Introduction
ive noticed on my versus server that a good team can easily rush to the end while the infected barely have a chance to do any real damage so i created this plugin to not only give the infected more time to do damage but to also add a tiny bit more variety to the maps.
Purpose
spawns mini events around the map to slow player progression.
Features
- allows you to store up to 10 possible event locations per map.
- 1-3 events will be spawned per map.
- events will spawn in the same location for both versus teams.
- convars for hoard duration and barrier burn time.
- uses
https://forums.alliedmods.net/showthread.php?t=147542
- including my config folder with multiple events already positioned.
- if for some reason the cans don't ignite the barrier you can shove the barrier to get a molotov to burn them.
Convars
-"mini_event_burn_time" how long until the barrier disappears
-"mini_event_hoard_time" how long the hoard lasts for
-"mini_event_can_glow" 1 for glows on, anything else = off
-"mini_event_on" 1 events will spawn otherwise they wont
[U]Installation[U]
- minievent folder goes in sourcemod/configs folder.
- minievents.smx goes in plugins folder.
- the minievents.sp and spawnpoints.inc files go in sourcemod/scripting
commands
- "minievent_add" add a spwn point
- "minievent_del" delete a spawn point
- "sm_testbar" spawns a barrier where you are looking
- "minievent_mark" temporarily shows all mini event locations and saves the config
to create an event stand where you want to place it
facing towards the direction the survivours will approach from and use the command "minievent_add".
to remove a position stand near it and use "minievent_del".
in the console it will say if it as added/deleted successfully.
after you have placed them use "minievent_mark" to save the positions.
[U] Update [U]
- events are now wider and can fit better in more locations.
known issues
when my config folder was first created, I'm not sure why but it was created where the server didn't have access to it so i had to manually change its permissions, that might be an issue for some people. other then that i don't think theirs any game breaking issues.
this plugin uses the "player_left_start_area" event to spawn the events, any plugins that blocks that event will likely break this plugin.
it works perfectly on my versus server, i have tried to make it work with campaign however i have not tested it in campaign at all.