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L4D2 Update 2.2.1.3 (2021-06-15)


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Mystik Spiral
Senior Member
Join Date: Oct 2020
Location: Orlando, FL
Old 06-17-2021 , 21:11   Re: L4D2 Update 2.2.1.3 (2021-06-15)
Reply With Quote #101

Quote:
Originally Posted by Crasher_3637 View Post
I just got word that Windows Dedicated Servers have been fixed and updated now. As a side note, be sure to validate your server files to make sure you have the latest version.
Although I didn't see anything in Patch Notes, I can confirm Windows Dedicated Server is working as expected now (no need for Client) after new SteamCMD update/verify.
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Last edited by Mystik Spiral; 06-17-2021 at 21:12. Reason: typo
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canadianjeff
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Join Date: Sep 2016
Old 06-17-2021 , 22:57   Re: L4D2 Update 2.2.1.3 (2021-06-15)
Reply With Quote #102

same here my friends NFOSERVER (Windows) is up and running
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NiTro1
Member
Join Date: Sep 2015
Location: france
Old 06-17-2021 , 23:45   Re: L4D2 Update 2.2.1.3 (2021-06-15)
Reply With Quote #103

well guys i use NFO too but i have my own VDSs so i can run in them whatever i want and to be honest if you want to run servers use your own Unmanaged VDS.

as you see this l4d2 community is dying, many developers and modders have left and only few have left to help when the shit valve makes a mess like last stand and now and most of them work on linux.

so you better get a VDS and install Linux whatever debian 10 or ubuntu and use linux as its the most supported now to not make your servers die.

during the updates the most thing which gets broken is extensions and as you see most extensions are supported on Linux.

of course if you need advices or other infos about how Linux works you can just ask here and we will help you.

and the same price almost as a managed server.

Last edited by NiTro1; 06-17-2021 at 23:50.
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tRololo312312
Senior Member
Join Date: Apr 2015
Old 06-17-2021 , 23:52   Re: L4D2 Update 2.2.1.3 (2021-06-15)
Reply With Quote #104

Did the update change something about map changes? clients react much faster to them now, especially "changelevel" command.
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NiTro1
Member
Join Date: Sep 2015
Location: france
Old 06-17-2021 , 23:58   Re: L4D2 Update 2.2.1.3 (2021-06-15)
Reply With Quote #105

Quote:
Originally Posted by tRololo312312 View Post
Did the update change something about map changes? clients react much faster to them now, especially "changelevel" command.
well bro i did not see changes about changelevel and its working fine...just some extensions need a rewrite like bugfixes and left4fix.

i use a custom plugin for changing maps but i think is almost the same as the plugins shared here...anyway i dont know coop or versus but you can contact me if you want.

Last edited by NiTro1; 06-18-2021 at 00:01.
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 06-18-2021 , 00:45   Re: L4D2 Update 2.2.1.3 (2021-06-15)
Reply With Quote #106

Quote:
Originally Posted by Mystik Spiral View Post
Although I didn't see anything in Patch Notes, I can confirm Windows Dedicated Server is working as expected now (no need for Client) after new SteamCMD update/verify.
It's a silent update only meant for the dedicated server. The game itself didn't require one so they didn't feel the need to post anything.
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dr_lex
Member
Join Date: Dec 2014
Old 06-18-2021 , 01:32   Re: L4D2 Update 2.2.1.3 (2021-06-15)
Reply With Quote #107

fix

replace the file: .. / bin/steamclient.so
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Last edited by dr_lex; 06-18-2021 at 13:32.
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 06-18-2021 , 08:19   Re: L4D2 Update 2.2.1.3 (2021-06-15)
Reply With Quote #108

Does anyone know the correct signature?
PHP Code:
Exception reportedCould not find signature "WarpToValidPositionIfStuck"
PHP Code:
    "left4dead2"
    
{
        
"Signatures"
        
{
            
"WarpToValidPositionIfStuck"
            
{
                
"library"    "server"
                "linux"    "@_ZN13CTerrorPlayer26WarpToValidPositionIfStuckEv"
                "windows" "\x55\x8B\xEC\x81\xEC\x80\x00\x00\x00\xA1\x2A\x2A\x2A\x2A\x33\xC5\x89\x45\xFC\x56\x8B\xF1\x80\xBE\x25\x3A\x00\x00\x00"
            
}
        }
    } 
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Last edited by HarryPotter; 06-18-2021 at 08:22.
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 06-18-2021 , 09:01   Re: L4D2 Update 2.2.1.3 (2021-06-15)
Reply With Quote #109

Quote:
Originally Posted by HarryPotter View Post
Does anyone know the correct signature?
PHP Code:
Exception reportedCould not find signature "WarpToValidPositionIfStuck"
PHP Code:
    "left4dead2"
    
{
        
"Signatures"
        
{
            
"WarpToValidPositionIfStuck"
            
{
                
"library"    "server"
                "linux"    "@_ZN13CTerrorPlayer26WarpToValidPositionIfStuckEv"
                "windows" "\x55\x8B\xEC\x81\xEC\x80\x00\x00\x00\xA1\x2A\x2A\x2A\x2A\x33\xC5\x89\x45\xFC\x56\x8B\xF1\x80\xBE\x25\x3A\x00\x00\x00"
            
}
        }
    } 
Found using this string: "unsticking %s from %.1f %.1f %.1f to %.1f %.1f %.1f\n"
Only changed 1 byte:
PHP Code:
    "left4dead2"
    
{
        
"Signatures"
        
{
            
"WarpToValidPositionIfStuck"
            
{
                
"library"    "server"
                "linux"    "@_ZN13CTerrorPlayer26WarpToValidPositionIfStuckEv"
                "windows" "\x55\x8B\xEC\x81\xEC\x80\x00\x00\x00\xA1\x2A\x2A\x2A\x2A\x33\xC5\x89\x45\xFC\x56\x8B\xF1\x80\xBE\x05\x3A\x00\x00\x00"
            
}
        }
    } 
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 06-18-2021 , 09:44   Re: L4D2 Update 2.2.1.3 (2021-06-15)
Reply With Quote #110

Quote:
Originally Posted by Crasher_3637 View Post
Found using this string: "unsticking %s from %.1f %.1f %.1f to %.1f %.1f %.1f\n"
Only changed 1 byte:
PHP Code:
    "left4dead2"
    
{
        
"Signatures"
        
{
            
"WarpToValidPositionIfStuck"
            
{
                
"library"    "server"
                "linux"    "@_ZN13CTerrorPlayer26WarpToValidPositionIfStuckEv"
                "windows" "\x55\x8B\xEC\x81\xEC\x80\x00\x00\x00\xA1\x2A\x2A\x2A\x2A\x33\xC5\x89\x45\xFC\x56\x8B\xF1\x80\xBE\x05\x3A\x00\x00\x00"
            
}
        }
    } 
Much Thanks, Crasher
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