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[TF2] Bonus Round Immunity


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Antithasys
Moderator
Join Date: Apr 2008
Old 12-17-2008 , 15:27   Re: [TF2] Bonus Round Immunity
Reply With Quote #11

Quote:
Originally Posted by Troy View Post
It is working fine but there is some errors that I am not sure how to fix.
[admin-flatfile.smx] Error(s) detected parsing addons/sourcemod/configs/admins_simple.ini
[admin-flatfile.smx] (line 39) Invalid flag detected: x

Added this to the server.cfg
bri_enabled 1
bri_charadminflag x

Then added the x to the admin flag like this "99:zx"
Its working as it should.
x is not a valid flag.

http://wiki.alliedmods.net/Adding_Ad...28SourceMod%29
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1nsane
SourceMod Donor
Join Date: Sep 2005
Old 12-17-2008 , 23:09   Re: [TF2] Bonus Round Immunity
Reply With Quote #12

Nice plugin, we have something like this too .

Quote:
Originally Posted by bl4nk View Post
Like I said, I only really wanted money for the auto-teambalance part.
Yes... About that... Oh nevermind me. Kekeke.
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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 12-18-2008 , 02:21   Re: [TF2] Bonus Round Immunity
Reply With Quote #13

Was making donators able to kill other donators durring bonus round on purpose? Is there a way to still make immune people able to sticky jump and rocket jump when in god mode?
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Troy
Member
Join Date: May 2006
Location: WV
Old 12-18-2008 , 17:03   Re: [TF2] Bonus Round Immunity
Reply With Quote #14

Thanks I did not see the auto made file in config.
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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 12-21-2008 , 18:29   Re: [TF2] Bonus Round Immunity
Reply With Quote #15

Im using the bonus round resawn plugin and if your on the losing team and die before the round ends you respawn without the immunity, is there a check or something that can make sure your suppose to still be immune, or maybe not to respawn the player, Ratty wont add anything on his end.
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Antithasys
Moderator
Join Date: Apr 2008
Old 12-21-2008 , 18:36   Re: [TF2] Bonus Round Immunity
Reply With Quote #16

No, I didn't hook the spawn event. Normally people don't respawn during the bonus round. Doable thou.

Edit:

Quote:
1.1.0
Added spawn hook for cross plugin support
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Last edited by Antithasys; 12-21-2008 at 18:49.
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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 01-08-2009 , 04:05   Re: [TF2] Bonus Round Immunity
Reply With Quote #17

Does that mean it will make people immune once they respawn during bonus round?
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Antithasys
Moderator
Join Date: Apr 2008
Old 01-08-2009 , 15:57   Re: [TF2] Bonus Round Immunity
Reply With Quote #18

Quote:
Originally Posted by DontWannaName View Post
Does that mean it will make people immune once they respawn during bonus round?
Yes.
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BrutalGoerge
AlliedModders Donor
Join Date: Jul 2007
Old 02-01-2009 , 03:59   Re: [TF2] Bonus Round Immunity
Reply With Quote #19

is it possible for this to only apply to the losing team? When people on the winning team get it, they cannot rocket or nade jump. Not a big deal though.
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Antithasys
Moderator
Join Date: Apr 2008
Old 02-06-2009 , 19:17   Re: [TF2] Bonus Round Immunity
Reply With Quote #20

Interesting. I was trying to figure out a way to deal with that, but couldn't come up with a solution. They could theoritically kill themselves with indirect damage on a invul losing team player... ie rockets against wall and invul person is same.

I guess I could add a cvar for it.

Been busy with work and personal issues lately but will get to it soon.
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