Hey guys, I got tired of using the built-in change level menu since it takes forever to scroll to the VS maps and even then there's way too many options to choose .. unfortunately it has to be at the top level
.
Code:
"L4D Change Campaign"
{
"(VS) Blood Harvest"
{
"cmd" "sm_map #1"
"admin" "sm_map"
"1"
{
"type" "list"
"title" "(VS) Blood Harvest"
"1" "l4d_vs_farm01_hilltop"
"1." "Hilltop"
"2" "l4d_vs_farm02_traintunnel"
"2." "Train Tunnel"
"3" "l4d_vs_farm03_bridge"
"3." "Bridge"
"4" "l4d_vs_farm04_barn"
"4." "Barn"
"5" "l4d_vs_farm05_cornfield"
"5." "Cornfield"
}
}
"(Versus) Dead Air"
{
"cmd" "sm_map #1"
"admin" "sm_map"
"1"
{
"type" "list"
"title" "(Versus) Dead Air"
"1" "l4d_vs_airport01_greenhouse"
"1." "Greenhouse"
"2" "l4d_vs_airport02_offices"
"2." "Offices"
"3" "l4d_vs_airport03_garage"
"3." "Parking Garage"
"4" "l4d_vs_airport04_terminal"
"4." "Flight Terminal"
"5" "l4d_vs_airport05_runway"
"5." "Runway"
}
}
"(Versus) Death Toll"
{
"cmd" "sm_map #1"
"admin" "sm_map"
"1"
{
"type" "list"
"title" "(Versus) Death Toll"
"1" "l4d_vs_smalltown01_caves"
"1." "Caves"
"2" "l4d_vs_smalltown02_drainage"
"2." "Drainage"
"3" "l4d_vs_smalltown03_ranchhouse"
"3." "Ranch House"
"4" "l4d_vs_smalltown04_mainstreet"
"4." "Main St."
"5" "l4d_vs_smalltown05_houseboat"
"5." "Boat House"
}
}
"(VS) No Mercy"
{
"cmd" "sm_map #1"
"admin" "sm_map"
"1"
{
"type" "list"
"title" "(VS) No Mercy"
"1" "l4d_vs_hospital01_apartment"
"1." "Apartment"
"2" "l4d_vs_hospital02_subway"
"2." "Subway"
"3" "l4d_vs_hospital03_sewers"
"3." "Sewers"
"4" "l4d_vs_hospital04_interior"
"4." "Interior Hospital"
"5" "l4d_vs_hospital05_rooftop"
"5." "Rooftop"
}
}
"(Coop) Blood Harvest"
{
"cmd" "sm_map #1"
"admin" "sm_map"
"1"
{
"type" "list"
"title" "(Coop) Blood Harvest"
"1" "l4d_farm01_hilltop"
"1." "Hilltop"
"2" "l4d_farm02_traintunnel"
"2." "Train Tunnel"
"3" "l4d_farm03_bridge"
"3." "Bridge"
"4" "l4d_farm04_barn"
"4." "Barn"
"5" "l4d_farm05_cornfield"
"5." "Corn Field"
}
}
"(Coop) Dead Air"
{
"cmd" "sm_map #1"
"admin" "sm_map"
"1"
{
"type" "list"
"title" "(Coop) Dead Air"
"1" "l4d_airport01_greenhouse"
"1." "Greenhouse"
"2" "l4d_airport02_offices"
"2." "Offices"
"3" "l4d_airport03_garage"
"3." "Parking Garage"
"4" "l4d_airport04_terminal"
"4." "Flight Terminal"
"5" "l4d_airport05_runway"
"5." "Runway"
}
}
"(Coop) Death Toll"
{
"cmd" "sm_map #1"
"admin" "sm_map"
"1"
{
"type" "list"
"title" "(Coop) Death Toll"
"1" "l4d_smalltown01_caves"
"1." "Caves"
"2" "l4d_smalltown02_drainage"
"2." "Drainage"
"3" "l4d_smalltown03_ranchhouse"
"3." "Ranch House"
"4" "l4d_smalltown04_mainstreet"
"4." "Main St."
"5" "l4d_smalltown05_houseboat"
"5." "Boat House"
}
}
"(Coop) No Mercy"
{
"cmd" "sm_map #1"
"admin" "sm_map"
"1"
{
"type" "list"
"title" "(Coop) No Mercy"
"1" "l4d_hospital01_apartment"
"1." "Apartment"
"2" "l4d_hospital02_subway"
"2." "Subway"
"3" "l4d_hospital03_sewers"
"3." "Sewers"
"4" "l4d_hospital04_interior"
"4." "Interior Hospital"
"5" "l4d_hospital05_rooftop"
"5." "Rooftop"
}
}
}
We'll have to make do with this until someone wants to make a better plugin that will parse the map file names automatically and create a menu automatically.