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Mirror Damage


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jd91651
Member
Join Date: Mar 2006
Old 03-14-2006 , 17:19   Great plugin. I have a request for a similar one.
Reply With Quote #21

This is a GREAT plugin.
I'm giving you a 5 on this one.
Works good on fy_iceworld where spawn killers abound.

Really takes away the incentive to spawn kill since the motive for doing
so is to increase your kill count, without increasing your death count.
Also like that it is tit for tat and not over-kill (ie death for minor or accidental damage).
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I HAVE A REQUEST OF YOU FOR ANOTHER PLUGIN *PLEASE* !!!
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I need a plugin that prevents a person from aquiring (ie picking up) another primary weapon within so many seconds of the start of a round.
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Tired of ubers grabbing a primary weapon or 2 and disguarding it to get to another weapon in fy_iceworld and other maps. It leaves those weapons with only 1 clip of ammo. REAL inconsiderate.

Based on the way this plugin functions I think much of the code is probably already written.

Regardless though
THANKS for a great plugin.
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EKS
Veteran Member
Join Date: Mar 2004
Location: Norway
Old 03-14-2006 , 17:41  
Reply With Quote #22

that has nothing to do with this plugin.
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Github archive for plugins, the repos for the other c++ projects are there to.
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jd91651
Member
Join Date: Mar 2006
Old 03-14-2006 , 17:48  
Reply With Quote #23

Quote:
Originally Posted by EKS
that has nothing to do with this plugin.
Yes I know but the point is that the basic code needed to do it
is most likely already in this code.
Just change what you are detecting (weapon pickup for damage done)
and what the punishment is (prevention for damage mirrored).

OR now that I think of it you could also just pop a message as a second alternative to prevention as an admin choice thing.

Anyhow ... consider it please.
and thanks one way or the other.
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Tartooob
Senior Member
Join Date: May 2006
Old 10-11-2006 , 07:00   Re: Mirror Damage
Reply With Quote #24

Great plugin but sometimes it crashes my server
Check the txt file for log, Hope someone can fix it, thanks
Attached Files
File Type: txt error_101106.txt (4.1 KB, 168 views)
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schnitzelmaker
Senior Member
Join Date: Apr 2006
Location: HERE
Old 10-16-2006 , 07:57   Re: Mirror Damage
Reply With Quote #25

Fixed
have add a check,that check if victim/attacker is not WORLD (0)
Attached Files
File Type: sma Get Plugin or Get Source (sea_mirror_damage.sma - 974 views - 3.2 KB)
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Tartooob
Senior Member
Join Date: May 2006
Old 10-16-2006 , 09:00   Re: Mirror Damage
Reply With Quote #26

Quote:
Originally Posted by schnitzelmaker View Post
Fixed
have add a check,that check if victim/attacker is not WORLD (0)
Wow, Thanks man, +Karma
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lilyan217
New Member
Join Date: Dec 2006
Old 12-27-2006 , 01:04   Re: Mirror Damage
Reply With Quote #27

How can i make this plugin. When i attack the victim the victim doesnt recieve any damage/lose any life but only i do?
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broken-silence
New Member
Join Date: Sep 2005
Old 12-31-2006 , 12:16   Re: Mirror Damage
Reply With Quote #28

Is this plugin working with Day Of Defeat? Thanks.

Last edited by broken-silence; 12-31-2006 at 12:21.
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PaDi
New Member
Join Date: Nov 2010
Old 11-20-2010 , 13:35   Re: Mirror Damage
Reply With Quote #29

Why not possible on LAN ? How can I edit it for LAN server?
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