been working on this for an entire day now and I am literally at the end of my knowledge.
I am running a couple TF2 servers on my Windows 2012 server with the help of the SteamCMD GUI, everything works fine except that an rcon connection is impossible. I could live without that if it wasn't mandatory for the HLStatsX plugin.
Whenever I try to connect via
it replies with "Unable to connect to remote server [Public server IP]"
Here is the log when I start the server:
And here my server.cfg:
// General Settings //
// Hostname for server.
hostname Azi Testserver #3
// Overrides the max players reported to prospective clients
// Maximum number of rounds to play before server changes maps
// Set to lock per-frame time elapse
// Set the pause state of the server
// Control where the client gets content from
// 0 = anywhere, 1 = anywhere listed in white list, 2 = steam official content only
// Is the server pausable
// Type of server 0=internet 1=lan
// Collect CPU usage stats
// Execute Banned Users //
// Contact & Region //
// Contact email for server sysop
sv_contact [email protected]
// The region of the world to report this server in.
// -1 is the world, 0 is USA east coast, 1 is USA west coast
// 2 south america, 3 europe, 4 asia, 5 australia, 6 middle east, 7 africa
// Rcon Settings //
// Password for rcon authentication
// Number of minutes to ban users who fail rcon authentication
// Max number of times a user can fail rcon authentication before being banned
// Log Settings //
// Enables logging to file, console, and udp < on | off >.
// Log server information to only one file.
// Log server information in the log file.
// Log server bans in the server logs.
// Echo log information to the console.
// Rate Settings //
// Frame rate limiter
// Min bandwidth rate allowed on server, 0 == unlimited
// Max bandwidth rate allowed on server, 0 == unlimited
// Minimum updates per second that the server will allow
// Maximum updates per second that the server will allow
// Download Settings //
// Allow clients to upload customizations files
// Allow clients to download files
// Maximum allowed file size for uploading in MB
// Team Balancing //
// Enable team balancing
// Time after the teams become unbalanced to attempt to switch players.
// Time after the teams become unbalanced to print a balance warning
// Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
// Round and Game Times //
// Enable timers to wait between rounds. WARNING: Setting this to 0 has been known to cause a bug with setup times lasting 5:20 (5 minutes 20 seconds) on some servers!
// Time after round win until round restarts
// If non-zero, the current round will restart in the specified number of seconds
// Enable sudden death
// Timelimit (in seconds) of the stalemate round.
// Game time per map in minutes
// Client CVars //
// Restricts spectator modes for dead players
// Toggles whether the server allows spectator mode or not
// Toggles footstep sounds
// Toggles game cheats
// After this many seconds without a message from a client, the client is dropped
// Maximum time a player is allowed to be idle (in minutes), made this and sv_timeout equal same time?
// Deals with idle players 1=send to spectator 2=kick
// Time (seconds) between decal sprays
// Communications //
// enable voice communications
// Players can hear all other players, no team restrictions 0=off 1=on
// Amount of time players can chat after the game is over
// Enable party mode
The following I have already tried:
Adding +ip <public ip address> | this results in the error message "Couldn't allocate any server IP port".
Adding +ip <internal windows 2012 server ip> | with this the server will start, but I am still not able to connect via rcon
rcon_address <public ip:port> or <internal ip:port> via console
Adding rcon_adress and rcon_port to the server.cfg
Completly turning off the Windows 2012 Server firewall
All necessary ports are opened (27005-27020).
Does anyone here have some suggestions, how I'd be able to get rcon working again? Been hosting source servers for 5 years now and never encountered such a problem.