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[TF2] Stun Mod


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Sreaper
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Join Date: Nov 2009
Old 05-16-2010 , 13:33   Re: [TF2] Stun Mod
Reply With Quote #11

Quote:
Originally Posted by psychonic View Post
it can. i did it by accident once when testing.
Can you even make it so plugins don't register with achievements? Is it even possible?

Also, awesome plugin Darth. Thank's again.

One thing though, I only would like the "sm_stunme" to be available to players for a set duration and not the gstun or the bonkme one. Can individual cvar timers be implemented for these? Or something to disable individual 'me' commands?

Im really not good at explaining things. To to elaborate on what im saying, something along the lines of this?

Code:
sm_cvar sm_stunme_enabled "1"
sm_cvar sm_gstunme_enabled "0"
sm_cvar sm_bonkme_enabled "0"
Or even individual timers?

Code:
sm_cvar sm_stunme_time "5"
sm_cvar sm_gstunme_time "10"
sm_cvar sm_bonkme_time "2"
Is there a possibility you can add these convars in an upcoming update?

BTW: This just occured to me. Being as how this works, you could even add a fake "You failed: stalemate" and have the sounds play and the stun to go with it. lol like a fake stalemate. If you do end up adding this fake stalemate feature, the sound that plays for a stalemate is "misc/your_team_stalemate.wav"

Last edited by Sreaper; 05-19-2010 at 21:22. Reason: Elaborated on post
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ratty
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Join Date: Jan 2006
Old 05-17-2010 , 19:04   Re: [TF2] Stun Mod
Reply With Quote #12

I can't get CTFPlayerShared Extension to load in linux.

L 05/17/2010 - 15:57:19: [SM] Unable to load extension "ctfplayershared.ext": tier0_i486.so: cannot open shared object file: No such file or directory

Or maybe there's a newer one than in that thread you linked.
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DarthNinja
SourceMod Plugin Approver
Join Date: Mar 2009
Location: PreThinkHook()
Old 05-17-2010 , 20:09   Re: [TF2] Stun Mod
Reply With Quote #13

Quote:
Originally Posted by ratty View Post
I can't get CTFPlayerShared Extension to load in linux.

L 05/17/2010 - 15:57:19: [SM] Unable to load extension "ctfplayershared.ext": tier0_i486.so: cannot open shared object file: No such file or directory

Or maybe there's a newer one than in that thread you linked.
The plugin shouldn't need any extra exts, that link was just for credit.
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j0sh77
Senior Member
Join Date: Jan 2010
Old 05-19-2010 , 18:21   Re: [TF2] Stun Mod
Reply With Quote #14

When I try to load this mod, I get this message:

[SM] Unable to load plugin "stunmod.smx": Native "TF2_StunPlayer" was not found

Help
It won't work on my server.
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pheadxdll
AlliedModders Donor
Join Date: Jun 2008
Old 05-19-2010 , 18:25   Re: [TF2] Stun Mod
Reply With Quote #15

Quote:
Originally Posted by j0sh77 View Post
When I try to load this mod, I get this message:

[SM] Unable to load plugin "stunmod.smx": Native "TF2_StunPlayer" was not found

Help
It won't work on my server.
Your not running SM 1.4 from http://www.sourcemod.net/snapshots.php
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psychonic

BAFFLED
Join Date: May 2008
Old 05-19-2010 , 20:20   Re: [TF2] Stun Mod
Reply With Quote #16

Quote:
Originally Posted by pheadxdll View Post
Your not running SM 1.4 from http://www.sourcemod.net/snapshots.php
It was also included in the 1.3.2 release (; it just wasn't added until a snapshot or two before the release).
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DarthNinja
SourceMod Plugin Approver
Join Date: Mar 2009
Location: PreThinkHook()
Old 05-23-2010 , 23:33   Re: [TF2] Stun Mod
Reply With Quote #17

Quote:
Originally Posted by j0sh77 View Post
When I try to load this mod, I get this message:

[SM] Unable to load plugin "stunmod.smx": Native "TF2_StunPlayer" was not found

Help
It won't work on my server.
Added a note to the OP to prevent further confusions.
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psychonic

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Join Date: May 2008
Old 05-23-2010 , 23:45   Re: [TF2] Stun Mod
Reply With Quote #18

Quote:
Originally Posted by DarthNinja View Post
Added a note to the OP to prevent further confusions.
You don't need a snapshot for it. The 1.3.2 release has it.
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DarthNinja
SourceMod Plugin Approver
Join Date: Mar 2009
Location: PreThinkHook()
Old 05-25-2010 , 21:45   Re: [TF2] Stun Mod
Reply With Quote #19

Quote:
Originally Posted by psychonic View Post
You don't need a snapshot for it. The 1.3.2 release has it.
Corrected, thanks.
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psychonic

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Join Date: May 2008
Old 05-26-2010 , 07:39   Re: [TF2] Stun Mod
Reply With Quote #20

@DarthNinja

There are a couple places where you have:
PHP Code:
new String:client_name[64];
GetClientName(clientclient_name64); 
but then don't actually use client_name.
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