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[CS:S/CS:GO] DeathMatch:SM


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altex
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Join Date: May 2009
Location: Russia
Old 07-13-2010 , 20:08   Re: DeathMatch:SM
Reply With Quote #101

Quote:
Originally Posted by scso1502 View Post
Hey Altex,

We are using this plugin for our SM_Gungame and love it. I do have one question though. I would like to use L Duke's ragdoll dissolver but currently it doesn't work properly under sm_ggdm version 1.54. I believe the sm_ggdm plugin is still removing ragdolls even though I have it set not to with the sm_ggdm_removeragdolls being set to 0 (zero). I have a feeling the dissolver isn't working because there are no ragdolls left by the gg_dm. The dissolver will only dissolve bodies that are on the ground at round end. Is their any chance you can check your ggdm code to make sure the plugin isn't removing rag-dolls regardless of the sm_ggdm_removeragdolls setting? There are a ton of people asking about how to make the dissolver work on sm_dm and sm_ggdm servers and it would be great to resolve this issue.

Thanks!
Try 1.6.0.
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altex
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Location: Russia
Old 07-13-2010 , 20:09   Re: DeathMatch:SM
Reply With Quote #102

Quote:
Originally Posted by Industrial View Post
i'm having the same issue. people will go spectate and rejoin a team or players who join the server in the middle of the round are spawning.
Fixed! Try 1.6.0.
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scso1502
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Join Date: Dec 2007
Location: Windsor, CA USA
Old 07-14-2010 , 12:21   Re: DeathMatch:SM
Reply With Quote #103

No go Altex. Still the same problem as listed above, even after trying every different ragdoll settings I could come up with. The bodies simply disappear unless the round ends. Then they dissolve. Very weird. It's almost like once a person dies, the GG_DM mod grabs the ragdoll and refuses to let other plugins do anything to it.

Thanks for all your efforts! You've done a great job!
Mike
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Last edited by scso1502; 07-14-2010 at 12:24.
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altex
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Join Date: May 2009
Location: Russia
Old 07-14-2010 , 12:33   Re: DeathMatch:SM
Reply With Quote #104

Quote:
Originally Posted by scso1502 View Post
No go Altex. Still the same problem as listed above, even after trying every different ragdoll settings I could come up with. The bodies simply disappear unless the round ends. Then they dissolve. Very weird. It's almost like once a person dies, the GG_DM mod grabs the ragdoll and refuses to let other plugins do anything to it.

Thanks for all your efforts! You've done a great job!
Mike
just delete sm_ggdm_ragdolls.smx for the sure and try again
or you can set sm_ggdm_removeragdolls 0
this functionality was never braked, so i just split sm_ggdm.smx into sm_ggdm_ragdolls.smx and sm_ggdm.smx
so i realy think the issue is in other plugins that dissolves ragdolls
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Last edited by altex; 07-14-2010 at 12:39.
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Warbucks
Senior Member
Join Date: Jun 2008
Location: Canada
Old 07-18-2010 , 22:48   Re: DeathMatch:SM
Reply With Quote #105

Quote:
Originally Posted by silent12 View Post
I am having an issue with people being able to re-spawn themselves. The server is currently set on elimination mode but if a player dies, joins spectate and rejoins a team they will re-spawn. Is there any way to stop this from happening?
Altex, this still occurs in 1.6.0.
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Raptor10
Senior Member
Join Date: Nov 2008
Old 07-19-2010 , 04:12   Re: DeathMatch:SM
Reply With Quote #106

Altex, I can confirm you that the respawntime cvar with version 1.6.0 is working perfectely..
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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 07-19-2010 , 13:37   Re: DeathMatch:SM
Reply With Quote #107

Release 1.6.1:
+ Added cvar sm_ggdm_elimination_spawn.
* Fixed:
I am having an issue with people being able to re-spawn themselves.
The server is currently set on elimination mode but if a player dies,
joins spectate and rejoins a team they will re-spawn.
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ttc
New Member
Join Date: Jul 2010
Location: Russia
Old 07-21-2010 , 00:49   Re: DeathMatch:SM
Reply With Quote #108

Добрый день!
Как же всё таки сделать, что бы "тела" успевали растворяться после смерти?
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Excuse for bad English
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altex
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Join Date: May 2009
Location: Russia
Old 07-21-2010 , 05:42   Re: DeathMatch:SM
Reply With Quote #109

What's wrong with dissolver?
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WebJunkie
Junior Member
Join Date: Jul 2010
Location: Missouri
Old 07-21-2010 , 09:15   Re: DeathMatch:SM
Reply With Quote #110

just wandering if this plugins' spawn protection has a "cancel on fire" feature?
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