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[L4D2] Make bots advance in versus


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Downtown1
Veteran Member
Join Date: Mar 2004
Old 12-23-2009 , 04:26   [L4D2] Make bots advance in versus
Reply With Quote #1

1. Use sb_all_bot_team 1
2. Spawn an extra survivor bot at the end of the map (eg the safe room),
3. Spawn a hunter bot on top of that survivor so he ends up pouncing that survivor bot.
4. Keep giving health back to the survivor.

Now watch as the dumb survivor bots try to advance and save the bot that's in the safe room.

Crescendos, elevators, etc will still need to be activated by hand with extra code.
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Blakeocity
Senior Member
Join Date: Nov 2009
Old 12-23-2009 , 09:18   Re: [L4D2] Make bots advance in versus
Reply With Quote #2

I tried it out for myself.

The bots won't move if there's something blocking their path on the way to the safe room where the pounced bot is, I tried it on the first map of Dead Center so it was the elevator.

I moved the pounced bot to the elevator and it worked perfectly up until they reached him, except they didn't save the others. Just focused on running towards the pounced one.

Very funny.
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Downtown1
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Join Date: Mar 2004
Old 12-26-2009 , 03:24   Re: [L4D2] Make bots advance in versus
Reply With Quote #3

Sounds like it's better then nothing, eh? Might be good as part of a Special Infected vs Bots plugin I guess.
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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 12-28-2009 , 13:33   Re: [L4D2] Make bots advance in versus
Reply With Quote #4

If they do move to the elevator, using my Trigger Fix Plugin should fix it all.

Ill think of a way to implent it.

Last edited by AtomicStryker; 12-28-2009 at 15:36.
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Newf
Senior Member
Join Date: Dec 2009
Old 12-29-2009 , 23:52   Re: [L4D2] Make bots advance in versus
Reply With Quote #5

what about if you spawned a bot and a hunter within the bots rescue range, and as the bots get closer, keep moving it ahead just enough. as for trigger events, use atomics trigger fix plugin, then spawn it ahead again.

to keep them from shooting the hunter off, perhaps just code it to keep giving the hunter/both health whenever the hunter is shot

sounds hilarious
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Blakeocity
Senior Member
Join Date: Nov 2009
Old 12-30-2009 , 00:58   Re: [L4D2] Make bots advance in versus
Reply With Quote #6

The rescue range is just if the bots can reach them like I explained above.

If there are no trigger events in the way of the pounced survivor, (elevator, ferry event) then the bots will make there way to the saferoom to try and rescue.
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Downtown1
Veteran Member
Join Date: Mar 2004
Old 12-30-2009 , 02:06   Re: [L4D2] Make bots advance in versus
Reply With Quote #7

Yeah so just spawn the bot/hunter at the elevator then despawn him once they get in there . After they're below the elevator put the hunter in the safe room once again.
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Newf
Senior Member
Join Date: Dec 2009
Old 12-30-2009 , 11:31   Re: [L4D2] Make bots advance in versus
Reply With Quote #8

Quote:
Originally Posted by Downtown1 View Post
Yeah so just spawn the bot/hunter at the elevator then despawn him once they get in there . After they're below the elevator put the hunter in the safe room once again.
yeah that's what i meant. and then there's all the other ones too.
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caio.cost
Junior Member
Join Date: Jan 2010
Old 02-19-2010 , 12:46   Re: [L4D2] Make bots advance in versus
Reply With Quote #9

I know that is an old thread but I found that if you set the gamemode to coop and switch you to infected team using teammanager plugin, the survivors will go forward to the safe.

Is there any hope to have a plugin where survivors advance tru the map when is there no human player on survivors team?
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Visual77
Veteran Member
Join Date: Jan 2009
Old 02-19-2010 , 19:09   Re: [L4D2] Make bots advance in versus
Reply With Quote #10

I think the newest l4d2 update did something to the bots. They seem to be advancing now, instead of just being frozen. They even took the elevator downstairs on dead center 1 without no real players on the survivor team.
Use sm_cvar sb_all_bot_team 1 and check yourselfs.

Last edited by Visual77; 02-19-2010 at 19:12.
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