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detecting collision when a player jumps?


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HLM
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Join Date: Apr 2008
Location: C:\WINDOWS\System32
Old 12-04-2013 , 13:53   detecting collision when a player jumps?
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Hello, I have been working on a plugin that adds/expands trimp/auto-bhop to my game. the problem is, the physics sometimes get weird when a user is unable to have the onground flag removed from them during/after a jump (because they are directly underneath a structure) is there any way for me to check if there will be a collision when the player jumps? (is there a solid entity above the player?)
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