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[L4D2]End Safearea Teleport


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sorallll
Senior Member
Join Date: Oct 2018
Old 02-02-2022 , 00:49   Re: [L4D2]End Safearea Teleport
Reply With Quote #41

Quote:
Originally Posted by simvolist777 View Post
I'm interested to know why the plugin error occurs. It doesn't matter if the main or additional campaign.
L 02/02/2022 - 10:23:25: SourceMod error session started
L 02/02/2022 - 10:23:25: Info (map "l4d_dw02_thumbnail") (file "d:\steam\steamapps\common\Left 4 Dead 2 Dedicated Server\left4dead2\addons\sourcemod\logs\error s_20220202.log")
L 02/02/2022 - 10:23:25: [SM] Unable to load plugin "safearea_teleport.smx": Native "L4D_GetPointer" was not found
L 02/02/2022 - 10:23:42: Error log file session closed.
Requires left4dhooks 1.72 or higher
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VYRNACH_GAMING
Member
Join Date: Sep 2021
Old 03-16-2022 , 04:16   Re: [L4D2]End Safearea Teleport
Reply With Quote #42

is it possible to disable this plugin for survival? I already manually unload the plugin in config but it still causes some issue for some maps like survival concert. This plugin still trigger and cause some bugs like will spawn 2 tanks non stop
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sorallll
Senior Member
Join Date: Oct 2018
Old 03-16-2022 , 08:06   Re: [L4D2]End Safearea Teleport
Reply With Quote #43

Quote:
Originally Posted by VYRNACH_GAMING View Post
is it possible to disable this plugin for survival? I already manually unload the plugin in config but it still causes some issue for some maps like survival concert. This plugin still trigger and cause some bugs like will spawn 2 tanks non stop
I don't think it has anything to do with this plugin
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VYRNACH_GAMING
Member
Join Date: Sep 2021
Old 03-16-2022 , 10:20   Re: [L4D2]End Safearea Teleport
Reply With Quote #44

Quote:
Originally Posted by sorallll View Post
I don't think it has anything to do with this plugin
but this plugin should not run for survival as it will do weird things like teleport people high up and kill them like in concert map. I will try to take a video
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 03-16-2022 , 11:58   Re: [L4D2]End Safearea Teleport
Reply With Quote #45

Quote:
Originally Posted by sorallll View Post
I don't think it has anything to do with this plugin
He probably wants to use convars to disable the plugin, so that he can change Gamemode and map in server anytime.

For example:
PHP Code:
// 0=Plugin off, 1=Plugin on.
l4d_infectedbots_allow "1"

// Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all).
l4d_infectedbots_modes ""

// Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = none).
l4d_infectedbots_modes_off ""

// Turn on the plugin in these game modes. 0=All, 1=Coop/Realism, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together.
l4d_infectedbots_modes_tog "5" 
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Last edited by HarryPotter; 03-16-2022 at 11:59.
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VYRNACH_GAMING
Member
Join Date: Sep 2021
Old 03-19-2022 , 06:17   Re: [L4D2]End Safearea Teleport
Reply With Quote #46

Quote:
Originally Posted by VYRNACH_GAMING View Post
is it possible to disable this plugin for survival? I already manually unload the plugin in config but it still causes some issue for some maps like survival concert. This plugin still trigger and cause some bugs like will spawn 2 tanks non stop
Video demo of this: https://youtu.be/_sG1QUfwiuw

Quote:
Originally Posted by HarryPotter View Post
He probably wants to use convars to disable the plugin, so that he can change Gamemode and map in server anytime.

For example:
PHP Code:
// 0=Plugin off, 1=Plugin on.
l4d_infectedbots_allow "1"

// Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all).
l4d_infectedbots_modes ""

// Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = none).
l4d_infectedbots_modes_off ""

// Turn on the plugin in these game modes. 0=All, 1=Coop/Realism, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together.
l4d_infectedbots_modes_tog "5" 
Yes correct. But even just a code update to disable the mod if it detects survival is good enough. I'm current using manual unload which does not always work. When it does not work, it will trigger the escape sequence which override the normal survival tank spawn and replace it with double tanks all the time (no video to show this yet)
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sorallll
Senior Member
Join Date: Oct 2018
Old 03-19-2022 , 09:04   Re: [L4D2]End Safearea Teleport
Reply With Quote #47

Quote:
Originally Posted by VYRNACH_GAMING View Post
Video demo of this: https://youtu.be/_sG1QUfwiuw



Yes correct. But even just a code update to disable the mod if it detects survival is good enough. I'm current using manual unload which does not always work. When it does not work, it will trigger the escape sequence which override the normal survival tank spawn and replace it with double tanks all the time (no video to show this yet)
Please try to update version 1.1.9
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NoroHime
Veteran Member
Join Date: Aug 2016
Location: bed
Old 10-16-2022 , 16:10   Re: [L4D2]End Safearea Teleport
Reply With Quote #48

as my friend request, i update the signature from Psykotikism
enjoy
Attached Files
File Type: txt safearea_teleport.txt (6.0 KB, 78 views)
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LoneBat
Senior Member
Join Date: Dec 2013
Location: China
Old 10-17-2022 , 12:09   Re: [L4D2]End Safearea Teleport
Reply With Quote #49

Quote:
L 10/18/2022 - 00:038: SourceMod error session started
L 10/18/2022 - 00:038: Info (map "c1m1_hotel") (file "G:\SteamLibrary\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\logs\errors_202 21018.log")
L 10/18/2022 - 00:038: [SM] Exception reported: Failed to find offset: TerrorNavArea::ScriptGetSpawnAttributes
L 10/18/2022 - 00:038: [SM] Blaming: safearea_teleport.smx
L 10/18/2022 - 00:038: [SM] Call stack trace:
L 10/18/2022 - 00:038: [SM] [0] SetFailState
L 10/18/2022 - 00:038: [SM] [1] Line 973, d:\Sourcemod\sourcemod-1.10.0-git6528-windows\scripting\safearea_teleport.sp::vLoad GameData
L 10/18/2022 - 00:038: [SM] [2] Line 174, d:\Sourcemod\sourcemod-1.10.0-git6528-windows\scripting\safearea_teleport.sp::OnPlu ginStart
L 10/18/2022 - 00:038: [SM] Unable to load plugin "safearea_teleport.smx": Error detected in plugin startup (see error logs)
L 10/18/2022 - 00:04:44: Error log file session closed.
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LoneBat
Senior Member
Join Date: Dec 2013
Location: China
Old 10-19-2022 , 12:09   Re: [L4D2]End Safearea Teleport
Reply With Quote #50

I really need this but it doesn't work for me. I do have the latest version of Left 4 DHooks Direct installed.
The error log is as above. I don't understand the reason.
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