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[L4D & L4D2] SM Respawn command


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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 11-29-2009 , 05:43   Re: [L4D & L4D2] SM Respawn command
Reply With Quote #101

Into your sourcemod/gamedata folder
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ASAKI
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Join Date: Sep 2009
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Old 12-01-2009 , 10:06   Re: [L4D & L4D2] SM Respawn command
Reply With Quote #102

Thank you for AtomicStryker, always splendid plug in.

I want to ask, but it was possible for the operation check without a problem when I compile content written by the 65th article, but, as for this, will what I operate in L4D2 be impossible?
http://forums.alliedmods.net/showpos...5&postcount=65

Can only it and a last stage let they are autorespawn one minute later?

sorry my bad English.
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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 12-01-2009 , 15:40   Re: [L4D & L4D2] SM Respawn command
Reply With Quote #103

That little script is old, it's content outdated, and NOT compatible with l4d2.
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Bongholio
Senior Member
Join Date: Sep 2009
Old 12-02-2009 , 07:44   Re: [L4D & L4D2] SM Respawn command
Reply With Quote #104

Here right?
C:\Program Files\Steam\steamapps\common\left 4 dead 2\left4dead2\addons\sourcemod\gamedata

I put this
"PlayerCommands"
{
"Respawn Survivor"
{
"cmd" "sm_respawn #1"
"admin" "sm_kick"
"execute" "player"
"1"
{
"type" "player"
"method" "name"
"title" "Player:"
}
}
}

into adminmenu_custom.txt still not seeing it.
mmsource-1.8.0-hg688.zip
sourcemod-1.3.0-hg2865.zip
coop listen server

EDIT
Fixed itself or I didn't drill down admin menu enough thanks and sorry.

Last edited by Bongholio; 12-02-2009 at 19:25.
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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 12-02-2009 , 08:23   Re: [L4D & L4D2] SM Respawn command
Reply With Quote #105

Quote:
Originally Posted by AtomicStryker View Post
If you want this in your sm_admin menu, add something like this to your addons/sourcemod/configs/adminmenu_custom.cfg

I love quoting myself. Its so reassuring
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gamemann
Veteran Member
Join Date: Sep 2009
Location: Mullica Hill, New Jersey
Old 12-02-2009 , 18:17   Re: [L4D & L4D2] SM Respawn command
Reply With Quote #106

This plugin does not work at all it doesn't create a cfg and doesn't work for l4d2.
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crazydog
AlliedModders Donor
Join Date: Jan 2006
Old 12-02-2009 , 18:22   Re: [L4D & L4D2] SM Respawn command
Reply With Quote #107

It works just fine for me in l4d2.
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gamemann
Veteran Member
Join Date: Sep 2009
Location: Mullica Hill, New Jersey
Old 12-02-2009 , 19:35   Re: [L4D & L4D2] SM Respawn command
Reply With Quote #108

Quote:
Originally Posted by crazydog View Post
It works just fine for me in l4d2.
not for me can anyone help i put the smx file into the "addons\sourcemod\plugins" folder and the txt file into the "addons\sourcemod\gamedata" folder, than modifyed the "admin_custom.txt" it loads on the screen and i type in "sm plugins" in the console and it's there but is there anyway you can make it so when you die you don't have to do the "sm_respawn" console thingy it just spawns you in seconds for example: if tylar123 dies, when he dies a message comes up with a countdown and when that countdown is finished it spawns them neer a survivor.
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Semperfi09
Junior Member
Join Date: Jul 2009
Old 12-07-2009 , 00:32   Re: [L4D & L4D2] SM Respawn command
Reply With Quote #109

I type in sm_respawn "player name"
and recieve these errors in console:


PHP Code:
L 12/06/2009 23:28:25: [SMNative "GetClientTeam" reportedClient index -1 is invalid
L 12
/06/2009 23:28:25: [SMDisplaying call stack trace for plugin "l4d_sm_respawn.smx":
L 12/06/2009 23:28:25: [SM]   [0]  Line 59, /home/groups/alliedmodders/forums/files/5/2/2/3/3/44843.attach::Command_Respawn() 
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Suna
Junior Member
Join Date: Jun 2009
Old 12-07-2009 , 04:08   Re: [L4D & L4D2] SM Respawn command
Reply With Quote #110

Quote:
Originally Posted by AtomicStryker View Post
If you want this in your sm_admin menu, add something like this to your addons/sourcemod/configs/adminmenu_custom.cfg

Code:
"Commands"
{
    "PlayerCommands"
    {
        "Respawn Survivor"
        {
            "cmd"        "sm_respawn #1"
            "admin"        "sm_kick"
            "execute"    "player"
            "1"
            {
                "type"        "player"
                "method"    "name"
                "title"        "Player:"
            }
        }
    }
}
>gamemann,
read the instruction carefully, you are doing it wrong.
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