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[TF2] Donator Recognition


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Skyrider
AMX Mod X Beta Tester
Join Date: May 2005
Location: Netherlands
Old 02-11-2011 , 16:18   Re: [TF2] Donator Recognition
Reply With Quote #111

I think the nametags are bugged..

Quote:
] donator_tag
[SM] Your current tag is:
] donator_tag "YAY"
[SM] You have sucessfully changed your tag to: YAY
] donator_tag
[SM] Your current tag is:
It's not saving it.
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toazron1
Senior Member
Join Date: Oct 2006
Old 02-11-2011 , 16:44   Re: [TF2] Donator Recognition
Reply With Quote #112

can you try the version from here and let me know if you have the same issue? (Currently away from my laptop for the weekend - can't test it myself)

http://lolsup.com/dev/?p=Donator%2Fd...nition.tf2.git
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rowedahelicon
Senior Member
Join Date: Feb 2011
Location: The Observatory
Old 02-11-2011 , 19:29   Re: [TF2] Donator Recognition
Reply With Quote #113

Quote:
Originally Posted by toazron1 View Post
can you try the version from here and let me know if you have the same issue? (Currently away from my laptop for the weekend - can't test it myself)

http://lolsup.com/dev/?p=Donator%2Fd...nition.tf2.git
That does save the donator tag, but colored text doesn't work at all
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toazron1
Senior Member
Join Date: Oct 2006
Old 02-12-2011 , 19:56   Re: [TF2] Donator Recognition
Reply With Quote #114

Quote:
Originally Posted by rowedahelicon View Post
That does save the donator tag, but colored text doesn't work at all
I was afraid of that. Long story short, I had to rework my GIT repo and some things got mixed up in the cross over.

I will fix it and post an update - thanks.
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Datenkralle
Member
Join Date: Jan 2011
Old 03-05-2011 , 21:54   Re: [TF2] Donator Recognition
Reply With Quote #115

Hi, i would use your donator recognition without the basic donator interface, because i use the flag "a" - with reserved slots for my donators.
What must i do? Or is there a other plugin?
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Thraka
AlliedModders Donor
Join Date: Aug 2005
Old 04-23-2011 , 14:42   Re: [TF2] Donator Recognition
Reply With Quote #116

It would be great if this loaded the sprites from the database and also had a way to restrict sprites to donator levels and above. So any level 1 based sprite would be available to all donators but a level 5 based sprite would only be available to those level 5 and above.

Sweet plugin.
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Great Biggie
Member
Join Date: Aug 2009
Old 04-24-2011 , 18:03   Re: [TF2] Donator Recognition
Reply With Quote #117

Could someone PLEASE give me some help with maybe a step by step instructions on how to install this, including any additional requirements, we have the current meta mod and sourcemod installed plus sdk hooks. I understand the placement of .smx, .sp and .txt files in the server. Im just finding this install plus other requirements rather confusing, especially as it wont compile,

We have this installed and working but would like the Donator symbols;

http://forums.alliedmods.net/showthread.php?t=79363

Any help would be appreciated.

Cheers
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Thraka
AlliedModders Donor
Join Date: Aug 2005
Old 04-24-2011 , 20:34   Re: [TF2] Donator Recognition
Reply With Quote #118

As the front of the screen says, install this first: http://forums.alliedmods.net/showthread.php?t=145542

Then pay attention to that forums post database setup. Looka the Flat File Setup or mySQL Setup sections. It will point to the default database. If you need more information on databases and sourcemod, read this: http://wiki.alliedmods.net/SQL_(SourceMod_Scripting)
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Thraka
AlliedModders Donor
Join Date: Aug 2005
Old 04-25-2011 , 20:24   Re: [TF2] Donator Recognition
Reply With Quote #119

Does anyone else have any cool sprites for this?
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CallMeJeremy
Junior Member
Join Date: Jun 2010
Old 06-04-2011 , 16:33   Re: [TF2] Donator Recognition
Reply With Quote #120

Hey there. I've got this setup and running and it's mostly working great. Thank you for the excellent plugin.

I do have 2 issues though and was wondering if you have any idea how to correct them.

First, versions - I'm currently using:
Basic Donator Interface - 0.4
Donator: Colored Chat - 0.4
Donator Recognition - 0.5

The bigger issue:
On every map change the clients are downloading all of the sprites again. I've gone through the source to see if I could find the issue, but it looks fine. The only thing I could think of (using sm_downloader as a reference, which I know works) is using PreCacheDecal vs PreCacheGeneric, though I haven't tried this to see if it fixed it because I'm assuming it's something else I don't see.

The server is currently sv_pure 1, and I've added all the sprites to materials/custom on both the server and the fastDL and I've edited pure_server_whitelist to include the location as follows:
Code:
materials\custom\... allow_from_disk
I added all of the files, renamed slightly different, to sm_downloader as a test, and set them to download and precache. They work as they should - there's the initial download and then they aren't downloaded any more.

Do you know what could be causing this, or how to fix it? I don't see anyone else commenting about this behavior, so I'm unsure if this is only happening to me or if everyone else is fine with that.
And if you can't figure out why it's happening, can you add in sm_downloader support, so we can offload the file management to a central plugin?

Second smaller issue. Setting the donator tag doesn't seem to work. I set it, it tells me it's successful, but if I look at the donator_tag in console it's either blank, or (usually) the same high-ASCII symbols - essentially gibberish.

Thanks,

Jeremy "Dante Hicks" Pavleck
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