well, maybe remove the return plugin_supercede which is found here:
Code:
public fw_Item_Deploy_Post(weapon_ent)
{
new owner = pev(weapon_ent,pev_owner)
if(is_user_alive(owner) && get_user_weapon(owner) == CSW_BASE && g_has_M32[owner])
Set_Player_Zoom(owner, 0)
static weaponid; weaponid = cs_get_weapon_id(weapon_ent)
if(is_user_alive(owner)) replace_weapon_models(owner, weaponid)
new id = get_pdata_cbase(weapon_ent, 41, 4)
if (!g_has_M32[id] || !is_user_alive(id)) return HAM_IGNORED
static Ent; Ent = fm_get_user_weapon_entity(id, CSW_BASE)
static iClip; iClip = get_pdata_int(Ent, 51, 4)
new ammo, clip, weapon = get_user_weapon(id, clip, ammo)
server_print("CLIP %d AMMO %d", iClip, ammo)
return HAM_SUPERCEDE
}
actually:
Code:
public fw_Item_Deploy_Post(weapon_ent)
{
static owner;owner = pev(weapon_ent,pev_owner)
static weaponid; weaponid = cs_get_weapon_id(weapon_ent)
if(is_user_alive(owner){
if(get_user_weapon(owner) == CSW_BASE && g_has_M32[owner]) {
Set_Player_Zoom(owner, 0)
}
replace_weapon_models(owner, weaponid)
}
}
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