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Evil Admin: Trail v1.0.104


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VintageEpicFail
Senior Member
Join Date: Feb 2012
Location: Straya
Old 02-24-2013 , 01:46   Re: Evil Admin: Trail v1.0.104
Reply With Quote #41

Yeah, the trail only stays for about 5 seconds until it goes away using the sm_trailme command
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RedSooty
Junior Member
Join Date: Aug 2013
Old 08-06-2013 , 14:17   Re: Evil Admin: Trail v1.0.104
Reply With Quote #42

A bit late, but is it possible to have multiple trails? Would be pretty cool.
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RedSooty
Junior Member
Join Date: Aug 2013
Old 08-21-2013 , 19:55   Re: Evil Admin: Trail v1.0.104
Reply With Quote #43

Bump-bump
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NeoCortex726
New Member
Join Date: Jan 2014
Old 01-01-2014 , 01:22   Re: Evil Admin: Trail v1.0.104
Reply With Quote #44

Okay.
sm_trailme_enabled 1 does nothing.

sm_eviltrail_particle Also does nothing.

What gives?!
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MafiaBoss
AlliedModders Donor
Join Date: Aug 2013
Old 01-01-2014 , 23:01   Re: Evil Admin: Trail v1.0.104
Reply With Quote #45

Quote:
Originally Posted by NeoCortex726 View Post
Okay.
sm_trailme_enabled 1 does nothing.

sm_eviltrail_particle Also does nothing.

What gives?!
... No one ever reads the first post clearly...

Configuration
sm_eviltrail_particle "name"
default "rockettrail_!"
The name of the particle to be added to the player.
Suggested ones include:
cinefx_goldrush: creates a huge firestorm around the
player
flaregun_trail_crit_blue: a bright flare trail
flamethrower_red: a pyro's flame at right angles to
their back
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cavifax
Junior Member
Join Date: Sep 2013
Old 01-13-2014 , 23:38   Re: Evil Admin: Trail v1.0.104
Reply With Quote #46

People that uses !trailme command can't get it off, neither admins can turn it off for them, please help.
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