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Door-Spawner


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Luggi
Member
Join Date: Dec 2008
Old 02-01-2010 , 08:22   Re: Door-Spawner
Reply With Quote #31

You can lock existing doors.. for admin menu see admin_menu_custom in sourcemod/configs/
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Acecombat2
Senior Member
Join Date: Nov 2009
Old 02-01-2010 , 17:09   Re: Door-Spawner
Reply With Quote #32

well no it didn't lock the existing doors
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Marioandluigi
New Member
Join Date: Mar 2010
Old 03-23-2010 , 14:41   Re: Door-Spawner
Reply With Quote #33

Could u please edit it so that it saves the doors so when the map restarts it saves? I have a roleplay and it would be cool if i didnt disapear when the map restarts. My server ip is: 72.52.144.164:27040
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Marioandluigi
New Member
Join Date: Mar 2010
Old 03-23-2010 , 20:21   Re: Door-Spawner
Reply With Quote #34

Hey wasup do u think u could edit the script so that the doors save when the map restarts? Becuase i have a roleplay and that would be cool.
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Shadowhunter12
New Member
Join Date: May 2010
Location: Florida, U.S.A.
Old 05-01-2010 , 11:19   Re: Door-Spawner
Reply With Quote #35

Quote:
Originally Posted by Acecombat2 View Post
possible to make menu for all kinds of doors that available in game?

such as l4d2 has iron,wooden,shopping mall and others.If this plugin does ahve only one type of door(safety room door) then this plugin useless because have other plugin can spawn iron doors, ammo pile, mg and models.(LeftFortDead)
there is a way to change the model of most entities
it requires the ent_fire command and a few others.
Here is an example with a 50cal. {ent_setname 50cal}
{ent_fire 50cal addoutput "modelindex 765"}

also the three didgit number after modelindex is what the model will come up as in the modelprecache menu for the current map. the command to bring up this command in console is {cl_precacheinfo modelprecache} take the modelindex from the model you want and paste it in plase of the number i have placed. Also, you can use the ent setname to name multiple objects the same name, therefore the ent_fire command will affect all of the entities with that name and give it the model that you specified with the model index.


hope this helps
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Fleepster99
Senior Member
Join Date: Apr 2010
Old 05-18-2010 , 07:16   Re: Door-Spawner
Reply With Quote #36

This is great i am currently trying some different game modes out, could you add an option to remove all doors in a map ? or at least in a certain radius thanks
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delirium_trigger
SourceMod Donor
Join Date: Apr 2009
Location: Washington
Old 12-19-2010 , 20:49   Re: Door-Spawner
Reply With Quote #37

Wait so this is for admins only? I installed it and other players can't seem to access the menu. Do you think you can make the admin only thing optional?

EDIT: Nevermind I figured out how to do it.

Last edited by delirium_trigger; 12-20-2010 at 12:35.
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byteframe
Member
Join Date: Jul 2011
Location: Pitcairn Island
Old 09-13-2011 , 01:09   Re: Door-Spawner
Reply With Quote #38

This appears to crash the server if you spawn the door in the way of a pumpkin from http://forums.alliedmods.net/showthread.php?p=976177
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Grey83
Veteran Member
Join Date: Dec 2014
Location: Ukraine
Old 03-19-2016 , 15:48   Doorspawner v1.4.1_fix (2016/03/19)
Reply With Quote #39

  • fixed errors in server logs:
    Quote:
    [SM] Exception reported: Entity -1 (-1) is not a CBaseEntity
    and
    Quote:
    [SM] Exception reported: Invalid client index 0
  • now menu not paginated (in L4D & L4D2)
  • Slightly reduced the amount of code (341 -> 252 lines)
Attached Files
File Type: sp Get Plugin or Get Source (sm_door_1.4.1_fix.sp - 551 views - 6.8 KB)
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Last edited by Grey83; 03-19-2016 at 15:50. Reason: attached file
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Darkness93
New Member
Join Date: Nov 2021
Old 11-07-2021 , 08:08   Re: Door-Spawner
Reply With Quote #40

Quote:
Originally Posted by delirium_trigger View Post
Wait so this is for admins only? I installed it and other players can't seem to access the menu. Do you think you can make the admin only thing optional?

EDIT: Nevermind I figured out how to do it.
Hey I know it's a late reply but yeah you probably figured it out.

You need to remove the "ADM" flags from the commands, they restrict them to admins only

EDIT; nevermind thought that would do it but they're still restricted. Mind shedding light on how you changed it? Cheers!

Last edited by Darkness93; 11-07-2021 at 08:16.
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