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VSH VSH, old thread (v1.42) - Information/etc.


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Newbie1992
Senior Member
Join Date: Jan 2013
Location: Germany
Old 11-28-2013 , 08:06   Re: VS Saxton Hale Mode, main thread (current v1.42)
#4081

Anyone else got this strange but funny bug in saxton hale?

Note: The More ammo plugin is a private vip function ;)

Thanks!
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Last edited by Newbie1992; 11-28-2013 at 08:11.
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rswallen
SourceMod Donor
Join Date: Jun 2013
Location: 127.0.0.1
Old 11-28-2013 , 08:12   Re: VS Saxton Hale Mode, main thread (current v1.42)
#4082

Quote:
Originally Posted by Newbie1992 View Post
Anyone else got this strange but funny bug in saxton hale?
bug?
where?
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Newbie1992
Senior Member
Join Date: Jan 2013
Location: Germany
Old 11-28-2013 , 09:23   Re: VS Saxton Hale Mode, main thread (current v1.42)
#4083

Quote:
Originally Posted by rswallen View Post
bug?
where?
smg and happy camper in the same weapon slot? And both works i get health regen and can shoot with the smg?

Thanks!
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rswallen
SourceMod Donor
Join Date: Jun 2013
Location: 127.0.0.1
Old 11-28-2013 , 09:39   Re: VS Saxton Hale Mode, main thread (current v1.42)
#4084

Quote:
Originally Posted by Newbie1992 View Post
smg and happy camper in the same weapon slot? And both works i get health regen and can shoot with the smg?
That's not a bug. Its a feature
The SMG supplied deals less damage than a regular one though

Last edited by rswallen; 11-28-2013 at 09:39.
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Newbie1992
Senior Member
Join Date: Jan 2013
Location: Germany
Old 11-28-2013 , 11:37   Re: VS Saxton Hale Mode, main thread (current v1.42)
#4085

Quote:
Originally Posted by rswallen View Post
That's not a bug. Its a feature
The SMG supplied deals less damage than a regular one though
Where is the fuck*** dislike button in here

Hope that will be fixed soon.

Thanks!
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Chdata
Veteran Member
Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 11-28-2013 , 17:22   Re: VS Saxton Hale Mode, main thread (current v1.42)
#4086

Change this line:

PHP Code:
    if (IsValidEntity(FindPlayerBack(client, { 642 }, 1)))
    {
        
weapon SpawnWeapon(client"tf_weapon_smg"1616"15 ; 0.0 ; 1 ; 0.75");
    } 
(Comment/remove it to not replace the cozy camper with an smg).

You might see some slightly different numbers after tf_weapon_smg. The smg on your server gives an smg that inflicts bleed, whereas mines has 25% less damage and no bleed.
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Last edited by Chdata; 11-28-2013 at 17:23.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 11-29-2013 , 05:03   Re: VS Saxton Hale Mode, main thread (current v1.42)
#4087

Evidently I need to sit down and write up a new version of this plugin that doesn't have any of the weird quirks of the old codebase. I will do so when I can, else this first-round bug stuff is never going to disappear.
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Last edited by FlaminSarge; 11-29-2013 at 05:03.
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Chdata
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Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 11-29-2013 , 12:03   Re: VS Saxton Hale Mode, main thread (current v1.42)
#4088

I've been tempted to do so myself for my own version, but there's already 2 others who plan too ;o
(You and another private developer).

Also one thing to note, I've been working on modifying the vaccinator's uber and found out that the Timer_Lazor that gets created on uber, never gets killed, so whenever someone ubers, after the first uber you have that same timer running twice, three times, four...

I was making vaccinator give ammo and after a few ubers you get some supa fast ammo generation.

Rewriting it with handles that get destroyed during clienttimers if the medic isn't ubered anymore.

Whatever you do don't mess up Hale's super jump physics.

Incase you're interested, here's a version of 1.42 that's spaced a bit better and stuff. Mitsu made this for me, so it has some of the early changes to my Hale server.

1tbs/otbs version: http://pastebin.com/qYz3ZrD4
k&r version: http://pastebin.com/dg6ZYy5j

Why was this reformatted to two different formats? I prefer k&r and Mitsu prefers 1tbs.

What are the early changes to my Hale server?

[From my /halenew]
Chdata's vsh:data implemented
Short circuit stun: 1 second
HHH can wallclimb
Easter Bunny Removed
Cleaver/Rescue ranger crits added
Darwin's Danger Shield Re-enabled
CBS reduced to 4 arrows max
RageDMG increased from 1900 to 3500
Bushwacka doesn't disable crits
Removed annoying Halenext msg
Mantread stomp dmg: 1024
Mantread jump height rebuffed
Demo boots - 90% reduced FallDMG
Nade launchers reduce self blast dmg"
---- by 48% for demojumping
Battalion's backup puts you at 222 hp instead of 210.

Important note about the Nade launcher reduced self blast dmg:
Ctrl+h
Code:
"135 ; 0.52 ; 265 ; 99999.0"
replace with

Code:
"128 ; 1 ; 135 ; 0.52 ; 265 ; 99999.0"
Makes it only provide on active, so sticky jumping is not buffed.

I was also going to make demoman only get minicrits if he has a shield, but that's cause he has tons of survivability if he can get 4 heads or uses the persian persuader/claid on my server which has extra base health to survive with 1hp left. Even regardless, I feel like it'd sort of be a balancing option just cause the crits make demo a huge damage class above everyone else which I feel is sorta unnecessary, but everyone's gotten used to it.

Also some of the changes in that list might not actually be there, as the version I sent to Mitsu might be even earlier than my final first version.

In my latest version, I reverted the halenext message to the 1.38 one (instead of there simply being no hint message). It's an easy change but if you want it just ask.

Edit: Also, these attributes are for the Short Circuit (528).

"298 ; 32 ; 5 ; 5.0"

I set my stun to 1.5 seconds for this, this makes the short circuit only usable every 3 seconds.

Edit 2: Also may want to remove my group, forgot I left it there.
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Last edited by Chdata; 12-07-2013 at 23:22.
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Newbie1992
Senior Member
Join Date: Jan 2013
Location: Germany
Old 12-04-2013 , 13:36   Re: VS Saxton Hale Mode, main thread (current v1.42)
#4089

Quote:
Originally Posted by Chdata View Post
Demo boots - 90% reduced FallDMG
Thats looks nice, but how i can do that? I tested this with attributes but its doesnt work can you give me a little help with that?

and ...

I re-enabled darwin's danger shield and the razorback and want to add two attributes on that but i need little help with that ...

Idea:

darwin's danger shield: +25 extra health (175 Health than) but -10% damage as sniper.
the razorback -25 health and +10% damage +5% more ammo

Is there a way to do that with attributes?

Thanks!
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 12-04-2013 , 13:39   Re: VS Saxton Hale Mode, main thread (current v1.42)
#4090

Quote:
Originally Posted by Newbie1992 View Post
Thats looks nice, but how i can do that? I tested this with attributes but its doesnt work can you give me a little help with that?

and ...

I re-enabled darwin's danger shield and the razorback and want to add two attributes on that but i need little help with that ...

Idea:

darwin's danger shield: +25 extra health (175 Health than) but -10% damage as sniper.
the razorback -25 health and +10% damage +5% more ammo

Is there a way to do that with attributes?

Thanks!
You can add extra health easily enough using attributes, but last I checked item attributes don't let you adjust the amount of damage or ammo the other items in your inventory do/have.
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