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[TF2] Horseless Headless Horsemann


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Pevans
Junior Member
Join Date: Jun 2010
Location: Washington
Old 10-28-2010 , 22:14   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #21

Confirmed. Works great.

Last edited by Pevans; 10-28-2010 at 22:18.
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cybersquare420
Veteran Member
Join Date: Nov 2008
Old 10-28-2010 , 22:14   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #22

Quote:
Originally Posted by Xsinthis View Post
is all we have to do is plop those in and spawn HHH and it works?
yuppers!! sweet and easy! (resists urg to make tateless prom queen joke)

@OP how hard to make this open to any player, but only able to spawn one at a time for them with admins able to spawn many?
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Dravu
Senior Member
Join Date: May 2010
Old 10-28-2010 , 23:45   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #23

Such a sloppy copy-paste.
Code:
    if(GetEntityCount() >= GetMaxEntities()-32)
    {
        PrintToChat(client, "[SM] Entity limit is reached. Can't spawn anymore pumpkins. Change maps.");
        return Plugin_Handled;
    }
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alinayg
Senior Member
Join Date: Apr 2009
Location: USA, RI
Old 10-29-2010 , 01:03   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #24

Awesome, works perfectly.
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metallica787
New Member
Join Date: Oct 2010
Old 10-29-2010 , 07:18   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #25

Doesn't work for me. Console says:

Code:
L 10/29/2010 - 13:14:14: [SM] Native "GetClientEyePosition" reported: Invalid client index 0
L 10/29/2010 - 13:14:14: [SM] Displaying call stack trace for plugin "horsemann.smx":
L 10/29/2010 - 13:14:14: [SM]   [0]  Line 116, /home/groups/alliedmodders/forums/files/6/2/4/7/1/76285.attach::SetTeleportEndPoint()
L 10/29/2010 - 13:14:14: [SM]   [1]  Line 46, /home/groups/alliedmodders/forums/files/6/2/4/7/1/76285.attach::Command_Spawn()
I only installed metamod and sourcemod on a local SRCDS to run the plugin, didn't adjust any settings.
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scopesp
Senior Member
Join Date: Jan 2009
Location: Munich
Old 10-29-2010 , 07:54   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #26

hey holek.. do you make that all with nav_generate only ?
i need to make that self because i running a jump map server..

thanks
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Holek
Junior Member
Join Date: Aug 2009
Old 10-29-2010 , 08:37   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #27

Quote:
Originally Posted by scopesp View Post
hey holek.. do you make that all with nav_generate only ?
i need to make that self because i running a jump map server..
yes, just sv_cheats 1;nav_generate with default settings. Might give stupid results if you put bots on it, but just for HHH they're fine.
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cybersquare420
Veteran Member
Join Date: Nov 2008
Old 10-29-2010 , 08:47   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #28

Quote:
Originally Posted by Holek View Post
yes, just sv_cheats 1;nav_generate with default settings. Might give stupid results if you put bots on it, but just for HHH they're fine.
works for bots too... is the same procedure... you can edit the nav mesh manually if there are doors/ramp/etc that the bots dont use right or a place they dont go that they should... however for 90% of your bot needs, a simple auto generated nav mesh is all you need... i have been running valve servers for years and only ever had to edit 1 or 2 of these... the first version for css used to be a bit wonky, but the newer versions work really well.
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KyleS
SourceMod Plugin Approver
Join Date: Jul 2009
Location: Segmentation Fault.
Old 10-29-2010 , 11:11   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #29

Too cool, thanks!
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scopesp
Senior Member
Join Date: Jan 2009
Location: Munich
Old 10-29-2010 , 11:19   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #30

It seems that the HHH only chase players if he is near a capture point. If he is not spawned on a capture point on jump maps, he will only chase players for a couple of seconds and then stand still. On jump maps without capture points it works fine.

Is it possible to add a cvar that removes the search radius limit so that he can run freely?

thanks ;)
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