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[CS:S] NadeShake


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sinblaster
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Join Date: Feb 2010
Location: Australia
Old 12-20-2010 , 08:21   Re: [CS:S] NadeShake
Reply With Quote #21

Quote:
Originally Posted by Rocknrolla View Post
I originally saw this on a server and the player view shook and was a red colour....
nice idea and agreed great plugin, its a hit on my servers
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VoGon
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Location: Portugal
Old 12-21-2010 , 04:19   Re: [CS:S] NadeShake
Reply With Quote #22

Cheers again for the comments guys.

I think we need to let it take its time to be approved, as there are tons of plugins needing approval.

@Rocknrolla - The colour is a good idea, not sure if I will do it immediately as I have been very busy at work, but its deffo a thought for it.

@Sinblaster - thx again ;)
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niar82k
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Join Date: Aug 2007
Location: Germany
Old 12-29-2010 , 14:16   Re: [CS:S] NadeShake
Reply With Quote #23

awesome dude
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Bacardi
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Join Date: Jan 2010
Location: mom's basement
Old 01-01-2011 , 15:05   Re: [CS:S] NadeShake
Reply With Quote #24

Quote:
Originally Posted by Rocknrolla View Post
Xellent plugin how come not approved?
I originally saw this on a server and the player view shook and was a red colour....just wondered if there was a complimentary plugin i could use to get this effect or maybe you would consider developing it in a future release.
Great job
Quote:
Originally Posted by sinblaster View Post
nice idea and agreed great plugin, its a hit on my servers
Quote:
Originally Posted by VoGon View Post
Cheers again for the comments guys.

I think we need to let it take its time to be approved, as there are tons of plugins needing approval.

@Rocknrolla - The colour is a good idea, not sure if I will do it immediately as I have been very busy at work, but its deffo a thought for it.

@Sinblaster - thx again ;)
I was boret and Iedit something like that, test if you want and blame me if not work.
VoGon can make it better.
sm_nadeshake_color "0"
Enable NadeShake fade damage color.

sm_nadeshake_color_r "255"
NadeShake color RED.
sm_nadeshake_color_b "0"
NadeShake color BLUE.
sm_nadeshake_color_g "0"
NadeShake color GREEN.
sm_nadeshake_color_a "180"
NadeShake color ALPHA.

sm_nadeshake_color_duration "10"
NadeShake color fade duration multiplier.

*edit
lol, you can do flashbang grenades now

*edit edit
quick fix, blue and green mixed

*edit edit edit
I did little change, but no difference previous version

*edit edit edit edit
This disable flashbang "flash" if player get hurt he-grenade when blind (sm_nadeshake_color "1").
Attached Files
File Type: sp Get Plugin or Get Source (nadeshake.sp - 530 views - 4.1 KB)

Last edited by Bacardi; 03-10-2011 at 13:32.
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sinblaster
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Join Date: Feb 2010
Location: Australia
Old 01-02-2011 , 00:35   Re: [CS:S] NadeShake
Reply With Quote #25

Quote:
Originally Posted by Bacardi View Post
I was boret and Iedit something like that, test if you want and blame me if not work.
VoGon can make it better.
sm_nadeshake_color "0"
Enable NadeShake fade damage color.

sm_nadeshake_color_r "255"
NadeShake color RED.
sm_nadeshake_color_b "0"
NadeShake color BLUE.
sm_nadeshake_color_g "0"
NadeShake color GREEN.
sm_nadeshake_color_a "180"
NadeShake color ALPHA.

sm_nadeshake_color_duration "10"
NadeShake color fade duration multiplier.

*edit
lol, you can do flashbang grenades now

*edit edit
quick fix, blue and green mixed
I'm game bacardi. I'll sacrifice a test server on it


EDIT:

those settings work well. it looks great bacardi great job

First attempt crashed the server, dont know why yet

Code:
sm_nadeshake_enable "1" 
sm_nadeshake_nadedmg "1"
sm_nadeshake_color "1"
sm_nadeshake_color_r "255"
sm_nadeshake_color_b "0"
sm_nadeshake_color_g "0"
sm_nadeshake_color_a "180"
sm_nadeshake_color_duration "10"
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Last edited by sinblaster; 01-02-2011 at 00:53.
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McFlurry
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Join Date: Mar 2010
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Old 01-02-2011 , 00:48   Re: [CS:S] NadeShake
Reply With Quote #26

Suggestion, use a parabolic equation when applying shake, using the damage they took as a factor in the equation. That way shake magnitude differs depending on the damage.
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sinblaster
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Join Date: Feb 2010
Location: Australia
Old 01-02-2011 , 00:54   Re: [CS:S] NadeShake
Reply With Quote #27

bacardi already suggested similar and it was implemented as far as I know
#9

RTTFTW!

Quote:
Configuration
-------------
sm_nadeshake_enable 1 / 0 to enable/disable NadeShake - Defaults to on
sm_nadeshake_nadedmg 1 / 0 to enable/disable NadeShake by damage inflicted - Defaults to on

Credits
-------
Big thanks to Altex for his support and for showing me some stuff I was too noob to know.

V0gelz for his shake stock.

Bacardi for the damage inflicted code.
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Last edited by sinblaster; 01-02-2011 at 01:12.
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McFlurry
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Old 01-02-2011 , 04:19   Re: [CS:S] NadeShake
Reply With Quote #28

I'm looking at the source of the original post and it wasn't implemented there. Though bacardi's does have it.
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Bacardi
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Join Date: Jan 2010
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Old 01-02-2011 , 04:26   Re: [CS:S] NadeShake
Reply With Quote #29

Quote:
Originally Posted by sinblaster View Post
...


those settings work well. it looks great bacardi great job

First attempt crashed the server, dont know why yet
...
Did you upload that plugin on your server, without unloading plugin first ?
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sinblaster
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Join Date: Feb 2010
Location: Australia
Old 01-02-2011 , 05:32   Re: [CS:S] NadeShake
Reply With Quote #30

Don't get me wrong I could of done anything Bacardi I may of done that mate.

None the less its working on 3 servers and the general conception is that its pretty cool. = People like the addition. Your getting good at this. I love your hosties health plugin its one of the mpost practical plugins I use. Again GJ 5 thumbs out of 5 for both you and VoGon.

@ Flurry. I have the plug from the first postand its happening for me (unless Im dreaming)
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Last edited by sinblaster; 01-02-2011 at 05:36.
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