{
		cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_watergun))
		cs_set_user_bpammo (id, CSW_MP5NAVY, get_pcvar_num(cvar_watergun_ammo))	
		UTIL_PlayWeaponAnimation(id, watergun_DRAW)
		set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)
	}
	g_has_watergun[id] = true
}

public zp_extra_item_selected(id, itemid)
{
	if(itemid != g_itemid_watergun)
		return

	give_watergun(id)
}

public fw_watergun_AddToPlayer(watergun, id)
{
	if(!is_valid_ent(watergun) || !is_user_connected(id))
		return HAM_IGNORED
	
	if(entity_get_int(watergun, EV_INT_WEAPONKEY) == watergun_WEAPONKEY)
	{
		g_has_watergun[id] = true
		
		entity_set_int(watergun, EV_INT_WEAPONKEY, 0)
		
		return HAM_HANDLED
	}
	return HAM_IGNORED
}

public fw_UseStationary_Post(entity, caller, activator, use_type)
{
	if (use_type == USE_STOPPED && is_user_connected(caller))
		replace_weapon_models(caller, get_user_weapon(caller))
}

public fw_Item_Deploy_Post(weapon_ent)
{
	static owner
	owner = fm_cs_get_weapon_ent_owner(weapon_ent)
	
	static weaponid
	weaponid = cs_get_weapon_id(weapon_ent)
	
	replace_weapon_models(owner, weaponid)
}

public CurrentWeapon(id)
{
     replace_weapon_models(id, read_data(2))

     if(read_data(2) != CSW_MP5NAVY || !g_has_watergun[id])
          return
     
     static Float:iSpeed
     if(g_has_watergun[id])
          iSpeed = get_pcvar_float(cvar_spd_watergun)
     
     static weapon[32],Ent
     get_weaponname(read_data(2),weapon,31)
     Ent = find_ent_by_owner(-1,weapon,id)
     if(Ent)
     {
          static Float:Delay
          Delay = get_pdata_float( Ent, 46, 4) * iSpeed
          if (Delay > 0.0)
          {
               set_pdata_float(Ent, 46, Delay, 4)
          }
     }
}

replace_weapon_models(id, weaponid)
{
	switch (weaponid)
	{
		case CSW_MP5NAVY:
		{
			if (zp_get_user_zombie(id) || zp_get_user_survivor(id))
				return
			
			if(g_has_watergun[id])
			{
				set_pev(id, pev_viewmodel2, watergun_V_MODEL)
				set_pev(id, pev_weaponmodel2, watergun_P_MODEL)
				if(oldweap[id] != CSW_MP5NAVY) 
				{
					UTIL_PlayWeaponAnimation(id, watergun_DRAW)
					set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)
				}
			}
		}
	}
	oldweap[id] = weaponid
}

public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
	if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_MP5NAVY || !g_has_watergun[Player]))
		return FMRES_IGNORED
	
	set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
	return FMRES_HANDLED
}

public fw_watergun_PrimaryAttack(Weapon)
{
	new Player = get_pdata_cbase(Weapon, 41, 4)
	
	if (!g_has_watergun[Player])
		return
	
	g_IsInPrimaryAttack = 1
	pev(Player,pev_punchangle,cl_pushangle[Player])
	
	g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}

public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
	if ((eventid != g_orig_event_watergun) || !g_IsInPrimaryAttack)
		return FMRES_IGNORED
	if (!(1 <= invoker <= g_MaxPlayers))
    return FMRES_IGNORED

	playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
	return FMRES_SUPERCEDE
}

public fw_watergun_PrimaryAttack_Post(Weapon)
{
	g_IsInPrimaryAttack = 0
	new Player = get_pdata_cbase(Weapon, 41, 4)
	
	new szClip, szAmmo
	get_user_weapon(Player, szClip, szAmmo)
	
	if(!is_user_alive(Player))
		return

	if(g_has_watergun[Player])
	{
		if (!g_clip_ammo[Player])
			return

		new Float:push[3]
		pev(Player,pev_punchangle,push)
		xs_vec_sub(push,cl_pushangle[Player],push)
		
		xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_watergun),push)
		xs_vec_add(push,cl_pushangle[Player],push)
		set_pev(Player,pev_punchangle,push)
		
		emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
		UTIL_PlayWeaponAnimation(Player, random_num(watergun_SHOOT1, watergun_SHOOT2))

		static Float:plrViewAngles[3], Float:VecEnd[3], Float:VecDir[3], Float:PlrOrigin[3]
		pev(Player, pev_v_angle, plrViewAngles)

		static Float:VecSrc[3], Float:VecDst[3]
	
		//VecSrc = pev->origin + pev->view_ofs
		pev(Player, pev_origin, PlrOrigin)
		pev(Player, pev_view_ofs, VecSrc)
		xs_vec_add(VecSrc, PlrOrigin, VecSrc)

		//VecDst = VecDir * 8192.0
		angle_vector(plrViewAngles, ANGLEVECTOR_FORWARD, VecDir);
		xs_vec_mul_scalar(VecDir, 8192.0, VecDst);
		xs_vec_add(VecDst, VecSrc, VecDst);
	
		new hTrace = create_tr2()
		engfunc(EngFunc_TraceLine, VecSrc, VecDst, 0, Player, hTrace)
		get_tr2(hTrace, TR_vecEndPos, VecEnd);

		create_tracer_water(Player, VecSrc, VecEnd)	
	}
}

public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
	if (victim != attacker && is_user_connected(attacker))
	{
		if(get_user_weapon(attacker) == CSW_MP5NAVY)
		{
			if(g_has_watergun[attacker])
				SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_watergun))
		}
	}
}

public message_DeathMsg(msg_id, msg_dest, id)
{
	static szTruncatedWeapon[33], iAttacker, iVictim
	
	get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
	
	iAttacker = get_msg_arg_int(1)
	iVictim = get_msg_arg_int(2)
	
	if(!is_user_connected(iAttacker) || iAttacker == iVictim)
		return PLUGIN_CONTINUE
	
	if(equal(szTruncatedWeapon, "mp5navy") && get_user_weapon(iAttacker) == CSW_MP5NAVY)
	{
		if(g_has_watergun[iAttacker])
			set_msg_arg_string(4, "mp5navy")
	}
	return PLUGIN_CONTINUE
}

stock fm_cs_get_current_weapon_ent(id)
{
	return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)
}

stock fm_cs_get_weapon_ent_owner(ent)
{
	return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
}

stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
	set_pev(Player, pev_weaponanim, Sequence)
	
	message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
	write_byte(Sequence)
	write_byte(pev(Player, pev_body))
	message_end()
}

public watergun_ItemPostFrame(weapon_entity) 
{
     new id = pev(weapon_entity, pev_owner)
     if (!is_user_connected(id))
          return HAM_IGNORED

     if (!g_has_watergun[id])
          return HAM_IGNORED

     static iClipExtra
     
     iClipExtra = get_pcvar_num(cvar_clip_watergun)
     new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)

     new iBpAmmo = cs_get_user_bpammo(id, CSW_MP5NAVY);
     new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

     new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF) 

     if( fInReload && flNextAttack <= 0.0 )
     {
	     new j = min(iClipExtra - iClip, iBpAmmo)
	
	     set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
	     cs_set_user_bpammo(id, CSW_MP5NAVY, iBpAmmo-j)
		
	     set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
	     fInReload = 0
     }
     return HAM_IGNORED
}

public watergun_Reload(weapon_entity) 
{
     new id = pev(weapon_entity, pev_owner)
     if (!is_user_connected(id))
          return HAM_IGNORED

     if (!g_has_watergun[id])
          return HAM_IGNORED

     static iClipExtra

     if(g_has_watergun[id])
          iClipExtra = get_pcvar_num(cvar_clip_watergun)

     g_watergun_TmpClip[id] = -1

     new iBpAmmo = cs_get_user_bpammo(id, CSW_MP5NAVY)
     new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

     if (iBpAmmo <= 0)
          return HAM_SUPERCEDE

     if (iClip >= iClipExtra)
          return HAM_SUPERCEDE

     g_watergun_TmpClip[id] = iClip

     return HAM_IGNORED
}

public watergun_Reload_Post(weapon_entity) 
{
	new id = pev(weapon_entity, pev_owner)
	if (!is_user_connected(id))
		return HAM_IGNORED

	if (!g_has_watergun[id])
		return HAM_IGNORED

	if (g_watergun_TmpClip[id] == -1)
		return HAM_IGNORED

	set_pdata_int(weapon_entity, m_iClip, g_watergun_TmpClip[id], WEAP_LINUX_XTRA_OFF)

	set_pdata_float(weapon_entity, m_flTimeWeaponIdle, watergun_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)

	set_pdata_float(id, m_flNextAttack, watergun_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)

	set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)

	UTIL_PlayWeaponAnimation(id, watergun_RELOAD)

	return HAM_IGNORED
}

stock create_tracer_water(id, Float:fVec1[3], Float:fVec2[3])
{
	static iVec1[3]
	FVecIVec(fVec1, iVec1)

	static Float:origin[3], Float:vSrc[3], Float:angles[3], Float:v_forward[3], Float:v_right[3], Float:v_up[3], Float:gun_position[3], Float:player_origin[3], Float:player_view_offset[3]
	pev(id, pev_v_angle, angles)
	engfunc(EngFunc_MakeVectors, angles)
	global_get(glb_v_forward, v_forward)
	global_get(glb_v_right, v_right)
	global_get(glb_v_up, v_up)

	//m_pPlayer->GetGunPosition( ) = pev->origin + pev->view_ofs
	pev(id, pev_origin, player_origin)
	pev(id, pev_view_ofs, player_view_offset)
	xs_vec_add(player_origin, player_view_offset, gun_position)

	xs_vec_mul_scalar(v_forward, 24.0, v_forward)
	xs_vec_mul_scalar(v_right, 3.0, v_right)

	if ((pev(id, pev_flags) & FL_DUCKING) == FL_DUCKING)
		xs_vec_mul_scalar(v_up, 6.0, v_up)
	else
		xs_vec_mul_scalar(v_up, -2.0, v_up)

	xs_vec_add(gun_position, v_forward, origin)
	xs_vec_add(origin, v_right, origin)
	xs_vec_add(origin, v_up, origin)

	vSrc[0] = origin[0]
	vSrc[1] = origin[1]
	vSrc[2] = origin[2]

	new Float:dist = get_distance_f(vSrc, fVec2)
	new CountDrops = floatround(dist / 50.0)
	
	if (CountDrops > 20)
		CountDrops = 20
	
	if (CountDrops < 2)
		CountDrops = 2

	message_begin(MSG_PAS, SVC_TEMPENTITY, iVec1)
	write_byte(TE_SPRITETRAIL)
	engfunc(EngFunc_WriteCoord, vSrc[0])
	engfunc(EngFunc_WriteCoord, vSrc[1])
	engfunc(EngFunc_WriteCoord, vSrc[2])
	engfunc(EngFunc_WriteCoord, fVec2[0])
	engfunc(EngFunc_WriteCoord, fVec2[1])
	engfunc(EngFunc_WriteCoord, fVec2[2])
	write_short(watergun_sprite)
	write_byte(CountDrops)
	write_byte(0)
	write_byte(1)
	write_byte(60)
	write_byte(10)
	message_end()

	message_begin(MSG_PAS, SVC_TEMPENTITY, iVec1)
	write_byte(TE_BEAMPOINTS)
	engfunc(EngFunc_WriteCoord, fVec2[0])
	engfunc(EngFunc_WriteCoord, fVec2[1])
	engfunc(EngFunc_WriteCoord, fVec2[2])
	engfunc(EngFunc_WriteCoord, vSrc[0])
	engfunc(EngFunc_WriteCoord, vSrc[1])
	engfunc(EngFunc_WriteCoord, vSrc[2])
	write_short(watergun_sprite)
	write_byte(6)
	write_byte(200) 
	write_byte(1)
	write_byte(100)
	write_byte(0)
	write_byte(64); write_byte(64); write_byte(192);
	write_byte(192)
	write_byte(250) 
	message_end()
}

stock drop_weapons(id, dropwhat)
{
     static weapons[32], num, i, weaponid
     num = 0
     get_user_weapons(id, weapons, num)
     
     for (i = 0; i < num; i++)
     {
          weaponid = weapons[i]
          
          if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
          {
               static wname[32]
               get_weaponname(weaponid, wname, sizeof wname - 1)
               engclient_cmd(id, "drop", wname)
          }
     }
}

Last edited by StarMpK; 12-10-2019 at 07:57.
StarMpK is offline
StarMpK
Member
Join Date: Feb 2014
Location: Romania , Cluj
Old 12-10-2019 , 12:03   Re: zp_watergun
Reply With Quote #2

Up
StarMpK is offline
allame61
Member
Join Date: Feb 2017
Location: Turkey
Old 12-12-2019 , 09:31   Re: zp_watergun
Reply With Quote #3

try that Instead of what ur usIng

Quote:
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#include <zombieplague>

#define ENG_NULLENT -1
#define EV_INT_WEAPONKEY EV_INT_impulse
#define watergun_WEAPONKEY 505
#define MAX_PLAYERS 32
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)

const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 4

#define WEAP_LINUX_XTRA_OFF 4
#define m_fKnown 44
#define m_flNextPrimaryAttack 46
#define m_flTimeWeaponIdle 48
#define m_iClip 51
#define m_fInReload 54
#define PLAYER_LINUX_XTRA_OFF 5
#define m_flNextAttack 83

#define watergun_RELOAD_TIME 3.5
#define watergun_RELOAD 1
#define watergun_DRAW 2
#define watergun_SHOOT1 3
#define watergun_SHOOT2 4

#define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1)

new const Fire_Sounds[][] = { "cso/water-1.wav" }

new watergun_V_MODEL[64] = "models/cso/v_watergun.mdl"
new watergun_P_MODEL[64] = "models/cso/p_watergun.mdl"
new watergun_W_MODEL[64] = "models/cso/w_watergun.mdl"

/*============================================ ====================================
new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
============================================= ====================================*/

new const watergun_name[] = "weapon_watergun_cso"

new const watergun_spr[][] =
{
"sprites/cso/640hud40.spr",
"sprites/cso/640hud7.spr"
}

new cvar_dmg_watergun, cvar_recoil_watergun, g_itemid_watergun, cvar_clip_watergun, cvar_spd_watergun, cvar_watergun_ammo
new g_MaxPlayers, g_orig_event_watergun, g_IsInPrimaryAttack
new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2]
new g_has_watergun[33], g_clip_ammo[33], g_watergun_TmpClip[33], oldweap[33]
new watergun_sprite
new g_hamczbots, cvar_botquota
new gmsgWeaponList

const PRIMARY_WEAPONS_BIT_SUM =
(1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10) |(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|( 1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1< <
CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CS W_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_S G552)|(1<<CSW_AK47)|(1<<CSW_P90)
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
"weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
"weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
"weapon_ak47", "weapon_knife", "weapon_p90" }

public plugin_init()
{
register_plugin("[ZP] Extra: Water Gun", "1.0", "LARS-DAY[BR]EAKER")
register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
register_event("CurWeapon","CurrentWeapon","b e","1=1")
RegisterHam(Ham_Item_AddToPlayer, "weapon_tmp", "fw_watergun_AddToPlayer")
RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_tmp", "fw_watergun_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_tmp", "fw_watergun_PrimaryAttack_Post", 1)
RegisterHam(Ham_Item_PostFrame, "weapon_tmp", "watergun_ItemPostFrame")
RegisterHam(Ham_Weapon_Reload, "weapon_tmp", "watergun_Reload")
RegisterHam(Ham_Weapon_Reload, "weapon_tmp", "watergun_Reload_Post", 1)
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_forward(FM_SetModel, "fw_SetModel")
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_PlaybackEvent, "fwPlaybackEvent")

/*============================================ ====================================
RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)
============================================= ====================================*/

cvar_dmg_watergun = register_cvar("zp_watergun_dmg", "2.0")
cvar_recoil_watergun = register_cvar("zp_watergun_recoil", "1.01")
cvar_clip_watergun = register_cvar("zp_watergun_clip", "40")
cvar_spd_watergun = register_cvar("zp_watergun_spd", "1.02")
cvar_watergun_ammo = register_cvar("zp_watergun_ammo", "200")

g_itemid_watergun = zp_register_extra_item("\rSu Tabancasi", 140, ZP_TEAM_HUMAN)
g_MaxPlayers = get_maxplayers()
cvar_botquota = get_cvar_pointer("bot_quota")
gmsgWeaponList = get_user_msgid("WeaponList")
register_clcmd(watergun_name, "command_watergun")
}

public plugin_precache()
{
precache_model(watergun_V_MODEL)
precache_model(watergun_P_MODEL)
precache_model(watergun_W_MODEL)
for(new i = 0; i < sizeof Fire_Sounds; i++)
precache_sound(Fire_Sounds[i])
precache_sound("cso/water_clipin.wav")
precache_sound("cso/water_clipout.wav")
precache_sound("cso/water_pump.wav")
precache_sound("cso/water_draw.wav")
m_iBlood[0] = precache_model("sprites/blood.spr")
m_iBlood[1] = precache_model("sprites/bloodspray.spr")
watergun_sprite = precache_model("sprites/muzzleflash11.spr")

register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)

new sFile[64]
formatex(sFile, charsmax(sFile), "sprites/%s.txt", watergun_name)
precache_generic(sFile)

for(new i = 0; i < sizeof(watergun_spr); i++)
{
precache_generic(watergun_spr[i])
}
}

/*============================================ ====================================
public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
{
if(!is_user_alive(iAttacker))
return

new g_currentweapon = get_user_weapon(iAttacker)

if(g_currentweapon != CSW_TMP) return

if(!g_has_watergun[iAttacker]) return

static Float:flEnd[3]
get_tr2(ptr, TR_vecEndPos, flEnd)

if(iEnt)
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_DECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
write_short(iEnt)
message_end()
}
else
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_WORLDDECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
message_end()
}
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_GUNSHOTDECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_short(iAttacker)
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
message_end()
}
============================================= ====================================*/

public register_ham_czbots(Player)
{
if (g_hamczbots || !is_user_connected(Player) || !get_pcvar_num(cvar_botquota)) return

RegisterHamFromEntity(Ham_TakeDamage, Player, "fw_TakeDamage")

g_hamczbots = true
}

public client_putinserver(Player)
{
if(is_user_bot(Player) && !g_hamczbots && cvar_botquota) set_task(0.1, "register_ham_czbots", Player)
}

public command_watergun(Player)
{
engclient_cmd(Player, "weapon_tmp")
return PLUGIN_HANDLED
}

public zp_user_humanized_post(id)
{
g_has_watergun[id] = false
}

public plugin_natives ()
{
register_native("give_weapon_watergun", "native_give_weapon_add", 1)
}
public native_give_weapon_add(id)
{
give_watergun(id)
}

public fwPrecacheEvent_Post(type, const name[])
{
if (equal("events/tmp.sc", name))
{
g_orig_event_watergun = get_orig_retval()
return FMRES_HANDLED
}
return FMRES_IGNORED
}

public client_connect(id)
{
g_has_watergun[id] = false
}

public client_disconnect(id)
{
g_has_watergun[id] = false
}

public zp_user_infected_post(id)
{
if (zp_get_user_zombie(id))
{
g_has_watergun[id] = false
}
}

public fw_SetModel(entity, model[])
{
if(!is_valid_ent(entity))
return FMRES_IGNORED

static szClassName[33]
entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))

if(!equal(szClassName, "weaponbox"))
return FMRES_IGNORED

static iOwner

iOwner = entity_get_edict(entity, EV_ENT_owner)

if(equal(model, "models/w_tmp.mdl"))
{
static iStoredAugID

iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_tmp", entity)

if(!is_valid_ent(iStoredAugID))
return FMRES_IGNORED

if(g_has_watergun[iOwner])
{
entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, watergun_WEAPONKEY)

g_has_watergun[iOwner] = false

entity_set_model(entity, watergun_W_MODEL)

return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED
}

public give_watergun(id)
{
drop_weapons(id, 1)
new iWep2 = give_item(id,"weapon_tmp")
if( iWep2 > 0 )
{
cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_watergun))
cs_set_user_bpammo (id, CSW_TMP, get_pcvar_num(cvar_watergun_ammo))
UTIL_PlayWeaponAnimation(id, watergun_DRAW)
set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)

message_begin(MSG_ONE, gmsgWeaponList, _, id)
write_string(watergun_name)
write_byte(10)
write_byte(120)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(11)
write_byte(CSW_TMP)
message_end()
}
g_has_watergun[id] = true
}

public zp_extra_item_selected(id, itemid)
{
if(itemid != g_itemid_watergun)
return

give_watergun(id)
}

public fw_watergun_AddToPlayer(watergun, id)
{
if(!is_valid_ent(watergun) || !is_user_connected(id))
return HAM_IGNORED

if(entity_get_int(watergun, EV_INT_WEAPONKEY) == watergun_WEAPONKEY)
{
g_has_watergun[id] = true

entity_set_int(watergun, EV_INT_WEAPONKEY, 0)

message_begin(MSG_ONE, gmsgWeaponList, _, id)
write_string(watergun_name)
write_byte(10)
write_byte(120)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(11)
write_byte(CSW_TMP)
message_end()

return HAM_HANDLED
}
else
{
message_begin(MSG_ONE, gmsgWeaponList, _, id)
write_string("weapon_tmp")
write_byte(10)
write_byte(120)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(11)
write_byte(CSW_TMP)
message_end()
}
return HAM_IGNORED
}

public fw_UseStationary_Post(entity, caller, activator, use_type)
{
if (use_type == USE_STOPPED && is_user_connected(caller))
replace_weapon_models(caller, get_user_weapon(caller))
}

public fw_Item_Deploy_Post(weapon_ent)
{
static owner
owner = fm_cs_get_weapon_ent_owner(weapon_ent)

static weaponid
weaponid = cs_get_weapon_id(weapon_ent)

replace_weapon_models(owner, weaponid)
}

public CurrentWeapon(id)
{
replace_weapon_models(id, read_data(2))

if(read_data(2) != CSW_TMP || !g_has_watergun[id])
return

static Float:iSpeed
if(g_has_watergun[id])
iSpeed = get_pcvar_float(cvar_spd_watergun)

static weapon[32],Ent
get_weaponname(read_data(2),weapon,31)
Ent = find_ent_by_owner(-1,weapon,id)
if(Ent)
{
static Floatelay
Delay = get_pdata_float( Ent, 46, 4) * iSpeed
if (Delay > 0.0)
{
set_pdata_float(Ent, 46, Delay, 4)
}
}
}

replace_weapon_models(id, weaponid)
{
switch (weaponid)
{
case CSW_TMP:
{
if (zp_get_user_zombie(id) || zp_get_user_survivor(id))
return

if(g_has_watergun[id])
{
set_pev(id, pev_viewmodel2, watergun_V_MODEL)
set_pev(id, pev_weaponmodel2, watergun_P_MODEL)
if(oldweap[id] != CSW_TMP)
{
UTIL_PlayWeaponAnimation(id, watergun_DRAW)
set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)

message_begin(MSG_ONE, gmsgWeaponList, _, id)
write_string(watergun_name)
write_byte(10)
write_byte(120)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(11)
write_byte(CSW_TMP)
message_end()
}
}
}
}
oldweap[id] = weaponid
}

public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_TMP || !g_has_watergun[Player]))
return FMRES_IGNORED

set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
return FMRES_HANDLED
}

public fw_watergun_PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 4)

if (!g_has_watergun[Player])
return

g_IsInPrimaryAttack = 1
pev(Player,pev_punchangle,cl_pushangle[Player])

g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}

public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Floatrigin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
if ((eventid != g_orig_event_watergun) || !g_IsInPrimaryAttack)
return FMRES_IGNORED
if (!(1 <= invoker <= g_MaxPlayers))
return FMRES_IGNORED

playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
return FMRES_SUPERCEDE
}

public fw_watergun_PrimaryAttack_Post(Weapon)
{
g_IsInPrimaryAttack = 0
new Player = get_pdata_cbase(Weapon, 41, 4)

new szClip, szAmmo
get_user_weapon(Player, szClip, szAmmo)

if(!is_user_alive(Player))
return

if(g_has_watergun[Player])
{
if (!g_clip_ammo[Player])
return

new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)

xs_vec_mul_scalar(push,get_pcvar_float(cvar_r ecoil_watergun),push)
xs_vec_add(push,cl_pushangle[Player],push)
set_pev(Player,pev_punchangle,push)

emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
UTIL_PlayWeaponAnimation(Player, random_num(watergun_SHOOT1, watergun_SHOOT2))

static Float:plrViewAngles[3], Float:VecEnd[3], Float:VecDir[3], FloatlrOrigin[3]
pev(Player, pev_v_angle, plrViewAngles)

static Float:VecSrc[3], Float:VecDst[3]

pev(Player, pev_origin, PlrOrigin)
pev(Player, pev_view_ofs, VecSrc)
xs_vec_add(VecSrc, PlrOrigin, VecSrc)

angle_vector(plrViewAngles, ANGLEVECTOR_FORWARD, VecDir)
xs_vec_mul_scalar(VecDir, 8192.0, VecDst)
xs_vec_add(VecDst, VecSrc, VecDst)

new hTrace = create_tr2()
engfunc(EngFunc_TraceLine, VecSrc, VecDst, 0, Player, hTrace)
get_tr2(hTrace, TR_vecEndPos, VecEnd)

create_tracer_water(Player, VecSrc, VecEnd)
}
}

public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if (victim != attacker && is_user_connected(attacker))
{
if(get_user_weapon(attacker) == CSW_TMP)
{
if(g_has_watergun[attacker])
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_watergun))
}
}
}

public message_DeathMsg(msg_id, msg_dest, id)
{
static szTruncatedWeapon[33], iAttacker, iVictim

get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))

iAttacker = get_msg_arg_int(1)
iVictim = get_msg_arg_int(2)

if(!is_user_connected(iAttacker) || iAttacker == iVictim)
return PLUGIN_CONTINUE

if(equal(szTruncatedWeapon, "tmp") && get_user_weapon(iAttacker) == CSW_TMP)
{
if(g_has_watergun[iAttacker])
set_msg_arg_string(4, "mp5navy")
}
return PLUGIN_CONTINUE
}

stock fm_cs_get_current_weapon_ent(id)
{
return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)
}

stock fm_cs_get_weapon_ent_owner(ent)
{
return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
}

stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
set_pev(Player, pev_weaponanim, Sequence)

message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
write_byte(Sequence)
write_byte(pev(Player, pev_body))
message_end()
}

public watergun_ItemPostFrame(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED

if (!g_has_watergun[id])
return HAM_IGNORED

static iClipExtra

iClipExtra = get_pcvar_num(cvar_clip_watergun)
new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)

new iBpAmmo = cs_get_user_bpammo(id, CSW_TMP)
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)

if( fInReload && flNextAttack <= 0.0 )
{
new j = min(iClipExtra - iClip, iBpAmmo)

set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
cs_set_user_bpammo(id, CSW_TMP, iBpAmmo-j)

set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
fInReload = 0
}
return HAM_IGNORED
}

public watergun_Reload(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED

if (!g_has_watergun[id])
return HAM_IGNORED

static iClipExtra

if(g_has_watergun[id])
iClipExtra = get_pcvar_num(cvar_clip_watergun)

g_watergun_TmpClip[id] = -1

new iBpAmmo = cs_get_user_bpammo(id, CSW_TMP)
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

if (iBpAmmo <= 0)
return HAM_SUPERCEDE

if (iClip >= iClipExtra)
return HAM_SUPERCEDE

g_watergun_TmpClip[id] = iClip

return HAM_IGNORED
}

public watergun_Reload_Post(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED

if (!g_has_watergun[id])
return HAM_IGNORED

if (g_watergun_TmpClip[id] == -1)
return HAM_IGNORED

set_pdata_int(weapon_entity, m_iClip, g_watergun_TmpClip[id], WEAP_LINUX_XTRA_OFF)

set_pdata_float(weapon_entity, m_flTimeWeaponIdle, watergun_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)

set_pdata_float(id, m_flNextAttack, watergun_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)

set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)

UTIL_PlayWeaponAnimation(id, watergun_RELOAD)

return HAM_IGNORED
}

stock create_tracer_water(id, Float:fVec1[3], Float:fVec2[3])
{
static iVec1[3]
FVecIVec(fVec1, iVec1)

static Floatrigin[3], Float:vSrc[3], Float:angles[3], Float:v_forward[3], Float:v_right[3], Float:v_up[3], Float:gun_position[3], Float:player_origin[3], Float:player_view_offset[3]
pev(id, pev_v_angle, angles)
engfunc(EngFunc_MakeVectors, angles)
global_get(glb_v_forward, v_forward)
global_get(glb_v_right, v_right)
global_get(glb_v_up, v_up)

pev(id, pev_origin, player_origin)
pev(id, pev_view_ofs, player_view_offset)
xs_vec_add(player_origin, player_view_offset, gun_position)

xs_vec_mul_scalar(v_forward, 24.0, v_forward)
xs_vec_mul_scalar(v_right, 3.0, v_right)

if ((pev(id, pev_flags) & FL_DUCKING) == FL_DUCKING)
xs_vec_mul_scalar(v_up, 6.0, v_up)
else
xs_vec_mul_scalar(v_up, -2.0, v_up)

xs_vec_add(gun_position, v_forward, origin)
xs_vec_add(origin, v_right, origin)
xs_vec_add(origin, v_up, origin)

vSrc[0] = origin[0]
vSrc[1] = origin[1]
vSrc[2] = origin[2]

/*============================================ ====================================
new Float:dist = get_distance_f(vSrc, fVec2)
new CountDrops = floatround(dist / 50.0)

if (CountDrops > 20)
CountDrops = 20

if (CountDrops < 2)
CountDrops = 2

message_begin(MSG_PAS, SVC_TEMPENTITY, iVec1)
write_byte(TE_SPRITETRAIL)
engfunc(EngFunc_WriteCoord, vSrc[0])
engfunc(EngFunc_WriteCoord, vSrc[1])
engfunc(EngFunc_WriteCoord, vSrc[2])
engfunc(EngFunc_WriteCoord, fVec2[0])
engfunc(EngFunc_WriteCoord, fVec2[1])
engfunc(EngFunc_WriteCoord, fVec2[2])
write_short(watergun_sprite)
write_byte(CountDrops)
write_byte(0)
write_byte(1)
write_byte(60)
write_byte(10)
message_end()
============================================= ====================================*/

message_begin(MSG_PAS, SVC_TEMPENTITY, iVec1)
write_byte(TE_BEAMPOINTS)
engfunc(EngFunc_WriteCoord, fVec2[0])
engfunc(EngFunc_WriteCoord, fVec2[1])
engfunc(EngFunc_WriteCoord, fVec2[2])
engfunc(EngFunc_WriteCoord, vSrc[0])
engfunc(EngFunc_WriteCoord, vSrc[1])
engfunc(EngFunc_WriteCoord, vSrc[2])
write_short(watergun_sprite)
write_byte(6)
write_byte(200)
write_byte(1)
write_byte(1)
write_byte(0)
write_byte(64); write_byte(64); write_byte(192);
write_byte(192)
write_byte(250)
message_end()

message_begin(MSG_BROADCAST, SVC_TEMPENTITY, iVec1)
write_byte(TE_EXPLOSION)
engfunc(EngFunc_WriteCoord, vSrc[0])
engfunc(EngFunc_WriteCoord, vSrc[1])
engfunc(EngFunc_WriteCoord, vSrc[2])
write_short(watergun_sprite)
write_byte(2)
write_byte(50)
write_byte(4)
message_end()
}

stock drop_weapons(id, dropwhat)
{
static weapons[32], num, i, weaponid
num = 0
get_user_weapons(id, weapons, num)

for (i = 0; i < num; i++)
{
weaponid = weapons[i]

if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
{
static wname[32]
get_weaponname(weaponid, wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}
allame61 is offline
allame61
Member
Join Date: Feb 2017
Location: Turkey
Old 12-12-2019 , 09:38   Re: zp_watergun
Reply With Quote #4

Code:
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#include <zombieplague>

#define ENG_NULLENT			-1
#define EV_INT_WEAPONKEY	EV_INT_impulse
#define watergun_WEAPONKEY 	505
#define MAX_PLAYERS  		32
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)

const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 4

#define WEAP_LINUX_XTRA_OFF		4
#define m_fKnown					44
#define m_flNextPrimaryAttack 		46
#define m_flTimeWeaponIdle			48
#define m_iClip					51
#define m_fInReload				54
#define PLAYER_LINUX_XTRA_OFF	5
#define m_flNextAttack				83

#define watergun_RELOAD_TIME 	3.5
#define watergun_RELOAD		1
#define watergun_DRAW		2
#define watergun_SHOOT1		3
#define watergun_SHOOT2		4

#define write_coord_f(%1)	engfunc(EngFunc_WriteCoord,%1)

new const Fire_Sounds[][] = { "cso/water-1.wav" }

new watergun_V_MODEL[64] = "models/cso/v_watergun.mdl"
new watergun_P_MODEL[64] = "models/cso/p_watergun.mdl"
new watergun_W_MODEL[64] = "models/cso/w_watergun.mdl"

/*================================================================================	
new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
=================================================================================*/

new const watergun_name[] = "weapon_watergun_cso"

new const watergun_spr[][] = 
{ 
	"sprites/cso/640hud40.spr", 
	"sprites/cso/640hud7.spr"
}

new cvar_dmg_watergun, cvar_recoil_watergun, g_itemid_watergun, cvar_clip_watergun, cvar_spd_watergun, cvar_watergun_ammo
new g_MaxPlayers, g_orig_event_watergun, g_IsInPrimaryAttack
new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2]
new g_has_watergun[33], g_clip_ammo[33], g_watergun_TmpClip[33], oldweap[33]
new watergun_sprite
new g_hamczbots, cvar_botquota
new gmsgWeaponList

const PRIMARY_WEAPONS_BIT_SUM = 
(1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
			"weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
			"weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
			"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
			"weapon_ak47", "weapon_knife", "weapon_p90" }

public plugin_init()
{
	register_plugin("[ZP] Extra: Water Gun", "1.0", "LARS-DAY[BR]EAKER")
	register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
	register_event("CurWeapon","CurrentWeapon","be","1=1")
	RegisterHam(Ham_Item_AddToPlayer, "weapon_tmp", "fw_watergun_AddToPlayer")
	RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
	RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
	RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
	RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
	for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
	if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
	RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_tmp", "fw_watergun_PrimaryAttack")
	RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_tmp", "fw_watergun_PrimaryAttack_Post", 1)
	RegisterHam(Ham_Item_PostFrame, "weapon_tmp", "watergun_ItemPostFrame")
	RegisterHam(Ham_Weapon_Reload, "weapon_tmp", "watergun_Reload")
	RegisterHam(Ham_Weapon_Reload, "weapon_tmp", "watergun_Reload_Post", 1)
	RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
	register_forward(FM_SetModel, "fw_SetModel")
	register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
	register_forward(FM_PlaybackEvent, "fwPlaybackEvent")

/*================================================================================	
	RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)
=================================================================================*/

	cvar_dmg_watergun = register_cvar("zp_watergun_dmg", "2.0")
	cvar_recoil_watergun = register_cvar("zp_watergun_recoil", "1.01")
	cvar_clip_watergun = register_cvar("zp_watergun_clip", "40")
	cvar_spd_watergun = register_cvar("zp_watergun_spd", "1.02")
	cvar_watergun_ammo = register_cvar("zp_watergun_ammo", "200")
	
	g_itemid_watergun = zp_register_extra_item("\rSu Tabancasi", 140, ZP_TEAM_HUMAN)
	g_MaxPlayers = get_maxplayers()
	cvar_botquota = get_cvar_pointer("bot_quota")
	gmsgWeaponList = get_user_msgid("WeaponList")
	register_clcmd(watergun_name, "command_watergun")
}

public plugin_precache()
{
	precache_model(watergun_V_MODEL)
	precache_model(watergun_P_MODEL)
	precache_model(watergun_W_MODEL)
	for(new i = 0; i < sizeof Fire_Sounds; i++)
	precache_sound(Fire_Sounds[i])	
	precache_sound("cso/water_clipin.wav")
	precache_sound("cso/water_clipout.wav")
	precache_sound("cso/water_pump.wav")
	precache_sound("cso/water_draw.wav")
	m_iBlood[0] = precache_model("sprites/blood.spr")
	m_iBlood[1] = precache_model("sprites/bloodspray.spr")
	watergun_sprite = precache_model("sprites/muzzleflash11.spr")

	register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)

	new sFile[64]
	formatex(sFile, charsmax(sFile), "sprites/%s.txt", watergun_name)
	precache_generic(sFile)
	
	for(new i = 0; i < sizeof(watergun_spr); i++)
	{
		precache_generic(watergun_spr[i])
	}
}

/*================================================================================
public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
{
	if(!is_user_alive(iAttacker))
		return

	new g_currentweapon = get_user_weapon(iAttacker)

	if(g_currentweapon != CSW_TMP) return
	
	if(!g_has_watergun[iAttacker]) return

	static Float:flEnd[3]
	get_tr2(ptr, TR_vecEndPos, flEnd)
	
	if(iEnt)
	{
		message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
		write_byte(TE_DECAL)
		write_coord_f(flEnd[0])
		write_coord_f(flEnd[1])
		write_coord_f(flEnd[2])
		write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
		write_short(iEnt)
		message_end()
	}
	else
	{
		message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
		write_byte(TE_WORLDDECAL)
		write_coord_f(flEnd[0])
		write_coord_f(flEnd[1])
		write_coord_f(flEnd[2])
		write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
		message_end()
	}
	message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
	write_byte(TE_GUNSHOTDECAL)
	write_coord_f(flEnd[0])
	write_coord_f(flEnd[1])
	write_coord_f(flEnd[2])
	write_short(iAttacker)
	write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
	message_end()
}
=================================================================================*/

public register_ham_czbots(Player)
{
	if (g_hamczbots || !is_user_connected(Player) || !get_pcvar_num(cvar_botquota)) return
	
	RegisterHamFromEntity(Ham_TakeDamage, Player, "fw_TakeDamage")
	
	g_hamczbots = true
}

public client_putinserver(Player)
{
	if(is_user_bot(Player) && !g_hamczbots && cvar_botquota) set_task(0.1, "register_ham_czbots", Player)
}

public command_watergun(Player)
{
	engclient_cmd(Player, "weapon_tmp")
	return PLUGIN_HANDLED
}

public zp_user_humanized_post(id)
{
	g_has_watergun[id] = false
}

public plugin_natives ()
{
	register_native("give_weapon_watergun", "native_give_weapon_add", 1)
}
public native_give_weapon_add(id)
{
	give_watergun(id)
}

public fwPrecacheEvent_Post(type, const name[])
{
	if (equal("events/tmp.sc", name))
	{
		g_orig_event_watergun = get_orig_retval()
		return FMRES_HANDLED
	}
	return FMRES_IGNORED
}

public client_connect(id)
{
	g_has_watergun[id] = false
}

public client_disconnect(id)
{
	g_has_watergun[id] = false
}

public zp_user_infected_post(id)
{
	if (zp_get_user_zombie(id))
	{
		g_has_watergun[id] = false
	}
}

public fw_SetModel(entity, model[])
{
	if(!is_valid_ent(entity))
		return FMRES_IGNORED
	
	static szClassName[33]
	entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
		
	if(!equal(szClassName, "weaponbox"))
		return FMRES_IGNORED
	
	static iOwner
	
	iOwner = entity_get_edict(entity, EV_ENT_owner)
	
	if(equal(model, "models/w_tmp.mdl"))
	{
		static iStoredAugID
		
		iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_tmp", entity)
	
		if(!is_valid_ent(iStoredAugID))
			return FMRES_IGNORED
	
		if(g_has_watergun[iOwner])
		{
			entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, watergun_WEAPONKEY)
			
			g_has_watergun[iOwner] = false
			
			entity_set_model(entity, watergun_W_MODEL)
			
			return FMRES_SUPERCEDE
		}
	}
	return FMRES_IGNORED
}

public give_watergun(id)
{
	drop_weapons(id, 1)
	new iWep2 = give_item(id,"weapon_tmp")
	if( iWep2 > 0 )
	{
		cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_watergun))
		cs_set_user_bpammo (id, CSW_TMP, get_pcvar_num(cvar_watergun_ammo))	
		UTIL_PlayWeaponAnimation(id, watergun_DRAW)
		set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)

		message_begin(MSG_ONE, gmsgWeaponList, _, id)
		write_string(watergun_name)
		write_byte(10)
		write_byte(120)
		write_byte(-1)
		write_byte(-1)
		write_byte(0)
		write_byte(11)
		write_byte(CSW_TMP)
		message_end()
	}
	g_has_watergun[id] = true
}

public zp_extra_item_selected(id, itemid)
{
	if(itemid != g_itemid_watergun)
		return

	give_watergun(id)
}

public fw_watergun_AddToPlayer(watergun, id)
{
	if(!is_valid_ent(watergun) || !is_user_connected(id))
		return HAM_IGNORED
	
	if(entity_get_int(watergun, EV_INT_WEAPONKEY) == watergun_WEAPONKEY)
	{
		g_has_watergun[id] = true
		
		entity_set_int(watergun, EV_INT_WEAPONKEY, 0)

		message_begin(MSG_ONE, gmsgWeaponList, _, id)
		write_string(watergun_name)
		write_byte(10)
		write_byte(120)
		write_byte(-1)
		write_byte(-1)
		write_byte(0)
		write_byte(11)
		write_byte(CSW_TMP)
		message_end()
		
		return HAM_HANDLED
	}
	else
	{
		message_begin(MSG_ONE, gmsgWeaponList, _, id)
		write_string("weapon_tmp")
		write_byte(10)
		write_byte(120)
		write_byte(-1)
		write_byte(-1)
		write_byte(0)
		write_byte(11)
		write_byte(CSW_TMP)
		message_end()
	}
	return HAM_IGNORED
}

public fw_UseStationary_Post(entity, caller, activator, use_type)
{
	if (use_type == USE_STOPPED && is_user_connected(caller))
		replace_weapon_models(caller, get_user_weapon(caller))
}

public fw_Item_Deploy_Post(weapon_ent)
{
	static owner
	owner = fm_cs_get_weapon_ent_owner(weapon_ent)
	
	static weaponid
	weaponid = cs_get_weapon_id(weapon_ent)
	
	replace_weapon_models(owner, weaponid)
}

public CurrentWeapon(id)
{
     replace_weapon_models(id, read_data(2))

     if(read_data(2) != CSW_TMP || !g_has_watergun[id])
          return
     
     static Float:iSpeed
     if(g_has_watergun[id])
          iSpeed = get_pcvar_float(cvar_spd_watergun)
     
     static weapon[32],Ent
     get_weaponname(read_data(2),weapon,31)
     Ent = find_ent_by_owner(-1,weapon,id)
     if(Ent)
     {
          static Float:Delay
          Delay = get_pdata_float( Ent, 46, 4) * iSpeed
          if (Delay > 0.0)
          {
               set_pdata_float(Ent, 46, Delay, 4)
          }
     }
}

replace_weapon_models(id, weaponid)
{
	switch (weaponid)
	{
		case CSW_TMP:
		{
			if (zp_get_user_zombie(id) || zp_get_user_survivor(id))
				return
			
			if(g_has_watergun[id])
			{
				set_pev(id, pev_viewmodel2, watergun_V_MODEL)
				set_pev(id, pev_weaponmodel2, watergun_P_MODEL)
				if(oldweap[id] != CSW_TMP) 
				{
					UTIL_PlayWeaponAnimation(id, watergun_DRAW)
					set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)

					message_begin(MSG_ONE, gmsgWeaponList, _, id)
					write_string(watergun_name)
					write_byte(10)
					write_byte(120)
					write_byte(-1)
					write_byte(-1)
					write_byte(0)
					write_byte(11)
					write_byte(CSW_TMP)
					message_end()
				}
			}
		}
	}
	oldweap[id] = weaponid
}

public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
	if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_TMP || !g_has_watergun[Player]))
		return FMRES_IGNORED
	
	set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
	return FMRES_HANDLED
}

public fw_watergun_PrimaryAttack(Weapon)
{
	new Player = get_pdata_cbase(Weapon, 41, 4)
	
	if (!g_has_watergun[Player])
		return
	
	g_IsInPrimaryAttack = 1
	pev(Player,pev_punchangle,cl_pushangle[Player])
	
	g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}

public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
	if ((eventid != g_orig_event_watergun) || !g_IsInPrimaryAttack)
		return FMRES_IGNORED
	if (!(1 <= invoker <= g_MaxPlayers))
    return FMRES_IGNORED

	playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
	return FMRES_SUPERCEDE
}

public fw_watergun_PrimaryAttack_Post(Weapon)
{
	g_IsInPrimaryAttack = 0
	new Player = get_pdata_cbase(Weapon, 41, 4)
	
	new szClip, szAmmo
	get_user_weapon(Player, szClip, szAmmo)
	
	if(!is_user_alive(Player))
		return

	if(g_has_watergun[Player])
	{
		if (!g_clip_ammo[Player])
			return

		new Float:push[3]
		pev(Player,pev_punchangle,push)
		xs_vec_sub(push,cl_pushangle[Player],push)
		
		xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_watergun),push)
		xs_vec_add(push,cl_pushangle[Player],push)
		set_pev(Player,pev_punchangle,push)
		
		emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
		UTIL_PlayWeaponAnimation(Player, random_num(watergun_SHOOT1, watergun_SHOOT2))

		static Float:plrViewAngles[3], Float:VecEnd[3], Float:VecDir[3], Float:PlrOrigin[3]
		pev(Player, pev_v_angle, plrViewAngles)

		static Float:VecSrc[3], Float:VecDst[3]
	
		pev(Player, pev_origin, PlrOrigin)
		pev(Player, pev_view_ofs, VecSrc)
		xs_vec_add(VecSrc, PlrOrigin, VecSrc)

		angle_vector(plrViewAngles, ANGLEVECTOR_FORWARD, VecDir)
		xs_vec_mul_scalar(VecDir, 8192.0, VecDst)
		xs_vec_add(VecDst, VecSrc, VecDst)
	
		new hTrace = create_tr2()
		engfunc(EngFunc_TraceLine, VecSrc, VecDst, 0, Player, hTrace)
		get_tr2(hTrace, TR_vecEndPos, VecEnd)

		create_tracer_water(Player, VecSrc, VecEnd)	
	}
}

public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
	if (victim != attacker && is_user_connected(attacker))
	{
		if(get_user_weapon(attacker) == CSW_TMP)
		{
			if(g_has_watergun[attacker])
				SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_watergun))
		}
	}
}

public message_DeathMsg(msg_id, msg_dest, id)
{
	static szTruncatedWeapon[33], iAttacker, iVictim
	
	get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
	
	iAttacker = get_msg_arg_int(1)
	iVictim = get_msg_arg_int(2)
	
	if(!is_user_connected(iAttacker) || iAttacker == iVictim)
		return PLUGIN_CONTINUE
	
	if(equal(szTruncatedWeapon, "tmp") && get_user_weapon(iAttacker) == CSW_TMP)
	{
		if(g_has_watergun[iAttacker])
			set_msg_arg_string(4, "mp5navy")
	}
	return PLUGIN_CONTINUE
}

stock fm_cs_get_current_weapon_ent(id)
{
	return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)
}

stock fm_cs_get_weapon_ent_owner(ent)
{
	return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
}

stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
	set_pev(Player, pev_weaponanim, Sequence)
	
	message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
	write_byte(Sequence)
	write_byte(pev(Player, pev_body))
	message_end()
}

public watergun_ItemPostFrame(weapon_entity) 
{
     new id = pev(weapon_entity, pev_owner)
     if (!is_user_connected(id))
          return HAM_IGNORED

     if (!g_has_watergun[id])
          return HAM_IGNORED

     static iClipExtra
     
     iClipExtra = get_pcvar_num(cvar_clip_watergun)
     new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)

     new iBpAmmo = cs_get_user_bpammo(id, CSW_TMP)
     new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

     new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF) 

     if( fInReload && flNextAttack <= 0.0 )
     {
	     new j = min(iClipExtra - iClip, iBpAmmo)
	
	     set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
	     cs_set_user_bpammo(id, CSW_TMP, iBpAmmo-j)
		
	     set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
	     fInReload = 0
     }
     return HAM_IGNORED
}

public watergun_Reload(weapon_entity) 
{
     new id = pev(weapon_entity, pev_owner)
     if (!is_user_connected(id))
          return HAM_IGNORED

     if (!g_has_watergun[id])
          return HAM_IGNORED

     static iClipExtra

     if(g_has_watergun[id])
          iClipExtra = get_pcvar_num(cvar_clip_watergun)

     g_watergun_TmpClip[id] = -1

     new iBpAmmo = cs_get_user_bpammo(id, CSW_TMP)
     new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

     if (iBpAmmo <= 0)
          return HAM_SUPERCEDE

     if (iClip >= iClipExtra)
          return HAM_SUPERCEDE

     g_watergun_TmpClip[id] = iClip

     return HAM_IGNORED
}

public watergun_Reload_Post(weapon_entity) 
{
	new id = pev(weapon_entity, pev_owner)
	if (!is_user_connected(id))
		return HAM_IGNORED

	if (!g_has_watergun[id])
		return HAM_IGNORED

	if (g_watergun_TmpClip[id] == -1)
		return HAM_IGNORED

	set_pdata_int(weapon_entity, m_iClip, g_watergun_TmpClip[id], WEAP_LINUX_XTRA_OFF)

	set_pdata_float(weapon_entity, m_flTimeWeaponIdle, watergun_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)

	set_pdata_float(id, m_flNextAttack, watergun_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)

	set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)

	UTIL_PlayWeaponAnimation(id, watergun_RELOAD)

	return HAM_IGNORED
}

stock create_tracer_water(id, Float:fVec1[3], Float:fVec2[3])
{
	static iVec1[3]
	FVecIVec(fVec1, iVec1)

	static Float:origin[3], Float:vSrc[3], Float:angles[3], Float:v_forward[3], Float:v_right[3], Float:v_up[3], Float:gun_position[3], Float:player_origin[3], Float:player_view_offset[3]
	pev(id, pev_v_angle, angles)
	engfunc(EngFunc_MakeVectors, angles)
	global_get(glb_v_forward, v_forward)
	global_get(glb_v_right, v_right)
	global_get(glb_v_up, v_up)

	pev(id, pev_origin, player_origin)
	pev(id, pev_view_ofs, player_view_offset)
	xs_vec_add(player_origin, player_view_offset, gun_position)

	xs_vec_mul_scalar(v_forward, 24.0, v_forward)
	xs_vec_mul_scalar(v_right, 3.0, v_right)

	if ((pev(id, pev_flags) & FL_DUCKING) == FL_DUCKING)
		xs_vec_mul_scalar(v_up, 6.0, v_up)
	else
		xs_vec_mul_scalar(v_up, -2.0, v_up)

	xs_vec_add(gun_position, v_forward, origin)
	xs_vec_add(origin, v_right, origin)
	xs_vec_add(origin, v_up, origin)

	vSrc[0] = origin[0]
	vSrc[1] = origin[1]
	vSrc[2] = origin[2]

/*================================================================================
	new Float:dist = get_distance_f(vSrc, fVec2)
	new CountDrops = floatround(dist / 50.0)
	
	if (CountDrops > 20)
		CountDrops = 20
	
	if (CountDrops < 2)
		CountDrops = 2

	message_begin(MSG_PAS, SVC_TEMPENTITY, iVec1)
	write_byte(TE_SPRITETRAIL)
	engfunc(EngFunc_WriteCoord, vSrc[0])
	engfunc(EngFunc_WriteCoord, vSrc[1])
	engfunc(EngFunc_WriteCoord, vSrc[2])
	engfunc(EngFunc_WriteCoord, fVec2[0])
	engfunc(EngFunc_WriteCoord, fVec2[1])
	engfunc(EngFunc_WriteCoord, fVec2[2])
	write_short(watergun_sprite)
	write_byte(CountDrops)
	write_byte(0)
	write_byte(1)
	write_byte(60)
	write_byte(10)
	message_end()
=================================================================================*/

	message_begin(MSG_PAS, SVC_TEMPENTITY, iVec1)
	write_byte(TE_BEAMPOINTS)
	engfunc(EngFunc_WriteCoord, fVec2[0])
	engfunc(EngFunc_WriteCoord, fVec2[1])
	engfunc(EngFunc_WriteCoord, fVec2[2])
	engfunc(EngFunc_WriteCoord, vSrc[0])
	engfunc(EngFunc_WriteCoord, vSrc[1])
	engfunc(EngFunc_WriteCoord, vSrc[2])
	write_short(watergun_sprite)
	write_byte(6)
	write_byte(200) 
	write_byte(1)
	write_byte(1)
	write_byte(0)
	write_byte(64); write_byte(64); write_byte(192);
	write_byte(192)
	write_byte(250) 
	message_end()

	message_begin(MSG_BROADCAST, SVC_TEMPENTITY, iVec1)
	write_byte(TE_EXPLOSION)
	engfunc(EngFunc_WriteCoord, vSrc[0])
	engfunc(EngFunc_WriteCoord, vSrc[1])
	engfunc(EngFunc_WriteCoord, vSrc[2])
	write_short(watergun_sprite)
	write_byte(2) 
	write_byte(50) 
	write_byte(4) 
	message_end()	
}

stock drop_weapons(id, dropwhat)
{
     static weapons[32], num, i, weaponid
     num = 0
     get_user_weapons(id, weapons, num)
     
     for (i = 0; i < num; i++)
     {
          weaponid = weapons[i]
          
          if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
          {
               static wname[32]
               get_weaponname(weaponid, wname, sizeof wname - 1)
               engclient_cmd(id, "drop", wname)
          }
     }
}
allame61 is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:16.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode