Raised This Month: $51 Target: $400
 12% 

[TF2] TF2Fix (1.4.8_01, June 20 2014)


Post New Thread Reply   
 
Thread Tools Display Modes
napalm00
Veteran Member
Join Date: Jun 2011
Location: Italy, sadly
Old 03-19-2012 , 09:12   Re: [TF2] TF2Fix 1.0
Reply With Quote #11

Quote:
Originally Posted by bobbobagan View Post
Did you update any localization strings?
This.
__________________
napalm00 is offline
MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 03-19-2012 , 10:19   Re: [TF2] TF2Fix 1.0
Reply With Quote #12

Quote:
Originally Posted by bobbobagan View Post
Did you update any localization strings?
Damn it, I knew there was something I forgot to document...
__________________
Plugins / My Steam / TF2 Sandbox (plugin beta testing!)
MasterOfTheXP is offline
MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 03-19-2012 , 11:21   Re: [TF2] TF2Fix 1.0.1
Reply With Quote #13

TF2FIX 1.0.1
Code:
* Little bit o' optimization
* Millisecond (or whatever) timer now runs every 0.15 seconds instead of 0.1
* Spies are no longer affected by the Kunai exploit fix if their max HP is over 200 (and it never is in a real game, unless TF2Items is used)
* Undocumented changes: Didn't not fix anything
(Remember to install the whole .zip unless you're just interested in the code)
Attached Files
File Type: sp Get Plugin or Get Source (tf2fix.sp - 437 views - 30.0 KB)
File Type: zip tf2fix.zip (24.6 KB, 197 views)
__________________
Plugins / My Steam / TF2 Sandbox (plugin beta testing!)

Last edited by MasterOfTheXP; 03-19-2012 at 14:07.
MasterOfTheXP is offline
rowedahelicon
Senior Member
Join Date: Feb 2011
Location: The Observatory
Old 03-19-2012 , 21:42   Re: [TF2] TF2Fix 1.0.1
Reply With Quote #14

L 03/19/2012 - 204:16: [SM] Native "IsPlayerAlive" reported: Client 6 is not in game
L 03/19/2012 - 204:16: [SM] Displaying call stack trace for plugin "tf2fix.smx":
L 03/19/2012 - 204:16: [SM] [0] Line 520, D:\srcds\orangebox\tf\addons\sourcemod\script ing\tf2fix.sp::SoundHook()
__________________
SCG, A furry community in the stars - https://www.scg.wtf

Last edited by rowedahelicon; 03-19-2012 at 21:43.
rowedahelicon is offline
Send a message via Skype™ to rowedahelicon
MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 03-19-2012 , 21:48   Re: [TF2] TF2Fix 1.0.1
Reply With Quote #15

Quote:
Originally Posted by rowedahelicon View Post
L 03/19/2012 - 20:34:16: [SM] Native "IsPlayerAlive" reported: Client 6 is not in game
L 03/19/2012 - 20:34:16: [SM] Displaying call stack trace for plugin "tf2fix.smx":
L 03/19/2012 - 20:34:16: [SM] [0] Line 520, D:\srcds\orangebox\tf\addons\sourcemod\script ing\tf2fix.sp::SoundHook()
Le balls. That'll be fixed in the next version but unless it's spamming your console perhaps you can just ignore it for now, or slap this above line 520:

PHP Code:
if (!IsClientInGame(entity)) return Plugin_Continue
__________________
Plugins / My Steam / TF2 Sandbox (plugin beta testing!)
MasterOfTheXP is offline
rowedahelicon
Senior Member
Join Date: Feb 2011
Location: The Observatory
Old 03-19-2012 , 21:54   Re: [TF2] TF2Fix 1.0.1
Reply With Quote #16

Quote:
Originally Posted by MasterOfTheXP View Post
Le balls. That'll be fixed in the next version but unless it's spamming your console perhaps you can just ignore it for now, or slap this above line 520:

PHP Code:
if (!IsClientInGame(entity)) return Plugin_Continue
I'll try that, the console has been fine for the most part but we've noticed a lot of hang on our server since running it, it crashed before which is what lead me to look into this. :S
__________________
SCG, A furry community in the stars - https://www.scg.wtf
rowedahelicon is offline
Send a message via Skype™ to rowedahelicon
MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 04-08-2012 , 19:41   Re: [TF2] TF2Fix 1.1
Reply With Quote #17

TF2FIX 1.1
Code:
* New fixes:
      * Fixed on hit attributes not applying to boss characters (HHH/MONOCULUS!)
      * Fixed critical hit sounds not playing when attacking boss characters with crits
 * Other stuff:
      * Fixed the response fixes playing a different random sound for every client that heard the sound
      * Spy Intelligence exploit fix improved, FlaminSarge pointed out the existence of m_hItem
      * Fixed error on line 520
      * Removed Manmelter icon fix, it was fixed in base TF2
      * Undocumented changes: Did not document any undocumented changes
Attached Files
File Type: zip tf2fix.zip (26.4 KB, 166 views)
File Type: sp Get Plugin or Get Source (tf2fix.sp - 423 views - 33.7 KB)
__________________
Plugins / My Steam / TF2 Sandbox (plugin beta testing!)

Last edited by MasterOfTheXP; 04-08-2012 at 19:42.
MasterOfTheXP is offline
FudgePoly
Senior Member
Join Date: Jul 2011
Old 04-11-2012 , 15:51   Re: [TF2] TF2Fix 1.1.1
Reply With Quote #18

Bug report after our brief Steam convo: the Medic's QuickFix change overrides Arena mode's pre-round freeze. This allows medics to move and gain an advantage before the round starts.
FudgePoly is offline
MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 04-11-2012 , 15:53   Re: [TF2] TF2Fix 1.1.1
Reply With Quote #19

Fixed in 1.1.1. Thanks for pointing that out!
Attached Files
File Type: sp Get Plugin or Get Source (tf2fix.sp - 416 views - 33.8 KB)
File Type: zip tf2fix.zip (26.5 KB, 162 views)
__________________
Plugins / My Steam / TF2 Sandbox (plugin beta testing!)
MasterOfTheXP is offline
loranger
Senior Member
Join Date: Jun 2011
Old 04-11-2012 , 16:00   Re: [TF2] TF2Fix 1.1.1
Reply With Quote #20

tf2fix.zip link is broken on first post
loranger is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:02.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode