Raised This Month: $ Target: $400
 0% 

PokeMod v1.2.3 RC for Public (June 25, 2008)


Post New Thread Reply   
 
Thread Tools Display Modes
Emp`
AMX Mod X Plugin Approver
Join Date: Aug 2005
Location: Decapod 10
Old 03-16-2008 , 00:44   Re: PokeMod v1.2.2 (Updated February 1, 2008)
Reply With Quote #111

Quote:
Originally Posted by Battousai-sama View Post
some menus wont work,
when we type release, usually there wud be a menu.
now it wont open.
check the custom.inl ....
Emp` is offline
Send a message via AIM to Emp` Send a message via MSN to Emp` Send a message via Yahoo to Emp` Send a message via Skype™ to Emp`
misson1122
New Member
Join Date: Feb 2008
Old 03-16-2008 , 21:51   Re: PokeMod v1.2.2 (Updated February 1, 2008)
Reply With Quote #112

Help This What I Get When I Compile[IMG]http://img291.**************/img291/9219/helpjh2.jpg[/IMG]
misson1122 is offline
Killer12201
Senior Member
Join Date: Dec 2007
Old 03-18-2008 , 17:32   Re: PokeMod v1.2.2 (Updated February 1, 2008)
Reply With Quote #113

When I use the legendaries they do not work. I have full admin and I have the admin special on but the healing with Articuno and Skyattack with Moltres does not work. Zapdos, Mewtwo, and Mew work.

I also don't think Onix and other pokemon that use throwing abilities are working. Psybeam also does not hurt people. I cannot get the Legendary pokemon to stop saying restricted when I have them all enabled. My files are also not saving like when I try and make it so nobody has items on the ground when they die its not working.
__________________

Last edited by Killer12201; 03-18-2008 at 21:28.
Killer12201 is offline
Checkmarks
BANNED
Join Date: Sep 2007
Location: kentucky
Old 03-18-2008 , 19:34   Re: PokeMod v1.2.2 (Updated February 1, 2008)
Reply With Quote #114

pokemod is very good
nice work
i dont run a server with it but i play it
Checkmarks is offline
Killer12201
Senior Member
Join Date: Dec 2007
Old 03-26-2008 , 00:09   Re: PokeMod v1.2.2 (Updated February 1, 2008)
Reply With Quote #115

Is there anyway I can make Prof Oak hold more pokes?
__________________
Killer12201 is offline
Battousai-sama
Veteran Member
Join Date: Jul 2007
Old 03-26-2008 , 11:26   Re: PokeMod v1.2.2 (Updated February 1, 2008)
Reply With Quote #116

killer, check custom.inl or defines.inl
i forgot which one, but its one of them.
there u find max_oak pokes or something change to whatever u like.
__________________
Battousai-sama is offline
Send a message via MSN to Battousai-sama
ner0tic
Junior Member
Join Date: Dec 2007
Old 03-26-2008 , 21:44   Re: PokeMod v1.1.1
Reply With Quote #117

Quote:
Originally Posted by Battousai-sama View Post
Code:
[AMXX] Plugin "pokemod.amxx" failed to load: Module/Library Class "dbi" required for plugin.  Check modules.ini.
wuts that?
http://www.amxmodx.org/funcwiki.php?go=module&id=23
i think there might need to be a quick fix to the sma
ner0tic is offline
Xellath
Veteran Member
Join Date: Dec 2007
Location: Sweden
Old 03-27-2008 , 07:43   Re: PokeMod v1.2.2 (Updated February 1, 2008)
Reply With Quote #118

When i say release it does not come up a menu, it says unvalit poke name, can i change that in some files or?
Xellath is offline
Killer12201
Senior Member
Join Date: Dec 2007
Old 03-27-2008 , 19:28   Re: PokeMod v1.2.2 (Updated February 1, 2008)
Reply With Quote #119

Yea you have to change in files and then recompile. Thats what I did for mine.
__________________
Killer12201 is offline
xcari
New Member
Join Date: Mar 2008
Old 03-28-2008 , 16:38   Re: PokeMod v1.2.2 (Updated February 1, 2008)
Reply With Quote #120

I'm having issues running this pokemod in amx 1.80.

I had it running okay on amx 1.75. I'm now trying to transfer pokemod to my new server which has amx 1.80.

I recompiled and copied the pokemod required files to the new server. (models, sound, and sprites to cstrike folder)

But, for some reason, I keep on getting this error in my log file:
[pokemod.amxx] One or more files required for PokeMod not found. Pausing PokeMod.

Running amx_plugins in-game shows pokemod.amxx running okay.

Just in case anybody care about what i have in the modules.ini file:
fun
engine
nvault
cstrike
csx

Server is running on Windows.

Anybody know what happened to deadrocks forum?
xcari is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 19:40.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode